# roadmap the things that want to happen. # upcoming events ## april 12024 * preparation of talk for FC UNAM ## may 12024 * preparation of workshop for esLibre 2024 {propuesta taller computación somática} # uxn ## tutorial contributions are welcome! some of these issues were managed or identified during our {maintenance practice}, but there's still some work to do! feel free to {contact} us. ### critical * check blend mode 0 (in progress) --- this affects the pong example in {uxn tutorial day 6} => https://lists.sr.ht/~rabbits/uxn/%3C692CA0D5-0200-408D-9357-BF0D8887D2BF%40noyu.me%3E Blend mode 0 => https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQuj%3DC8e7ofV3+4H6MaTOhtD_wrFWihhYtCuYiEVtV6WQ%40mail.gmail.com%3E Massive tiny change coming to Varvara's Screen device > the #00 blending will, from now on, only clear the pixels that are present in the sprite data at Screen/addr*. ### pending * remove square brackets in devices * update images (to do: emulator needs a patch) ### in order to remove macros this is an overview of how macros are used and what would be needed to replace them. * in {uxn tutorial day 1} they are deeply embedded as a learning block, so they need some rewriting * in {uxn tutorial day 2} they are used to increment coordinates and repeat the drawing of pixels or sprites. Replace with auto byte? (note that it's introduced until {uxn tutorial day 6}) * in {uxn tutorial day 2} we also have them as example for HALF and HALF2. * in {uxn tutorial day 2} introduce the use of zero-page labels as constants. ``` |40 @color-clear ( and then use it as .color-clear ) ``` * in {uxn tutorial day 3} we talk about a ?ASCII-DIGIT macro * there are some macros from {uxn tutorial day 4} and onwards that are used as constants: replace them with zero-page labels! * in {uxn tutorial day 4} we introduce MOD, 8MOD, TO-SHORT * in {uxn tutorial day 5} we re-work MOD * in {uxn tutorial day 6} we use constants, and HALF, DOUBLE ### further possible changes * make a folder of examples * whenever we mention the theme loading, link to the suggested palette. * replace {uxn tutorial day 2} intro to colors with a table. * format and update {uxn running} notes * {uxn tutorial day 2}: divide into morning and evening? * {uxn tutorial day 2}: check sprite nibbles tables. include colors when colors are mentioned. * {uxn tutorial day 6} mention auto sprite flipping? maybe not needed => https://lists.sr.ht/~rabbits/uxn/%3CCAE2DaSQQMb8XVfsn2NSsXQO+-0m2t4U2GD7nYD3GBUO4GPeTxQ%40mail.gmail.com%3E Whole auto sprite flipping * new day: lambdas and more complex stuff (jumps, callings, etc) * include uxn5 in the web tutorial so that code can be run from there => https://git.sr.ht/~rabbits/uxn5 uxn5 ## traducción: * sincroniza el {tutorial de uxn} con {uxn tutorial} * agrega las indicaciones sobre el uso de screen/auto en {uxn tutorial day 6} # dance continue developing, practicing and sharing the {qiudanz technique} # non-electronic computers ## tangible computing * learn to program turing machines to perform manually like in {d-turing} * learn and practice lambda calculus ## coloring computers implement the following concepts as {coloring computers}: => https://www.solipsys.co.uk/new/FactoringViaGraphThreeColouring.html?tk30mn Factoring Via Graph Three Colouring publish them in itch.io ## and more * explore more non-electronic computers examples from the {references} * develop a {computadora de papel} simulator? # wiki ## generator * `pre` tag for inline code in html? ## content create and add the following pages and resources: * page: tabletop paper computers in 8x8 grids / {beans computing} * page: 5!, or factorial dance, via {qiudanz technique} transformations * page: poñg * page: manifestos (e.g. human powered computation machines, abstracts) * page: postcards computer * page(s) : desfases? * systematize classification in the {logiteca}?