293 lines
11 KiB
C
293 lines
11 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Ulf Ralberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef THREAD_INTERNAL_H
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#define THREAD_INTERNAL_H
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#include "thread.h"
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#include <stdio.h>
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#include "panic.h"
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#include "debug.h"
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/*
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* We need more stack when we run under a host
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* maybe more expensive C lib functions?
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*
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* simulator (possibly) doesn't simulate stack usage anyway but well ... */
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#if defined(HAVE_SDL_THREADS) || defined(__PCTOOL__)
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struct regs
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{
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void *t; /* OS thread */
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void *told; /* Last thread in slot (explained in thead-sdl.c) */
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void *s; /* Semaphore for blocking and wakeup */
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void (*start)(void); /* Start function */
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};
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#define DEFAULT_STACK_SIZE 0x100 /* tiny, ignored anyway */
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#else
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#include "asm/thread.h"
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#endif /* HAVE_SDL_THREADS */
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/* NOTE: The use of the word "queue" may also refer to a linked list of
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threads being maintained that are normally dealt with in FIFO order
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and not necessarily kernel event_queue */
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enum
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{
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/* States without a timeout must be first */
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STATE_KILLED = 0, /* Thread is killed (default) */
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STATE_RUNNING, /* Thread is currently running */
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STATE_BLOCKED, /* Thread is indefinitely blocked on a queue */
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/* These states involve adding the thread to the tmo list */
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STATE_SLEEPING, /* Thread is sleeping with a timeout */
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STATE_BLOCKED_W_TMO, /* Thread is blocked on a queue with a timeout */
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/* Miscellaneous states */
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STATE_FROZEN, /* Thread is suspended and will not run until
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thread_thaw is called with its ID */
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THREAD_NUM_STATES,
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TIMEOUT_STATE_FIRST = STATE_SLEEPING,
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};
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#ifdef HAVE_PRIORITY_SCHEDULING
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/* Quick-disinherit of priority elevation. Must be a running thread. */
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void priority_disinherit(struct thread_entry *thread, struct blocker *bl);
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struct priority_distribution
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{
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uint8_t hist[NUM_PRIORITIES]; /* Histogram: Frequency for each priority */
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priobit_t mask; /* Bitmask of hist entries that are not zero */
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};
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#endif /* HAVE_PRIORITY_SCHEDULING */
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#ifdef HAVE_CORELOCK_OBJECT
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/* Operations to be performed just before stopping a thread and starting
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a new one if specified before calling switch_thread */
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enum
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{
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TBOP_CLEAR = 0, /* No operation to do */
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TBOP_UNLOCK_CORELOCK, /* Unlock a corelock variable */
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TBOP_SWITCH_CORE, /* Call the core switch preparation routine */
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};
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struct thread_blk_ops
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{
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struct corelock *cl_p; /* pointer to corelock */
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unsigned char flags; /* TBOP_* flags */
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};
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#endif /* NUM_CORES > 1 */
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/* Link information for lists thread is in */
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struct thread_entry; /* forward */
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struct thread_list
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{
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struct thread_entry *prev; /* Previous thread in a list */
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struct thread_entry *next; /* Next thread in a list */
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};
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/* Information kept in each thread slot
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* members are arranged according to size - largest first - in order
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* to ensure both alignment and packing at the same time.
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*/
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struct thread_entry
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{
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struct regs context; /* Register context at switch -
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_must_ be first member */
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uintptr_t *stack; /* Pointer to top of stack */
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const char *name; /* Thread name */
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long tmo_tick; /* Tick when thread should be woken from
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timeout -
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states: STATE_SLEEPING/STATE_BLOCKED_W_TMO */
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struct thread_list l; /* Links for blocked/waking/running -
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circular linkage in both directions */
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struct thread_list tmo; /* Links for timeout list -
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Circular in reverse direction, NULL-terminated in
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forward direction -
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states: STATE_SLEEPING/STATE_BLOCKED_W_TMO */
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struct thread_entry **bqp; /* Pointer to list variable in kernel
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object where thread is blocked - used
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for implicit unblock and explicit wake
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states: STATE_BLOCKED/STATE_BLOCKED_W_TMO */
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#ifdef HAVE_CORELOCK_OBJECT
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struct corelock *obj_cl; /* Object corelock where thead is blocked -
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states: STATE_BLOCKED/STATE_BLOCKED_W_TMO */
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struct corelock waiter_cl; /* Corelock for thread_wait */
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struct corelock slot_cl; /* Corelock to lock thread slot */
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unsigned char core; /* The core to which thread belongs */
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#endif
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struct thread_entry *queue; /* List of threads waiting for thread to be
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removed */
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#ifdef HAVE_WAKEUP_EXT_CB
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void (*wakeup_ext_cb)(struct thread_entry *thread); /* Callback that
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performs special steps needed when being
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forced off of an object's wait queue that
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go beyond the standard wait queue removal
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and priority disinheritance */
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/* Only enabled when using queue_send for now */
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#endif
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#if defined(HAVE_SEMAPHORE_OBJECTS) || \
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defined(HAVE_EXTENDED_MESSAGING_AND_NAME) || \
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NUM_CORES > 1
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volatile intptr_t retval; /* Return value from a blocked operation/
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misc. use */
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#endif
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uint32_t id; /* Current slot id */
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int __errno; /* Thread error number (errno tls) */
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#ifdef HAVE_PRIORITY_SCHEDULING
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/* Priority summary of owned objects that support inheritance */
