Initial commit. What a mess.

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sloumdrone 2018-12-27 20:06:37 -08:00
commit 20fefda39c
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oberon.py Normal file
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#!/usr/bin/env python3
#
# Oberon: an application for managing correspondance gameplay
# for board style games
# by Brian Evans
#_
import sys
import os
import sqlite3
import re
import subprocess
class c:
black = ''
red = '\033[0;31m'
b_red = '\033[1;31m'
yellow = '\033[1;33m'
green = '\033[0;32m'
b_green = '\033[1;32m'
cyan = '\033[0;36m'
b_cyan = '\033[1;36m'
purple = '\033[1;35m'
blue = '\033[0;34m'
b_blue = '\033[1;34m'
white = '\033[1;37m'
end = '\033[0m'
#--------->
class User:
def __init__(self):
self.home_folder = os.path.expanduser('~')
self.name = os.path.split(self.home_folder)[-1]
self.current_games = self.get_games()
self.history = self.get_history()
def get_games(self):
db_data = False # do db query
# Retrieve current games
return db_data
def get_history(self):
db_data = False # do db query
# Retrieve history for this user
return db_data
#-------->
class Interface:
def __init__(self):
self.user = User()
self.screen = 'menu'
self.userlist = self.get_user_list()
self.mainloop()
def main_menu(self):
menu = [
'{:^80}'.format('1) Create Game'),
'{:^80}'.format('2) List Games'),
'{:^80}'.format('3) View history'),
'{:^80}'.format('4) Quit/Exit')
]
print('\n{:^80}'.format('O B E R O N'))
print('{:^80}\n'.format('Correspondence gaming system'))
for x in menu:
print('{:^80}'.format(x))
selection = ''
while selection not in ['1', '2', '3', '4', 'q', 'quit', 'exit']:
selection = input(' oberon > ')
if selection == '1':
self.screen = 'create'
elif selection == '2':
self.screen = 'list'
elif selection == '3':
self.screen = 'history'
elif selection in ['4','q','quit','exit']:
sys.exit(0)
def get_user_list(self):
res = subprocess.run(['awk', '-F', ':', '{if ($7 == "/usr/local/bin/colorsh" && $1 != "brian")}', '/etc/passwd'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
res_list = res.stdout.decode('utf-8').split('\n')
if res_list[0] == '':
return []
return res_list
def create_game(self):
if not len(self.userlist):
self.screen = 'menu'
print('\n')
print('{}{:^80}{}'.format(c.white, 'There are no players available', c.end))
print('\n')
return False
print('{:^80}'.format('The following players are available:\n'))
for x in self.userlist:
print('{:^80}'.format(x))
print('\n')
p2 = ''
while not p2 in self.userlist:
p2 = input('Who would you like to challenge? ')
if not p2 in self.userlist:
print('{}Invalid entry{}'.format(c.red, c.end))
self.screen = 'play'
def list_games(self):
# List games user is currently playing
# List any open games
game_id = input('Choice > ')
game = validate_game(game_id)
if game:
if p1 == self.user or p2 == self.user:
# THis is getting wonky
pass
elif not p2:
pass
else:
pass
def get_game_list():
# query for available open games and current games for player
pass
def show_history(self):
# query for this palyers win records
# display them
# options for back or quit
pass
def play_game(self):
# acts as a router to game logic functions
# based on which game is selected
pass
def mainloop(self):
while True:
if self.screen == 'menu':
self.main_menu()
elif self.screen == 'create':
self.create_game()
elif self.screen == 'list':
self.list_games()
elif self.screen == 'history':
self.show_history()
elif self.screen == 'play':
self.play_game()
class Game:
def __init__(self, game_id):
self.game_id = None
self.game_board = None
self.turn = None
def get_game_board():
pass
def validate_turn():
pass
def make_move():
pass
def validate_move():
pass
def check_win_state():
pass
if __name__ == '__main__':
game = Interface()