diff --git a/main.go b/main.go index e0a06b2..38f61b5 100644 --- a/main.go +++ b/main.go @@ -231,7 +231,6 @@ func main() { ,reset: resets the game unconditionally these only matter if they're sent in the bot's channel. scores might get an argument sometime idk - TODO implement all these */ if msg.Command == "PRIVMSG" { msgChannel := msg.Parameters[0] @@ -242,7 +241,7 @@ func main() { if msgContent == ",ping" { sendMessage(&conn, channel, "Pong!\r\n") } else if msgContent == ",scores" { - // TODO implement actual game + // TODO implement scoring sendMessage(&conn, channel, "Not implemented yet") } else if msgContent == ",press" { // TODO score these @@ -251,7 +250,7 @@ func main() { reset <- 0 sendMessage(&conn, channel, fmt.Sprintf("You press the button. The countdown resets to %d", resetCount)) } else { - sendMessage(&conn, channel, "The timer is locked! You can't press the button.") + sendMessage(&conn, channel, "You're all dead. Dead people can't press buttons.") } } else if msgContent == ",reset" { // TODO maybe check some kind of auth on doing this