updated colors and screen addresses to work with current ppu
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@ -32,7 +32,7 @@ more info: https://compudanzas.net/nibble_dice_tracker.html
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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@ -45,8 +45,10 @@ more info: https://compudanzas.net/nibble_dice_tracker.html
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( constants )
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%die-color-normal { #53 }
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%die-color-invert { #5b }
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%die-color-normal { #c1 }
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%die-color-invert { #c4 }
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%beat-color-played { #02 }
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%beat-color-notplayed { #01 }
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%column-size { #08 }
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%num-bytes { #30 } ( number of bytes shown as dice )
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@ -100,9 +102,9 @@ more info: https://compudanzas.net/nibble_dice_tracker.html
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|0100 ( -> )
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( theme )
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#1ec7 .System/r DEO2
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#1d81 .System/g DEO2
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#1c37 .System/b DEO2
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#17ce .System/r DEO2
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#118d .System/g DEO2
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#173c .System/b DEO2
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( center y axis )
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.Screen/height DEI2
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@ -329,10 +331,10 @@ RTN
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@draw-beat ( x2 beat played -- )
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,&played JCN
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¬played
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#23 ,&color STR
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beat-color-notplayed ,&color STR
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,&start JMP
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&played
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#22 ,&color STR
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beat-color-played ,&color STR
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,&start JMP
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&color $1
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@ -348,9 +350,9 @@ RTN
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&loop
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STHk
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#00 SWP #10 MUL ;pos-y-dev LDA2 ADD2 STH2k .Screen/y DEO2
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#20 .Screen/color DEO
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#00 .Screen/sprite DEO
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STH2r #0008 ADD2 .Screen/y DEO2
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#20 .Screen/color DEO
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#00 .Screen/sprite DEO
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STHr #01 ADD DUP
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#08 LTH ,&loop JCN
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@ -358,9 +360,9 @@ RTN
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STHr ( recover beat )
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#00 SWP #10 MUL ;pos-y-dev LDA2 ADD2 STH2k .Screen/y DEO2
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,&color LDR .Screen/color DEO
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,&color LDR .Screen/sprite DEO
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STH2r #0008 ADD2 .Screen/y DEO2
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,&color LDR .Screen/color DEO
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,&color LDR .Screen/sprite DEO
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RTN
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@ -540,7 +542,7 @@ RTN
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STH2r ( retrieve address )
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ADD2 ( add offset to address )
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.Screen/addr DEO2
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.die-color LDZ .Screen/color DEO
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.die-color LDZ .Screen/sprite DEO
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RTN
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( sprites )
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