sawtooth motion. I want this to become a triangle or sine motion.
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6dc1668fcc
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c7be67e860
15
scroller.tal
15
scroller.tal
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@ -9,6 +9,7 @@
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%DEBUG2 { SWP ;print-hex JSR2 ;print-hex JSR2 #0a .Console/write DEO }
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%MOD { DIVk MUL SUB }
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%MOD2 { DIV2k MUL2 SUB2 }
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%RTN { JMP2r }
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@ -47,13 +48,21 @@ BRK
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@redraw ( -> )
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&charpos $2
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&run
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;font .Screen/addr DEO2
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#00 .Screen/sprite DEO ( clear up remnants of last one )
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#0000 ,&charpos STR2
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#0000 STH2
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&loop
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STH2rk ;text ++ LDA #00 EQU ,&end JCN
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STH2rk ;text ADD2 LDA #00 EQU ,&end JCN
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( draw new )
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;font #0008 ;text STH2rk ADD2 LDA #20 SUB #00 SWP MUL2 ADD2 .Screen/addr DEO2
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,&charpos LDR2 .scrollpos LDZ2 ADD2 .Screen/x DEO2
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STH2rk .Screen/y DEO2
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STH2rk
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.scrollpos LDZ2
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#0008 DIV2 ADD2
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#0010 MOD2
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.Screen/height DEI2 #0002 DIV2 ADD2
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.Screen/y DEO2 ( do wave motion )
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STH2rk SWP POP ( get low byte of counter )
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#03 MOD #01 ADD .Screen/sprite DEO
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STH2r #0001 ADD2 STH2 ( increment counter )
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@ -61,7 +70,7 @@ BRK
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,&loop JMP
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&end
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.scrollpos LDZ2 #0000 STH2r #0008 MUL2 SUB2 EQU2 ,&resetscroll JCN
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.scrollpos LDZ2 #0002 SUB2 .scrollpos STZ2
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.scrollpos LDZ2 #0002 SUB2 .scrollpos STZ2 ( scroll forward )
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BRK
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&resetscroll
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.Screen/width DEI2 .scrollpos STZ2
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