Added return from void functions

This commit is contained in:
Alex Gentilucci 2020-06-12 16:56:31 -06:00
parent ac7dd7a4a2
commit 7cb4979e59
Signed by: nytpu
GPG Key ID: 144ADD49F173F5CE
3 changed files with 3 additions and 1 deletions

View File

@ -38,6 +38,7 @@ void player_update (struct spriteReg *sprite, int base_tile, int tile_toggle)
sprite->y = clamp(sprite->y, -SCHNOZ_T, SCREEN_HEIGHT-SCHNOZ_B);
obj_set_pos(sprite->obj, sprite->x, sprite->y);
sprite->obj->attr2 = ATTR2_BUILD(sprite->tid, sprite->pb, 0);
return;
}
void player_scroll (struct spriteReg *sprite, BG_POINT *bg_pos)
@ -64,4 +65,5 @@ void player_scroll (struct spriteReg *sprite, BG_POINT *bg_pos)
obj_set_pos(sprite->obj, sprite->x, sprite->y);
sprite->obj->attr2 = ATTR2_BUILD(sprite->tid, sprite->pb, 0);
return;
}

View File

@ -39,7 +39,6 @@ void load_region (const char filename[],
LZ77UnCompVram((u32*) gbfs_get_obj(gbfs_start, pal_name, NULL), palbank);
LZ77UnCompVram((u32*) gbfs_get_obj(gbfs_start, img_name, NULL), charblock);
LZ77UnCompVram((u32*) gbfs_get_obj(gbfs_start, map_name, NULL), screenblock);
return;
}

View File

@ -62,5 +62,6 @@ int main (void)
REG_BG1HOFS = bg1_pos.x;
REG_BG1VOFS = bg1_pos.y;
}
return; // in case?
}