diff --git a/src/uxn_tutorial.gmo b/src/uxn_tutorial.gmo index e2fe68f..9506842 100644 --- a/src/uxn_tutorial.gmo +++ b/src/uxn_tutorial.gmo @@ -26,6 +26,8 @@ we also discuss working with shorts (2-bytes) besides single bytes in uxntal. => ./uxn_tutorial_day_2.gmi {uxn tutorial day 2} +=> ./img/screenshot_uxn-tiles.png screenshot of the output of the program, showing 16 squares colored with different combinations of outline and fill. + # day 3 here we introduce the use of the controller device in the varvara computer: this allows us to add interactivity to our programs, and to start implementing control flow in uxntal. @@ -34,6 +36,8 @@ we also talk about logic and stack manipulation instructions in uxntal. => ./uxn_tutorial_day_3.gmi {uxn tutorial day 3} +=> ./img/screenshot_uxn-draw-with-keyboard.png screenshot of a possible result of running the following program; it shows a trail drawn with filled or outlined squares. + # day 4 here we discuss the animation loop of the varvara computer, via its screen device vector!