admin del log

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sejo 2021-06-16 18:07:26 -05:00
parent ecbc0eef95
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@ -334,7 +334,8 @@ END{
# print "</p>"
#
print "<p><a href='./index.html' title='compudanzas'>{compudanzas}</a> &mdash; "
print "<a href='./license.html'>{license}</a></p>"
# print "<a href='./license.html'>{license}</a></p>"
print "<a href='https://wiki.p2pfoundation.net/Peer_Production_License' target=_blank rel=external title='Peer Production License'>ppl</a>"
print "</footer>"
print "</body>"
print "</html>"

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@ -20,12 +20,14 @@ do
cp -vu $f $gempath
done
#cp src/tw.txt web/
#cp src/tw.txt gem/
cp src/tw.txt web/
cp src/tw.txt gem/
#cp src/llave_sejo.asc web/
#cp src/llave_sejo.asc gem/
cp src/atom.xml web/
cp src/atom.xml gem/
cp src/estilo.css web/static/
# limpia

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@ -39,5 +39,5 @@ END{
print ""
print "most recent update on: 1" fecha
print "=> ./index.gmi {compudanzas}"
print "=> ./license.gmi {license}"
print "=> https://wiki.p2pfoundation.net/Peer_Production_License peer production license"
}

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@ -18,7 +18,7 @@ are they alternative and empowering didactic materials? {performances}? puzzles?
{las danzas} is our main line of exploration. for the moment the texts are in spanish only.
we have also develop {coloring computers}.
we have also developed {coloring computers}.
and we tend to write some {poetry} related to these interests.

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<?xml version='1.0' encoding='UTF-8'?>
<feed xmlns='http://www.w3.org/2005/Atom'>
<id>https://compudanzas.net/</id>
<title>compudanzas: updates</title>
<author><name>sejo</name></author>
<generator>a mano</generator>
<updated>2021-06-16T12:00:00Z</updated>
<link href='https://compudanzas.net/atom.xml' rel='self'/>
<link href='https://compudanzas.net/log.html' rel='alternate'/>
<entry>
<id>https://compudanzas.net/log.html#12021-06-16 archaeology of the project</id>
<title>12021-06-16 archaeology of the project</title>
<updated>2021-06-16T12:00:00Z</updated>
<link href='https://compudanzas.net/log.html#12021-06-16 archaeology of the project' rel='alternate'/>
<summary>
digging through the archives, finding the main {proposals} that show the history and development of compudanzas.
also, adding some automation to the wiki engine for the incoming links of each page.
</summary>
</entry>
<entry>
<id>https://compudanzas.net/log.html#12021-06-14 the beginning or not</id>
<title>12021-06-14 the beginning or not</title>
<updated>2021-06-14T12:00:00Z</updated>
<link href='https://compudanzas.net/log.html#12021-06-14 the beginning or not' rel='alternate'/>
<summary>
we started building this site, from previous blocks of executable and non-executable texts.
there's an upcoming talk in the weekend: for a while it was seen as the closure of this project, and a recap of its history.
now it is seen as a new beginning :)
</summary>
</entry>
</feed>

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@ -10,7 +10,7 @@ an exploration of computation without electricity and semiconductors, an attempt
=> ./img/foto_20201130_hex7segdecoder_02.png a human coloring the wires according to the logic rules
=> ./img/foto_20201130_hex7segdecoder_03.png the coloring computer/decoder, with an input of 0011, and an output that can be read as 3
a coloring decoder built with NOT (triangle), AND (semicircle), and OR (the other shape (?)) gates, based on a manual design.
a coloring decoder built with NOT (triangle), AND (semicircle), and OR (the other shape (?)) gates ({compuertas}), based on a manual design.
=> ./img/dibujo_20201207_hex7segdecoder_small.png the complete decoder
@ -33,7 +33,7 @@ the original ones
=> ./img/foto_coloring-computers_7seg-lee.png photo of a pair of colored pages of the zine, with a 7 segment display showing the digits 2 and 3
=> ./img/foto_coloring-computers_pcd2019.png photo of a pair of colored pages of the zine, showing a digital circuit answering if two colors are the same
the booklet contains three series of computers: computers that compare, computers that count, and computers that play. they are all NOR-based logic circuits designed by using truth tables, karnaugh maps, and maxterm expansions.
the booklet contains three series of computers: computers that compare, computers that count, and computers that play. they are all {nor}-based logic circuits designed by using truth tables, karnaugh maps, and maxterm expansions.
=> https://ipfs.io/ipfs/QmYz7DPRWypGQcbAHr7Mi8EKB6ntSPsEnUsCXbAhBiHQZP/ original site and resources
=> https://ipfs.io/ipfs/QmYz7DPRWypGQcbAHr7Mi8EKB6ntSPsEnUsCXbAhBiHQZP/coloringcomputers_pages.pdf download the page-by-page zine (pdf, ~1.5MB)

