codex/site-src/c.wtn

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* C
The C {programming-languages programming language} was developed at Bell Labs in
the 1970s to implement the original UNIX kernel and userland. It's a general
purpose, imperative systems programming language with a static, weak typing
dicipline (due to void* and dynamic type casts).
It is an extremely portable language, with compilers available on most systems.
While it is standardized, various non-standard dialects of the language exist
like Plan 9 C.
** C is not a low level language.
C is often described as low-level and "close to the machine". This is mostly
true when it comes to memory with the manual memory management as well as the
pointer features. Its execution model, however, is modelled after a PDP-11 and
is therefore quite abstract on modern machines (which additionally makes it
harder to optimize on modern systems). The execution model C follows is called
the "C abstract machine".
Relevant: {https://queue.acm.org/detail.cfm?id=3212479 C Is Not a Low-level
Language}
** Style
Since C ignores much of the whitespace prevalent in source files it is possible
to write in a variety of C styles. These differ in where they put their curly
braces, indentation level and other details.
*** My C style
My C style is based on a combination of the {https://www.kernel.org/doc/html/latest/process/coding-style.html
Linux kernel} style and the {http://doc.cat-v.org/plan_9/programming/c_programming_in_plan_9
Plan 9} style with a few changes of my own.
Standard library ``include``s come first, then ``<sys/*>`` headers, then other
``/usr/include/`` libraries (like ``<SDL/SDL2.h>``), and finally local
``include``s.
``
/* normal comments look like this */
// temporary comments (like TODOs) look like this
/*
* really important normal comments look like this
*/
/* comments spanning multiple lines look
* like this
*/
``
Numbers from ``stdint.h`` should be used when the number of bits in the number
is of any importance. For just "a number" an ``int`` suffices. ``size_t`` is
used for variables holding an index.
Functions have their return types and opening curly braces on separate lines:
``
int
two(void)
{
return 2;
}
``
This makes it easy to search for function definitions with a simple
``/^func\(/`` regular expression.
All other statements have their curly braces on the same line:
``
buf[10];
for (int i = 0; i < 10; i++) {
buf[i] = i;
printf("%d\n", i);
}
``
Braces are not used for statements spanning only a single line:
``
if (x == 2) {
printf("%d\n", x);
y = x;
}
if (y == x)
printf("%d\n", y);
``
Pointer definitions are on the form ``int *x`` rather than ``int* x``. This is
because it looks better when defining multiple variables:
``
int *x, *y;
/* these versions are ugly: */
int* x, *y;
int* x,* y;
``
However, when casting to another pointer type (say, ``int``), use ``(int*)x``.
Casts to ``void*`` are implicit in C, so do not explicitly cast pointers to
``void*``.
Indentation is done with 4 spaces.
I ``typedef`` my structs and my enums on the form ``struct_name_t`` and
``enum_name_t``.
Everything is named in snake case with all lower case letters.