fix 3 typos in day 2 of the uxn tutorial

This commit is contained in:
link2xt 2022-01-22 23:01:38 +03:00 committed by sejo
parent 802a5960eb
commit bc2050da14
1 changed files with 3 additions and 3 deletions

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@ -205,7 +205,7 @@ try changing the values of color 0, i.e. the first column, and see what happens
# the screen device
as a recap: we mentioned that the screen device can only show four different colors at a given time, and that these colors are numbered from 0 to 3. we set these these colors using the corresponding ports in the system device.
as a recap: we mentioned that the screen device can only show four different colors at a given time, and that these colors are numbered from 0 to 3. we set these colors using the corresponding ports in the system device.
now let's discuss the screen device and start using it!
@ -363,7 +363,7 @@ for example, we can draw multiple pixels in an horizontal line, setting the y co
#41 .Screen/pixel DEO
#000d .Screen/x DEO2
#11 .Screen/pixel DEO
#41 .Screen/pixel DEO
```
note that we have to set the color for each pixel we draw; that operation signals the drawing and has to be repeated.
@ -812,7 +812,7 @@ we separate our tile into two different squares, one for the high bits and the o
00000000 11111111
```
now we can think of each of these squares as 1bpp sprites, and encode them in hexadecimal as he did before:
now we can think of each of these squares as 1bpp sprites, and encode them in hexadecimal as we did before:
``` the two previous 8x8 squares with their corresponding hexadecimal encoding
00000000: 00 00000001: 01