asciigame/demo.py

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#!/usr/bin/env python3
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import map
import render
import water
import utils
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def main():
textures = []
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textures.append(map.Texture("char", "#", "hash"))
textures.append(map.Texture("mchar", "simple", "simple"))
textures.append(map.Texture("char", "o", "water"))
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for i in textures:
i.load()
tiles = []
for i in range(10, 20):
for j in range(2, 8):
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t = map.Tile([i, j], "placeholder")
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t.addTexture(textures[0])
tiles.append(t)
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t = map.Tile([23, 2], "placeholder")
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t.addTexture(textures[1])
tiles.append(t)
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t = water.WaterTile([30, 2], source=True)
t.addTexture(textures[2])
tiles.append(t)
renderer = render.Renderer()
[renderer.addTile(i) for i in tiles]
while True:
renderer.massUpdate()
renderer.finalRender()
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input()
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if __name__ == "__main__":
main()