detail on SHOW and example

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sejo 2021-11-03 13:24:10 -06:00
parent 1d483f6d0a
commit 7946bb51e1
1 changed files with 11 additions and 2 deletions

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@ -79,7 +79,14 @@ in mode 1, IN can be accompanied either by DEH or by another IN:
## helper
SHOW (.) indicates that we should perform our complete movement sequence.
SHOW (.) indicates that we should perform our complete movement sequence.
```
.
```
it is also used as a way to yield the turn to another person, or to indicate the end of the sequence.
# creating and transforming a first sequence
@ -179,6 +186,8 @@ we'll write the state of the sequence after each instruction:
- . [ ]
```
when the sequence is empty, we just keep bouncing.
## the complete "program"
@ -253,7 +262,7 @@ X: [ - - + ] .
# tape and guide game
an implication of having the same names and symbols to either encode a movement or a transformation, is that one can dance a set of instructions.
an implication of having the same names and symbols to either encode a movement or a transformation, is that one can dance a set of instructions!
in the tape and guide game we also have a conversation but now each person has a different role.