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@ -63,6 +63,8 @@ por otro lado, NOR es equivalente a negar con NOT la salida de una compuerta OR.
por cómo funciona, también la podemos considerar como un AND que funciona con 0 en vez de con 1.
=> ./nor.gmi {nor}
## NAND

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@ -0,0 +1,8 @@
# computer architecture
In computer engineering, computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. (from wikipedia)
# dance implementations
=> ./danza_papier.gmi {danza papier}
=> ./propuesta_el_computador.gmi {propuesta el computador}

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@ -0,0 +1,61 @@
# the rite of computing: Dancing a Universal Turing Machine
Abstract sent for the Movement and Computing (MOCO) Conference (1)2019, in order to present {la consagración de la computadora} as a performance.
The proposal was accepted but I couldn't attend the conference.
Text adapted from its original version in LaTeX.
# Abstract
=> ./img/foto_ensayo_mub_1.jpg Photo of a rehearsal of the rite of computing in process: People dance with the shapes and objects according to the current choreographic configuration.
=> ./img/foto_ensayo_mub_2.jpg Photo of a rehearsal of the rite of computing in process: Detail of a shifting of active shapes taking place in the worm.
=> ./img/foto_shapes_mub.jpg Photo of the six different shapes that are used in the rite of computing.
the rite of computing is a dance in which its participants collaborate and become a new kind of computer, machine, organism. It originates from two questions: What else can computation look like (besides a logic of efficiency and productivity, based on material, natural, and social exploitation)? What if computation was a ceremony, a party, a dance?
The work is an exploration of computing in terms of slowing down, powering off, and "the pleasure in the confusion of boundaries" [4]. It is also an exploration of movement in terms of group awareness, mutual agreement, and joy.
the rite of computing is a rule-based improvisation influenced by repetition. In it, human and non-human elements embody a reinterpretation of the Universal Turing Machine described by Minsky [6] and also discussed by Feynman [3]. For this implementation, the computer emulates what Turing called circle-free computing machines [7]; these are "[algorithms that] remain in a state of becoming, endlessly modifying the result" [5]. The dance performs a computation that may never reach an end.
The machine consists of 23 states and 6 symbols: 23 choreographic configurations and 6 different shapes built with blocks.
Our stage space contains a mix of the following elements: single blocks, engraved plaques, shapes built with blocks, humans, and the worm: a row of shapes.
The plaques contain formulas that describe the operations to perform during a given configuration. These operations consist in shifting the current point of action in the row of shapes, transforming} a current active shape into another, and transitioning to another configuration.
Once set in motion, the interactions between these heterogeneous parts cause emergent properties that perform computation; in that sense this machine is in dialog with the concept of assemblage as described by DeLanda [2].
Each choreographic configuration is represented by a specific symbol in a plaque that invokes a predefined atmosphere to improvise with.
The dancers follow the formulas of one of these plaques held in the air, while performing discrete operations on the shapes of the worm. Sometimes these shapes will trigger a formula that require a transition: the plaque is exchanged for another, and the choreography changes into the new configuration.
A difference between this work and other Turing machine dances that could be found [1] is the absence of electronics in its workings and creation. By removing electricity as much as possible, the idea is to help blurring boundaries (organic - inorganic, human - machine) and to prompt questions about the nature} of computers.
Wechsler differentiated between "art that is concerned with computers, or art that is merely created using computers" [8] when discussing dance, computers, and art; the aim of the rite of computing is to be dance concerned with computers, and to be a computer that is [merely] created using dance.
=> ./img/ilustracion_symbols_mub.png Symbols corresponding to the 23 choreographic configurations in the rite of computing. They contain the formulas that describe the operations to perform during each of them.
=> https://ipfs.io/ipfs/QmVFYxZv2vjhz3pCkCfEvgGktL2dNbV55KfRPFRqyUJJVX/ilustracion_simbolos_mub.png full image of the symbols (png, ~1.5MB)
# Keywords
Performance; Choreography; Turing Machines; Unconventional Computing
# CCS Concepts
Applied computing~Performing arts
Theory of computation~Abstract machines
# References
[1] Jennifer Burg and Karola Luttringhaus. 2006. Entertaining with Science, Educating with Dance. Comput. Entertain. 4, 2, Article 7 (April 2006). https://doi.org/10.1145/1129006.1129018
[2] Manuel De Landa. 2016. Assemblage theory. Edinburgh University Press, Edinburgh.
[3] Richard Phillips Feynman. 1996. Feynman lectures on computation. Addison-Wesley, Reading, Mass.
[4] Donna Jeanne Haraway. 2017. Manifestly Haraway. University of Minnesota Press, Minneapolis.
[5] David Link. 2016. Archaeology of Algorithmic Artefacts. Univocal Publishing, Minneapolis.
[6] Marvin Minsky. 1967. Computation: finite and infinite machines. Englewood Cliffs, N.J., Prentice-Hall.
[7] Alan M. Turing. 1936. On Computable Numbers, with an Application to the Entscheidungsproblem. Proceedings of the London Mathematical Society 2, 42 (1936), 230265.
[8] R. Wechsler. 1997. Computers and art: a dancers perspective. IEEE Technology and Society Magazine 16, 3 (Fall 1997), 714. https://doi.org/10.1109/44.605946

