lmdave/sound.h

19 lines
252 B
C

#ifndef __SOUND_H
#define __SOUND_H
#include <SDL.h>
#include <SDL/SDL_mixer.h>
// sfx names
typedef enum {
SFX_JUMP,
SFX_PICKUP,
NUM_SFX
} SFX_NAME;
// custom chunk loader for emscripten support
Mix_Chunk* S_LoadChunk( const char* f );
#endif