rockbox/apps/plugins/xworld/README
Franklin Wei 33cb13dee5 Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown

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This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

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Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

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Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

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To be done (in descending order of importance):

* vertical stride compatibility                          <30% done>
* optimization                                           <10% done>

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-23 23:48:12 +01:00

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This is the original readme from the "Fabother World" sources; the Rockbox port's
readme is in README.rockbox.
Franklin Wei
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This is "Fabother World": an Another World (Out Of This World in North America) interpreter codebase. This work is based on:
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code.
I cleaned up a lot of the code, removing cryptic hexadecimal notation
with meaningful macros name. I also cleanup a lot of the code so it has a
C/C++ philosophy instead of an assembly structure.
I also created a Visual Studio 2010 project.
TODO:
Create a MacOS X project.
Add a different rendering path OpenGL support.
Fabien Sanglard
raw README
Release version: 0.1.1 (May 15 2004)
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About:
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raw is a re-implementation of the engine used in the game Another World. This
game, released under the name Out Of This World in non-European countries, was
written by Eric Chahi at the beginning of the '90s. More information can be
found here : http://www.mobygames.com/game/sheet/p,2/gameId,564/.
Please be aware that, currently, this implementation may contains bugs and
non-implemented features that make it impossible to finish the game.
Supported Versions:
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Currently, only the english PC DOS version is supported ("Out of this World").
Compiling:
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Tweak the Makefile if needed and type make (only gcc3 has been tested so far).
The SDL and zlib libraries are required.
Running:
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You will need the original files, here is the required list :
BANK*
MEMLIST.BIN
To start the game, you can either :
- put the game's datafiles in the same directory as the executable
- use the --datapath command line option to specify the datafiles directory
Here are the various in game hotkeys :
Arrow Keys allow you to move Lester
Enter/Space allow you run/shoot with your gun
C allow to enter a code to jump at a specific level
P pause the game
Alt X exit the game
Ctrl S save game state
Ctrl L load game state
Ctrl + and - change game state slot
Ctrl F toggle fast mode
Alt Enter toggle windowed/fullscreen mode
Alt + and - change scaler factor
Credits:
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Eric Chahi, obviously, for making this great game.
Contact:
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Gregory Montoir, cyx@users.sourceforge.net