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struct blocker *blocker; /* Pointer to blocker when this thread is blocked
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on an object that supports PIP -
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states: STATE_BLOCKED/STATE_BLOCKED_W_TMO */
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struct priority_distribution pdist; /* Priority summary of owned objects
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that have blocked threads and thread's own
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base priority */
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int skip_count; /* Number of times skipped if higher priority
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thread was running */
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unsigned char base_priority; /* Base priority (set explicitly during
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creation or thread_set_priority) */
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unsigned char priority; /* Scheduled priority (higher of base or
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all threads blocked by this one) */
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#endif
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unsigned short stack_size; /* Size of stack in bytes */
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unsigned char state; /* Thread slot state (STATE_*) */
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#ifdef HAVE_SCHEDULER_BOOSTCTRL
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unsigned char cpu_boost; /* CPU frequency boost flag */
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#endif
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#ifdef HAVE_IO_PRIORITY
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unsigned char io_priority;
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#endif
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};
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/* Information kept for each core
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* Members are arranged for the same reason as in thread_entry
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*/
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struct core_entry
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{
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/* "Active" lists - core is constantly active on these and are never
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locked and interrupts do not access them */
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struct thread_entry *running; /* threads that are running (RTR) */
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struct thread_entry *timeout; /* threads that are on a timeout before
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running again */
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struct thread_entry *block_task; /* Task going off running list */
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#ifdef HAVE_PRIORITY_SCHEDULING
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struct priority_distribution rtr; /* Summary of running and ready-to-run
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threads */
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#endif
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long next_tmo_check; /* soonest time to check tmo threads */
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#ifdef HAVE_CORELOCK_OBJECT
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struct thread_blk_ops blk_ops; /* operations to perform when
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blocking a thread */
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struct corelock rtr_cl; /* Lock for rtr list */
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#endif /* NUM_CORES */
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};
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/* Thread ID, 32 bits = |VVVVVVVV|VVVVVVVV|VVVVVVVV|SSSSSSSS| */
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#define THREAD_ID_VERSION_SHIFT 8
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#define THREAD_ID_VERSION_MASK 0xffffff00
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#define THREAD_ID_SLOT_MASK 0x000000ff
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#define THREAD_ID_INIT(n) ((1u << THREAD_ID_VERSION_SHIFT) | (n))
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#define THREAD_ID_SLOT(id) ((id) & THREAD_ID_SLOT_MASK)
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/* Thread locking */
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#if NUM_CORES > 1
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#define LOCK_THREAD(thread) \
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({ corelock_lock(&(thread)->slot_cl); })
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#define TRY_LOCK_THREAD(thread) \
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({ corelock_try_lock(&(thread)->slot_cl); })
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#define UNLOCK_THREAD(thread) \
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({ corelock_unlock(&(thread)->slot_cl); })
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#define UNLOCK_THREAD_AT_TASK_SWITCH(thread) \
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({ unsigned int _core = (thread)->core; \
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cores[_core].blk_ops.flags |= TBOP_UNLOCK_CORELOCK; \
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cores[_core].blk_ops.cl_p = &(thread)->slot_cl; })
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#else /* NUM_CORES == 1*/
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#define LOCK_THREAD(thread) \
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({ (void)(thread); })
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#define TRY_LOCK_THREAD(thread) \
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({ (void)(thread); })
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#define UNLOCK_THREAD(thread) \
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({ (void)(thread); })
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#define UNLOCK_THREAD_AT_TASK_SWITCH(thread) \
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({ (void)(thread); })
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#endif /* NUM_CORES */
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#define DEADBEEF ((uintptr_t)0xdeadbeefdeadbeefull)
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/* Switch to next runnable thread */
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void switch_thread(void);
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/* Blocks a thread for at least the specified number of ticks (0 = wait until
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* next tick) */
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void sleep_thread(int ticks);
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/* Blocks the current thread on a thread queue (< 0 == infinite) */
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void block_thread(struct thread_entry *current, int timeout);
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/* Return bit flags for thread wakeup */
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#define THREAD_NONE 0x0 /* No thread woken up (exclusive) */
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#define THREAD_OK 0x1 /* A thread was woken up */
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#define THREAD_SWITCH 0x2 /* Task switch recommended (one or more of
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higher priority than current were woken) */
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/* A convenience function for waking an entire queue of threads. */
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unsigned int thread_queue_wake(struct thread_entry **list);
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/* Wakeup a thread at the head of a list */
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enum wakeup_thread_protocol
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{
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WAKEUP_DEFAULT,
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WAKEUP_TRANSFER,
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WAKEUP_RELEASE,
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WAKEUP_TRANSFER_MULTI,
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};
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unsigned int wakeup_thread_(struct thread_entry **list
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IF_PRIO(, enum wakeup_thread_protocol proto));
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#ifdef HAVE_PRIORITY_SCHEDULING
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#define wakeup_thread(list, proto) \
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wakeup_thread_((list), (proto))
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#else /* !HAVE_PRIORITY_SCHEDULING */
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#define wakeup_thread(list, proto...) \
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wakeup_thread_((list));
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#endif /* HAVE_PRIORITY_SCHEDULING */
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#ifdef HAVE_IO_PRIORITY
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void thread_set_io_priority(unsigned int thread_id, int io_priority);
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int thread_get_io_priority(unsigned int thread_id);
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#endif /* HAVE_IO_PRIORITY */
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#if NUM_CORES > 1
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unsigned int switch_core(unsigned int new_core);
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#endif
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/* Return the id of the calling thread. */
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unsigned int thread_self(void);
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/* Return the thread_entry for the calling thread */
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struct thread_entry* thread_self_entry(void);
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/* Return thread entry from id */
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struct thread_entry *thread_id_entry(unsigned int thread_id);
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#ifdef RB_PROFILE
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void profile_thread(void);
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#endif
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#endif /* THREAD_INTERNAL_H */
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