updated colors and screen addresses to work with current ppu

This commit is contained in:
sejo 2021-09-21 11:51:42 -05:00
parent dd33b96ec8
commit 2728db4838
2 changed files with 15 additions and 13 deletions

View File

@ -32,7 +32,7 @@ more info: https://compudanzas.net/nibble_dice_tracker.html
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
@ -45,8 +45,10 @@ more info: https://compudanzas.net/nibble_dice_tracker.html
( constants )
%die-color-normal { #53 }
%die-color-invert { #5b }
%die-color-normal { #c1 }
%die-color-invert { #c4 }
%beat-color-played { #02 }
%beat-color-notplayed { #01 }
%column-size { #08 }
%num-bytes { #30 } ( number of bytes shown as dice )
@ -100,9 +102,9 @@ more info: https://compudanzas.net/nibble_dice_tracker.html
|0100 ( -> )
( theme )
#1ec7 .System/r DEO2
#1d81 .System/g DEO2
#1c37 .System/b DEO2
#17ce .System/r DEO2
#118d .System/g DEO2
#173c .System/b DEO2
( center y axis )
.Screen/height DEI2
@ -329,10 +331,10 @@ RTN
@draw-beat ( x2 beat played -- )
,&played JCN
&notplayed
#23 ,&color STR
beat-color-notplayed ,&color STR
,&start JMP
&played
#22 ,&color STR
beat-color-played ,&color STR
,&start JMP
&color $1
@ -348,9 +350,9 @@ RTN
&loop
STHk
#00 SWP #10 MUL ;pos-y-dev LDA2 ADD2 STH2k .Screen/y DEO2
#20 .Screen/color DEO
#00 .Screen/sprite DEO
STH2r #0008 ADD2 .Screen/y DEO2
#20 .Screen/color DEO
#00 .Screen/sprite DEO
STHr #01 ADD DUP
#08 LTH ,&loop JCN
@ -358,9 +360,9 @@ RTN
STHr ( recover beat )
#00 SWP #10 MUL ;pos-y-dev LDA2 ADD2 STH2k .Screen/y DEO2
,&color LDR .Screen/color DEO
,&color LDR .Screen/sprite DEO
STH2r #0008 ADD2 .Screen/y DEO2
,&color LDR .Screen/color DEO
,&color LDR .Screen/sprite DEO
RTN
@ -540,7 +542,7 @@ RTN
STH2r ( retrieve address )
ADD2 ( add offset to address )
.Screen/addr DEO2
.die-color LDZ .Screen/color DEO
.die-color LDZ .Screen/sprite DEO
RTN
( sprites )

Binary file not shown.