*`audio-prototype0.tal`: first iteration of sequencer / tracker. the dice are used to read/write into memory:
- you can manipulate the dice in order to change pulse period (1 byte), pitch (1 byte), adsr values (2 bytes), volume (1 byte), "bang" sequencing (?) (1 byte); to toggle a melody sequencer (1 bit), and/or modify the melody (8 bytes), and even the super low-res wave shape (8 bytes), for two audio devices (3 columns for the first one, 3 columns for the second one)
# roms
ready-assembled sketches
# media
*`nibble-dice.chr` is the spritesheet for the dice. it has them in an 8x8 pixels version, and in 16x16. drawin using [nasu](https://100r.co/site/nasu.html)
# license
[peer production license](https://wiki.p2pfoundation.net/Peer_Production_License)