octal equivalence

pull/1/head
sejo 1 year ago
parent de4a78d3d7
commit b7e661e778
  1. 26
      src/choreutics.gmo

@ -92,6 +92,32 @@ when using a right limb:
* dabbing: quick, light, straight (backward high left)
* flicking: quick, light, roundabout (backward, high, right)
### octal encoding
possible encoding in {octal}:
+ <table>
+ <tr><th>name</th><th>dynamics<th><th>binary</th><th>oct and dec</th></tr>
+ <tr><td>pressing</td><td>slow, strong, straight</td><td>000</td><td>0</td></tr>
+ <tr><td>wringing</td><td>slow, strong, roundabout</td><td>001</td><td>1</td></tr>
+ <tr><td>gliding</td><td>slow, light, straight</td><td>010</td><td>2</td></tr>
+ <tr><td>floating</td><td>slow, light, roundabout</td><td>011</td><td>3</td></tr>
+ <tr><td>punching</td><td>quick, strong, straight</td><td>100</td><td>4</td></tr>
+ <tr><td>slashing</td><td>quick, strong, roundabout</td><td>101</td><td>5</td></tr>
+ <tr><td>dabbing</td><td>quick, light, straight</td><td>110</td><td>6</td></tr>
+ <tr><td>flicking</td><td>quick, light, roundabout</td><td>111</td><td>7</td></tr>
+ </table>
& * pressing/pushing: slow, strong, straight (binary: 000, octal: 0)
& * wringing/pulling: slow, strong, roundabout (binary: 001, octal 1)
& * gliding: slow, light, straight (binary: 010, octal 2)
& * floating: slow, light, roundabout (binary: 011, octal 3)
& * punching: quick, strong, straight (binary: 100, octal 4)
& * slashing: quick, strong, roundabout (binary: 101, octal 5)
& * dabbing: quick, light, straight (binary: 110, octal 6)
& * flicking: quick, light, roundabout (binary: 111, octal 7)
# TODO
* add tables

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