#include "sound.h" // custom chunk loader for emscripten support Mix_Chunk* S_LoadChunk( const char* f ) { SDL_RWops* rw = SDL_RWFromFile( f, "rb" ); int sz = SDL_RWsize( rw ); uint8_t* rwdat = malloc( sz ); SDL_RWread( rw, rwdat, 1, sz ); SDL_RWclose( rw ); rw = SDL_RWFromConstMem( rwdat, sz ); Mix_Chunk* chunk = Mix_LoadWAV_RW( rw, 1 ); SDL_RWclose( rw ); free( rwdat ); if ( chunk == NULL ) { printf( "Failed to load chunk %s!\n", f ); return NULL; } return chunk; }