change some messages
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parent
645fb64db3
commit
e853266bd7
5
main.go
5
main.go
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@ -231,7 +231,6 @@ func main() {
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,reset: resets the game unconditionally
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these only matter if they're sent in the bot's channel.
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scores might get an argument sometime idk
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TODO implement all these
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*/
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if msg.Command == "PRIVMSG" {
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msgChannel := msg.Parameters[0]
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@ -242,7 +241,7 @@ func main() {
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if msgContent == ",ping" {
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sendMessage(&conn, channel, "Pong!\r\n")
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} else if msgContent == ",scores" {
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// TODO implement actual game
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// TODO implement scoring
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sendMessage(&conn, channel, "Not implemented yet")
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} else if msgContent == ",press" {
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// TODO score these
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@ -251,7 +250,7 @@ func main() {
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reset <- 0
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sendMessage(&conn, channel, fmt.Sprintf("You press the button. The countdown resets to %d", resetCount))
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} else {
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sendMessage(&conn, channel, "The timer is locked! You can't press the button.")
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sendMessage(&conn, channel, "You're all dead. Dead people can't press buttons.")
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}
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} else if msgContent == ",reset" {
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// TODO maybe check some kind of auth on doing this
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