added compilation instructions
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@ -5,3 +5,11 @@ it for me. Be warned that the 4 character color it outputs is in BGR format
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instead of RGB for use on the Game Boy Color and Game Boy Advance. It also
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outputs a 24 bit representation of the 15 bit color (still in `0xRRGGBB`) for
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use in things like your sprite software.
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## compiling:
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```
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git clone https://tildegit.org/nytpu/rgb555conv.git
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cd rgb555conv
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gcc -Wall -pedantic -W -o rgb555conv main.c
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```
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