diff --git a/src/maintenance_practice.gmo b/src/maintenance_practice.gmo index 55ed278..7a0d933 100644 --- a/src/maintenance_practice.gmo +++ b/src/maintenance_practice.gmo @@ -7,13 +7,18 @@ we have a twitch channel that we're using to stream our maintenance practice, fo # upcoming stream(s) -* 12024-03-16, saturday, 19:00-21:00 UTC+1 * 12024-03-28, thursday, 19:00-21:00 UTC+1 # stream log in reverse chronological order: +## 12024-03-16: uxn tutorial day 2 (part 2.1) + +in this stream, we updated the example sprite for the 1bpp mode; it's now an arrow pointing downwards and to the left so that the flipping is more evident. we updated the corresponding code. + +we also updated the colors table (sprite byte low nibble for 1bpp) and did some other minor formatting corrections. + ## 12024-03-14: uxn tutorial day 2 (part 1) in this stream, we went through the first part of {uxn tutorial day 2} and decided to split it into two parts: morning and evening. diff --git a/src/roadmap.gmo b/src/roadmap.gmo index e17ed4e..b2462e7 100644 --- a/src/roadmap.gmo +++ b/src/roadmap.gmo @@ -30,13 +30,13 @@ implement the following concepts as {coloring computers}: ### day 2 and onwards * remove square brackets in devices -* update images -* check blend mode 0 +* update images (to do: emulator needs a patch) +* check blend mode 0 (in progress) => https://lists.sr.ht/~rabbits/uxn/%3C692CA0D5-0200-408D-9357-BF0D8887D2BF%40noyu.me%3E Blend mode 0 => https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQuj%3DC8e7ofV3+4H6MaTOhtD_wrFWihhYtCuYiEVtV6WQ%40mail.gmail.com%3E Massive tiny change coming to Varvara's Screen device > the #00 blending will, from now on, only clear the pixels that are present in the sprite data at Screen/addr*. -* auto sprite flipping +* {uxn tutorial day 6} auto sprite flipping => https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQQMb8XVfsn2NSsXQO+-0m2t4U2GD7nYD3GBUO4GPeTxQ%40mail.gmail.com%3E Whole auto sprite flipping * make a folder of examples