closing a window now kiiiinda works
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@ -10,18 +10,11 @@ config :beepboop, :viewport, [
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drivers: [
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[
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module: Scenic.Driver.Local,
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name: :local
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# opts: [resizeable: true, title: "beepboop"]
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name: :local,
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window: [title: "hello", resizeable: true],
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on_close: :stop_system
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]
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]
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]
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config :scenic, :assets, module: Beepboop.Assets
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# It is also possible to import configuration files, relative to this
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# directory. For example, you can emulate configuration per environment
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# by uncommenting the line below and defining dev.exs, test.exs and such.
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# Configuration from the imported file will override the ones defined
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# here (which is why it is important to import them last).
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#
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# import_config "prod.exs"
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@ -3,42 +3,41 @@ defmodule Beepboop.Scene.Home do
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require Logger
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# alias Scenic.Graph
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# alias Scenic.ViewPort
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import Scenic.Primitives
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import Scenic.Components
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import Scenic.Graph
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# ============================================================================
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# setup
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alias Scenic.Graph
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# --------------------------------------------------------
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@graph Graph.build(font: :roboto)
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|> text("status text", id: :text, translate: {20, 80})
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|> button("OK", id: :push_me, translate: {20, 180})
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@impl Scenic.Scene
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def init(scene, _params, _opts) do
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graph = Scenic.Graph.build(font: :roboto)
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|> text("Hello worl", id: :text)
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|> button("OK", id: :push_me)
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scene = assign(scene, some_state: 123, graph: graph)
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|> push_graph(graph)
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{:ok, scene}
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{:ok, push_graph(assign(scene, some_state: 123, graph: @graph), @graph)}
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end
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# display any received events
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@impl Scenic.Scene
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def handle_event(event, _, %{assigns: %{graph: graph}} = scene) do
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IO.puts inspect event
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graph = Scenic.Graph.modify( graph, :text, &text(&1, inspect(event)))
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graph = Graph.modify(graph, :text, &text(&1, inspect(event)))
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scene =
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scene
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|> assign( graph: graph )
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|> push_graph( graph )
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scene = assign(scene, graph: graph )
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|> push_graph(graph)
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{:noreply, scene}
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end
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# display any received input
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@impl Scenic.Scene
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def handle_input({event_type, _event_details} = input_event, hit_id, scene) do
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Logger.info inspect input_event
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Logger.info inspect hit_id
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Logger.info "\n"
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:ok = capture_input(scene, event_type)
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{:noreply, scene}
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end
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end
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