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@ -3,6 +3,7 @@
baile colaborativo que ejemplifica una arquitectura computacional común, basada en la wdr papiercomputer
=> https://wiki.xxiivv.com/site/papier.html papier computer
=> ./computer_architecture.gmi {computer architecture}
parte de las {las danzas}

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@ -12,7 +12,7 @@ a cada quien se le asigna un rol:
* simplemente decidir en qué posición colocarse
* colocarse siempre en oposición a tal persona
* o ponerse de pie solo cuando ni tal persona ni cual persona están de pie.
* o ponerse de pie solo cuando ni tal persona ni cual persona están de pie ({nor})
(o alguna otra de las {compuertas} lógicas)

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nav li{
list-style-type:square;
padding:0.2em;
}
li{
main li{
padding:0.5em;
}

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@ -5,6 +5,8 @@ becomes computer,
machine,
organism...
=> ./dancing_a_universal_turing_machine.gmi {dancing a universal turing machine}
# archive
=> ./img/foto_laconsagracion-riley-11.gif foto: dos personas en el suelo manipulando piezas de madera
@ -29,7 +31,7 @@ the rite of computing is a ceremony, a collaboration and celebration between hum
photos: Riley Stenehjem
featuring: August Luhrs, Isa Vento, sejo
adapted page from the original at chsnec
page adapted from the original at chsnec:
=> https://ipfs.io/ipfs/QmYYqFXowEuak9NVNMHexrwZQkEnfH4J6weSPpv3kjFP94/mub/laconsagracion.html chsnec: la consagración de la computadora
premiere invite:
@ -37,6 +39,6 @@ premiere invite:
# and more
an implementation of the máquina universal bailable {mub}
this work is an implementation of the máquina universal bailable {mub}
dance accompanied by {the rite of computing}
it is a dance accompanied by {the rite of computing} poem.

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@ -2,14 +2,22 @@
what's happening with compudanzas
=> ./atom.xml [atom feed]
=> ./tw.txt [twtxt]
## 12021-06-16 archaeology of the project
digging through the archives, finding the main {proposals} that show the history and development of compudanzas.
also, adding some automation to the wiki engine for the incoming links of each page.
## 12021-06-14 the beginning or not
we started building this site, from previous blocks of executable and non-executable texts.
there's an upcoming talk in the weekend.
there's an upcoming talk in the weekend: for a while it was seen as the closure of this project, and a recap of its history.
for a while it was seen as the closure of this project, and a recap of its history.
now it is seen as a new beginning.
now it is seen as a new beginning :)
=> ./talks_and_workshops.gmi {talks and workshops}

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# NOR gate
una de las {compuertas} lógicas más recurrentes en los trabajos de compudanzas.

