lmdave/draw.h

15 lines
267 B
C

// drawing
#ifndef __DRAW_H
#define __DRAW_H
#include "game.h"
void Draw_World( SDL_Renderer* r );
void Draw_Player( SDL_Renderer* r );
void Draw_Bullet( SDL_Renderer* r );
void Draw_Monsters( SDL_Renderer* r );
void Draw_MonsterBullet( SDL_Renderer* r );
#endif