119 lines
2.7 KiB
Plaintext
119 lines
2.7 KiB
Plaintext
# uxn tutorial
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a beginner's guide for programming the {uxn} computer, and a slow-paced companion to the official documentation.
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=> https://wiki.xxiivv.com/site/uxntal.html uxntal
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=> https://wiki.xxiivv.com/site/uxnemu.html uxnemu
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the tutorial is divided in 8 days (or sections), as it can be followed along with a workshop.
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(as of today, this is a work in progress)
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# day 1
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in this first section of the tutorial we talk about the basics of the uxn computer, its programming paradigm, its architecture, and why you would want to learn to program it.
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we also jump right in into our first simple programs to demonstrate fundamental concepts that we will develop further in the following days.
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=> ./uxn_tutorial_day_1.gmi {uxn tutorial day 1}
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# day 2
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coming soon!
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# draft outline
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this outline is here and now as a reference of the overall structure of the tutorial.
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## day 1: the basics
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* why uxn?
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* {postfix} notation
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* uxn computer architecture
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* installation and toolchain
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* a very basic hello world
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* labels, macros, and runes
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* an improved hello world
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* print a digit
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new instructions: LIT, DEO, ADD, SUB
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=> https://git.sr.ht/~rabbits/uxn/ uxn repo
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## day 2: the screen
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* short mode
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* system colors
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* draw pixels
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* sprites: chr format, nasu
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* draw sprites
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* stack operations
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* practice: manual repetition of sprite
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new instructions: DEI, MUL, DIV, SWP, OVR, ROT, DUP, POP
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new mode: short mode
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=> https://wiki.xxiivv.com/site/nasu.html nasu
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## day 3: interactivity with the keyboard
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* controller vector
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* flow control: conditionals, relative and absolute jumps
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* runes for addresses
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* button and key
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* bitwise masks
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* practice: move/change sprite with keyboard
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new instructions: EQU, NEQ, JCN, JMP, AND, ORA, EOR, SFT
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## day 4: loops and animation
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* flow control: repetition of a sprite
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* screen vector
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* variables: zero page, relative, absolute
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* offsets in addresses
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* animation timing
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* practice: animated sprite
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new instructions: LTH, GTH, STZ, STR, STA, LDZ, LDR, LDA
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## day 5: interactivity with mouse
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* mouse device and vector
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* return stack and mode
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* subroutines: parameters, calling, returning
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* practice: sprite as pointer
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* practice: simple drawing tool
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new instructions: STH, JSR
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new mode: return mode
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## day 6: audio
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* the audio device
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* samples as audio sprites
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* adsr
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* pitch
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* practice: small music instrument
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## day 7: keep mode and other devices
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* keep mode
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* re-writing code with keep mode
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* file device: saving and loading a simple state
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* datetime device: reading the date and time
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* practice: visualization of time
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new mode: keep mode
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## day 8: demo time
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* share what you created :)
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# support
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if you found this tutorial to be helpful, consider sharing it and giving it your {support} :)
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