links to day 3

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# uxn tutorial
a beginner's guide for programming the {uxn} computer, and a slow-paced companion to the official documentation.
a beginner's guide for programming the varvara {uxn} computer, and a slow-paced companion to the official documentation.
=> https://wiki.xxiivv.com/site/uxn.html uxn technical documentation
@ -12,7 +12,7 @@ there's a collaborative translation to spanish also in progress: {tutorial de ux
# day 1
in this first section of the tutorial we talk about the basics of the uxn computer, its programming paradigm, its architecture, and why you would want to learn to program it.
in this first section of the tutorial we talk about the basics of the uxn computer called varvara, its programming paradigm in a language called uxntal, its architecture, and why you would want to learn to program it.
we also jump right in into our first simple programs to demonstrate fundamental concepts that we will develop further in the following days.
@ -20,20 +20,30 @@ we also jump right in into our first simple programs to demonstrate fundamental
# day 2
in this section we start exploring the visual aspects of the uxn computer: we talk about the fundamentals of the screen device so that we can start drawing on it!
in this section we start exploring the visual aspects of the varvara computer: we talk about the fundamentals of the screen device so that we can start drawing on it!
we also discuss working with shorts (2-bytes) besides single bytes.
we also discuss working with shorts (2-bytes) besides single bytes in uxntal.
=> ./uxn_tutorial_day_2.gmi {uxn tutorial day 2}
# day 3
here we introduce the use of the controller device in the varvara uxn computer: this allows us to add interactivity to our programs, and to start implementing control flow in uxntal.
we also talk about logic and stack manipulation instructions in uxntal.
=> ./uxn_tutorial_day_3.gmi {uxn tutorial day 3}
# day 4
coming soon!
# draft outline
this outline is here and now as a reference of the overall structure of the tutorial.
changes are expected to happen.
## day 1: the basics
* why uxn?

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we also covered the short mode, that indicates the cpu that it should operate with words that are 2 bytes long.
# coming soon: day 3
# day 3
in the next section of the {uxn tutorial} we'll start working with interactivity in the screen!
in {uxn tutorial day 3} we start working with interactivity using the keyboard, and we cover in depth several uxntal instructions!
meanwhile, i invite you to take a break, and keep exploring drawing in the uxn screen via code!
however, i invite you to take a break, and maybe keep exploring drawing in the uxn screen via code, before continuing!
stay tuned!
# support