oberon/oberon.py

269 lines
7.4 KiB
Python

#!/usr/bin/env python3
#
# Oberon: an application for managing correspondance gameplay
# for board style games
# by Brian Evans
#_
import sys
import os
import sqlite3 as sql
import re
import subprocess
import json
class c:
black = ''
red = '\033[0;31m'
b_red = '\033[1;31m'
yellow = '\033[1;33m'
green = '\033[0;32m'
b_green = '\033[1;32m'
cyan = '\033[0;36m'
b_cyan = '\033[1;36m'
purple = '\033[1;35m'
blue = '\033[0;34m'
b_blue = '\033[1;34m'
white = '\033[1;37m'
end = '\033[0m'
#--------->
class User:
def __init__(self):
self.home_folder = os.path.expanduser('~')
self.name = os.path.split(self.home_folder)[-1]
self.current_games = self.get_games()
self.history = self.get_history()
def get_games(self):
db_data = False # do db query
# Retrieve current games
return db_data
def get_history(self):
db_data = False # do db query
# Retrieve history for this user
return db_data
#-------->
class Interface:
def __init__(self):
self.user = User()
self.screen = 'menu'
self.userlist = self.get_user_list()
self.db_path = '/home/sloum/oberon.sqlite'
self.game = Game()
self.mainloop()
def main_menu(self):
menu = [
'{:^80}'.format('1) Create Game'),
'{:^80}'.format('2) List Games'),
'{:^80}'.format('3) View history'),
'{:^80}'.format('4) Quit/Exit')
]
print('\n{:^80}'.format('O B E R O N'))
print('{:^80}\n'.format('Correspondence gaming system'))
for x in menu:
print('{:^80}'.format(x))
selection = ''
while selection not in ['1', '2', '3', '4', 'q', 'quit', 'exit']:
selection = input(' oberon > ')
if selection == '1':
self.screen = 'create'
elif selection == '2':
self.screen = 'list'
elif selection == '3':
self.screen = 'history'
elif selection in ['4','q','quit','exit']:
sys.exit(0)
def get_user_list(self):
res = subprocess.run(['awk', '-F', ':', '{if ($7 == "/usr/local/bin/colorsh" && $1 != "brian")}', '/etc/passwd'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
res_list = res.stdout.decode('utf-8').split('\n')
if res_list[0] == '':
return []
return res_list
def create_game(self):
select_player = ''
p2 = ''
game_type = 'gomoku'
game_status = ''
next_menu = 'menu'
while True:
select_player = input('Do you want to challenge another player (y/n) > ')
if select_player in ['y', 'yes', 'no', 'n']:
break
if select_player in ['y', 'yes']:
if not len(self.userlist):
self.screen = 'menu'
print('\n')
print('{}{:^80}{}'.format(c.white, 'There are no players available', c.end))
print('\n')
return False
print('{:^80}'.format('The following players are available:\n'))
for x in self.userlist:
print('{:^80}'.format(x))
print('\n')
while not p2 in self.userlist:
p2 = input('Enter the name of the user would you like to challenge > ')
if not p2 in self.userlist:
print('{}Invalid entry{}'.format(c.red, c.end))
continue
game_status = 'playing'
next_menu = 'play'
else:
p2 = None
game_status = 'Open'
next_menu = 'menu'
q = "INSERT INTO games VALUES (?, ?, ?, ?, ?, ?, ?)"
v = (self.user.name, p2, game_type, game_status, json.dumps(self.game.game_board), 1, None)
db_do(q, v, True)
self.screen = next_menu
def list_games(self):
game_id = ''
q = "SELECT rowid, p1, p2, game_type, game_status FROM games WHERE winner is NULL"
res = db_do(q)
print('{:^8} {:^10} {:^10} {:^12}'.format('ID', 'Player 1', 'Player 2', 'Game Status'))
print('-------- ---------- ---------- ------------\n')
for x in res:
print("{:^8} {:^10} {:^10} {:^12}".format(x[0], x[1], x[2] or '-', x[4]))
if not len(res):
print('There are no open games')
print('')
print('To join an open game, enter the game ID\nTo go back type "back"\n')
while True:
game_id = input('Choice > ')
if game_id == 'back':
self.screen = 'menu'
return
else:
try:
gid = int(game_id)
if gid in [x[0] for x in res]:
break
except:
print('{}Invalid entry{}'.format(c.red, c.end))
q2 = "UPDATE games SET p2 = ?, game_status = 'playing' WHERE rowid = ?"
v2 = (self.user.name, gid)
db_do(q2, v2, True)
def get_game_list():
# query for available open games and current games for player
print('\nComing soon...\n')
self.screen = 'menu'
def show_history(self):
# query for this palyers win records
# display them
# options for back or quit
print('\nComing soon...\n')
self.screen = 'menu'
pass
def play_game(self):
# acts as a router to game logic functions
# based on which game is selected
pass
def mainloop(self):
while True:
if self.screen == 'menu':
self.main_menu()
elif self.screen == 'create':
self.create_game()
elif self.screen == 'list':
self.list_games()
elif self.screen == 'history':
self.show_history()
elif self.screen == 'play':
self.play_game()
class Game:
def __init__(self):
self.game_id = None
self.game_board = None
self.turn = None
self.create_game_board()
def create_game_board(self):
self.game_board = [[' · ' for y in range(15)] for x in range(15)]
def get_game_board(self):
pass
def validate_turn(self):
pass
def make_move(self):
pass
def validate_move(self):
pass
def check_win_state(self):
pass
def check_and_build_db(db_path):
if not os.path.isfile(db_path):
conn = sql.connect(db_path)
c = conn.cursor()
c.execute("CREATE TABLE games (p1 text NOT NULL, p2 text DEFAULT NULL, game_type text NOT NULL, game_status text DEFAULT NULL, game_board text, turn INTEGER, winner text DEFAULT NULL)")
conn.commit()
conn.close()
def db_do(query, var=False, noresval=False):
global messages
db_path = '/home/sloum/oberon.sqlite'
if os.path.isfile(db_path):
conn = sql.connect(db_path)
c = conn.cursor()
if var:
c.execute(query, var)
else:
c.execute(query)
if noresval:
out = c.rowcount
else:
out = []
for row in c:
out.append(row)
conn.commit()
conn.close()
return out
else:
messages.append("{}ERROR:{} Database cannot be found or is corrupt".format(c.red, c.end))
return False
if __name__ == '__main__':
check_and_build_db('/home/sloum/oberon.sqlite')
game = Interface()