rockbox/uisimulator/buttonmap/shanling-q1.c

73 lines
2.0 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2021 by Aidan MacDonald
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_PREV;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP5:
case SDLK_RETURN:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_PLUS:
case SDLK_EQUALS:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
case SDLK_MINUS:
new_btn = BUTTON_VOL_DOWN;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP_PLUS, 426, 140, 40, "Volume +" },
{ SDLK_KP_MINUS, 426, 180, 40, "Volume -" },
{ SDLK_SPACE, 0, 244, 40, "Play" },
{ SDLK_UP, 0, 133, 40, "Previous" },
{ SDLK_DOWN, 0, 357, 40, "Next" },
{ 0, 0, 0, 0, "None" }
};