Compare commits

...

8 Commits

Author SHA1 Message Date
randomuser 1130d6d703 undo previous changes; readd corrections 2022-04-28 21:01:03 -05:00
randomuser 764b56a6f2 readd the demo 2022-04-28 20:53:34 -05:00
randomuser e6d5a89414 rename map and render.py 2022-04-28 20:51:27 -05:00
randomuser 9b13d8923f minor formatting changes 2022-04-28 14:00:21 -05:00
randomuser 65b97a1d53 actually fix the bug 2022-04-28 13:55:29 -05:00
randomuser f3e26fbfc7 update demo 2022-04-28 13:54:25 -05:00
randomuser dba353f826 fix small bug 2022-04-28 13:54:15 -05:00
randomuser 34d7984b73 demo under construction 2022-04-28 06:54:28 -05:00
3 changed files with 66 additions and 1 deletions

32
demo.py Normal file
View File

@ -0,0 +1,32 @@
#!/usr/bin/env python3
from map import *
from render import *
def main():
textures = []
textures.append(Texture("char", "#", "hash"))
textures.append(Texture("mchar", "simple", "simple"))
for i in textures:
i.load()
tiles = []
for i in range(10, 20):
for j in range(2, 8):
t = Tile([i, j], "placeholder")
t.addTexture(textures[0])
tiles.append(t)
t = Tile([23, 2], "placeholder")
t.addTexture(textures[1])
tiles.append(t)
render = Renderer()
[render.addTile(i) for i in tiles]
render.finalRender()
if __name__ == "__main__":
main()

2
map.py
View File

@ -79,7 +79,7 @@ class Tile:
this Tile is visible.
"""
try:
return self.textures[0]
return self.textures[list(self.textures.keys())[0]].texture
except IndexError:
raise TileError("no textures to render!")

View File

@ -21,6 +21,13 @@ class Renderer:
if i.ttype == "standard":
i.update(self.tiles)
def inViewport(self, pos):
if pos[0] < 0 or pos[0] > self.viewport[0] - 1:
return False
if pos[1] < 0 or pos[1] > self.viewport[1] - 1:
return False
return True
def selectForRendering(self):
"""
Returns what tiles are in the viewport.
@ -45,3 +52,29 @@ class Renderer:
return tilesInScene
def render(self):
board = [
["." for i in range(self.viewport[1])]
for i in range(self.viewport[0])
]
toRender = self.selectForRendering()
for tile in toRender:
rendered = tile.render()
coords = tile.getCoords()
for j in range(len(rendered[0])):
for i in range(len(rendered)):
board[i + coords[0]][j + coords[1]] = rendered[j][i]
return board
def finalRender(self, rendered=None):
if not rendered:
rendered = self.render()
for i in range(len(rendered[0])):
buf = []
for j in range(len(rendered)):
buf.append(rendered[j][i])
print(''.join(buf))