diff --git a/src/uxn_tutorial_day_3.gmo b/src/uxn_tutorial_day_3.gmo index 6e28296..7d25ce5 100644 --- a/src/uxn_tutorial_day_3.gmo +++ b/src/uxn_tutorial_day_3.gmo @@ -1,6 +1,6 @@ # uxn tutorial: day 3, the keyboard/controller -this is the third section of the <(uxn tutorial)>! +this is the third section of the <(uxn tutorial)>! ( currently in construction ) here we introduce the use of the controller device in the varvara uxn computer: this will allow us to add interactivity to our programs, and to start discussing control flow in uxntal. @@ -354,11 +354,10 @@ it would be up to you to, for example, perform arithmetic with the value of the # controller button -* controller vector -* flow control: conditionals, relative and absolute jumps -* runes for addresses -* button and key * bitwise masks + +# practice + * practice: move/change sprite with keyboard # instructions of day 3