initial commit

This commit is contained in:
Alex Gentilucci 2020-05-28 17:06:39 -06:00
commit 94eeca774c
Signed by: nytpu
GPG Key ID: 144ADD49F173F5CE
4 changed files with 71 additions and 0 deletions

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.gitignore vendored Normal file
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rgb555conv

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README.md Normal file
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# rgb555conv - converts 24 bit color to 15 bit color
I got tired of manually converting 24 bit hex colors (like `0xRRGGBB`) into 15
bit RGB555 colors (like `0b0BBBBBGGGGGRRRRR`) so I slapped this together to do
it for me. Be warned that the 4 character color it outputs is in BGR format
instead of RGB for use on the Game Boy Color and Game Boy Advance. It also
outputs a 24 bit representation of the 15 bit color (still in `0xRRGGBB`) for
use in things like your sprite software.

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UNLICENSE Normal file
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This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>

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main.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
typedef struct {
uint8_t r;
uint8_t g;
uint8_t b;
} rgb888;
int main (int argc, char *argv[])
{
if (argc != 2) {
printf("Please provide a single 24 bit color of the format `0xRRGGBB` as input.\n");
return 1;
}
uint32_t in_888 = strtol(argv[1], NULL, 16);
printf(" Input, 24 bit color, 6 char hex: #%06X\n\n", in_888);
rgb888 split;
split.r = (in_888 & 0x00FF0000) >> 16;
split.g = (in_888 & 0x0000FF00) >> 8;
split.b = in_888 & 0x000000FF;
// Basic rounding
if (split.r & 4) split.r |= 8;
if (split.g & 4) split.g |= 8;
if (split.b & 4) split.b |= 8;
int16_t rgb555 = ((split.b & 0xF8) << 7) | ((split.g & 0xF8) << 2) | (split.r >> 3);
printf("Output, 15 bit color, 4 char hex: 0x%04X\n", rgb555);
printf("Output, 15 bit color, 6 char hex: #%06X\n", (uint32_t) ((split.r & 0xF8) << 16) | ((split.g & 0xF8) << 8) | (split.b & 0xF8));
return 0;
}