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@ -2,16 +2,22 @@
an (incomplete) archive of statements, applications, proposals related to compudanzas.
for less formal texts, see {poetry}
for less formal (?) texts, see {poetry}
# 12020
a proposal for an electric computer with human-powered logic, in spanish
=> ./propuesta_poñg.gmi {propuesta poñg}
# 12016
# 12019
=> ./personal_statement_itp.gmi {personal statement itp}
an abstract for a practice work / performance in the movement and computing conference, in english
=> ./dancing_a_universal_turing_machine.gmi {dancing a universal turing machine}
# 12015
applying for a masters degree, speaking about computing and dance, in english:
=> ./personal_statement_itp.gmi {personal statement itp}
the beginnings: a proposal for a choreography structured as a microprocessor, in spanish
=> ./propuesta_el_computador.gmi {propuesta el computador}

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@ -41,7 +41,7 @@ Un año de trabajo es suficiente para desarrollar el proyecto: el proceso de cre
# Objetivos del proyecto
* Diseñar y construir un videojuego monocromático y con muy baja resolución (16x12) de un partido de tenis para dos personas jugadoras, a nivel de compuertas lógicas NOR de escala humana.
* Diseñar y construir un videojuego monocromático y con muy baja resolución (16x12) de un partido de tenis para dos personas jugadoras, a nivel de compuertas lógicas {nor} de escala humana.
* Visibilizar los mecanismos de complejidad emergente en el ámbito digital, exponiendo cómo un comportamiento de videojuego conocido puede obtenerse a partir de múltiples interruptores interconectados que siguen reglas lógicas simples.
* Plantear en la práctica una postura alternativa de creación computacional cuyos valores son la lentitud, la escala humana, la transparencia, la comunidad, y el no uso de semiconductores.
@ -55,7 +55,7 @@ Un año de trabajo es suficiente para desarrollar el proyecto: el proceso de cre
* Una presentación pública del juego funcionando durante dos horas con dos personas operadoras.
* Un ejemplar completo del aparato del juego, que consistirá en una pantalla de 16x12 (192) bombillas LED; unas tres centenas de páneles de compuertas, con un interruptor, varios LED y terminales de conexión cada uno; dos palancas de mando; señalizaciones e indicaciones impresas; soportes estructurales; cableado etiquetado y organizado.
* Un repositorio en línea que documente el proyecto, incluyendo: descripción del diseño del hardware, en diagrama y en lenguaje verilog; texto que explique los bloques funcionales del diseño digital; diagramas de construcción del aparato; texto que instruya cómo construir el aparato; fotografías y videos del proceso de diseño de interfases físicas; fotografías y videos de las pruebas del aparato durante las distintas etapas del proceso; fotografías y video finales.
* Un repositorio en línea que documente el proyecto, incluyendo: descripción del diseño del hardware, en diagrama y en lenguaje {verilog}; texto que explique los bloques funcionales del diseño digital; diagramas de construcción del aparato; texto que instruya cómo construir el aparato; fotografías y videos del proceso de diseño de interfases físicas; fotografías y videos de las pruebas del aparato durante las distintas etapas del proceso; fotografías y video finales.
* Una maqueta en escala 1:10 del aparato completo y funcional.
* Un video de 10 minutos que documente y resuma el funcionamiento del juego en la Muestra Escénica.
* Colección de fotos del juego en funcionamiento durante la Muestra Escénica.

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@ -4,21 +4,29 @@ the things that want to happen
# wiki
## to do
create and add the following pages and resources:
* page: wolfram 1d cellular automata
* link to "arte generativo en papel: reglas de wolfram" videos
* page: the beans computer, uploading the video somewhere
* page: manifestos (e.g. human powered computation machines, proposals, abstracts)
* page: manifestos (e.g. human powered computation machines, abstracts)
* page: postcards computer
* page(s) : references and inspiration
* page(s) : desfases?
* page: el computador proposal
* page: poñg
complete, organize and clean de following:
complete, organize and clean the following:
* organize translations
* complete the {mub} page
* add machines to the {d-turing} page
* systematize classificatin in the {logiteca}
* systematize classification in the {logiteca}
## done
here for a while as a reference
* page: el computador proposal ({propuesta el computador})
* page: {proposals}

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#
# nick = sejo
# url = https://compudanzas.net/tw.txt
#
2021-06-16T18:00:00-05:00 digging through the archives for the {proposals} page