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swim/board.go

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package main
import (
"fmt"
"os"
"reflect"
"strings"
"time"
"tildegit.org/sloum/swim/termios"
)
const (
swimLogo string = "\033[7m ▟\033[27m "
cursorHome string = "\033[0;0H"
styleOff string = "\033[0m"
upAndLeft string = "\033[1A\033[500D"
cursorEnd string = "\033[500;500H"
)
type Board struct {
Title string
Body string
Created time.Time
Lanes []Lane
Current int // Index of current lane
LaneOff int
Message string
MsgErr bool
Width int
Height int
Zoom int
}
func (b *Board) Run() {
defer termios.Restore()
termios.SetCharMode()
var ch rune
for {
b.Draw()
ch = Getch()
switch ch {
case 'Q':
termios.Restore()
fmt.Print("\033[?25h")
os.Exit(0)
case 'N':
b.CreateLane()
case 'n':
b.CreateStory()
case '\n':
// View current story
case 'h', 'j', 'k', 'l', 'H', 'L', 'K', 'J':
b.ClearMessage()
b.Move(ch)
case 'c':
// Comment on current story
case 'D':
// Delete current story
case 'e':
// Edit current story
case ':':
b.EnterCommand()
case '+':
b.ZoomIn()
case '-':
b.ZoomOut()
}
}
}
func (b *Board) ClearMessage() {
b.Message = ""
b.MsgErr = false
}
func (b *Board) SetMessage(msg string, isError bool) {
b.Message = msg
b.MsgErr = isError
}
func (b *Board) CreateLane() {
laneTitle, err := GetAndConfirmCommandLine("Lane Title: ")
if err != nil {
b.SetMessage(err.Error(), true)
return
}
b.Lanes = append(b.Lanes, MakeLane(laneTitle))
if b.Current < 0 {
b.Current = 0
}
b.SetMessage("Lane created", false)
}
func (b *Board) CreateStory() {
b.Lanes[b.Current].CreateStory(b)
b.SetMessage("Story created", false)
}
func (b Board) PrintHeader() string {
return fmt.Sprintf("%s%s%-*.*s%s\n", style.Header, swimLogo, b.Width-12, b.Width-12, b.Title, styleOff)
}
func (b Board) PrintInputArea() string {
return fmt.Sprintf("%s%-*.*s%s\n", style.Input, b.Width, b.Width, " ", styleOff)
}
func (b Board) GetLaneSlices(width int) [][]string {
laneText := make([][]string, b.Zoom)
for i := b.LaneOff; i < b.LaneOff + b.Zoom; i++ {
var s []string
if i < len(b.Lanes) {
s = b.Lanes[i].StringSlice(width, i == b.Current)
} else {
s = make([]string, 0)
}
laneText[i] = s
}
return laneText
}
func (b Board) LaneHeaderRow(width, pad int) string {
var out strings.Builder
for i := b.LaneOff; i < b.LaneOff + b.Zoom; i++ {
if i < len(b.Lanes) {
out.WriteString(b.Lanes[i].Header(width, i == b.Current))
} else {
out.WriteString(fmt.Sprintf("%s%*.*s%s", style.Lane, width, width, " ", styleOff))
}
}
if pad > 0 {
out.WriteString(fmt.Sprintf("%s%*.*s%s", style.Lane, pad, pad, " ", styleOff))
}
out.WriteRune('\n')
return out.String()
}
func (b Board) PrintLanes() string {
var out strings.Builder
laneWidth := b.Width / b.Zoom
laneSlices := b.GetLaneSlices(laneWidth)
pad := b.Width - laneWidth * b.Zoom
out.WriteString(b.LaneHeaderRow(laneWidth, pad))
for row := 0; row < b.Height - 4; row++ {
for _, l := range laneSlices {
if row < len(l) {
out.WriteString(l[row])
} else {
out.WriteString(fmt.Sprintf("%s%*.*s%s", style.Lane, laneWidth, laneWidth, " ", styleOff))
}
}
if pad > 0 {
out.WriteString(fmt.Sprintf("%s%*.*s%s", style.Lane, pad, pad, " ", styleOff))
}
out.WriteRune('\n')
}
out.WriteString(styleOff)
return out.String()
}
func (b *Board) EnterCommand() {
var out strings.Builder
out.WriteString(upAndLeft) // Move up one and over all
out.WriteString(style.Input)
fmt.Print(out.String())
command, err := GetLine(":")
if err != nil {
b.SetMessage(err.Error(), true)
}
b.SetMessage(command, false)
}
func (b Board) PrintMessage() string {
var out strings.Builder
if b.MsgErr {
out.WriteString(style.MessageErr)
} else {
out.WriteString(style.Message)
}
out.WriteString(fmt.Sprintf("%-*.*s%s", b.Width, b.Width, b.Message, styleOff))
return out.String()
}
func (b *Board) ZoomIn() {
if b.Zoom > 1 {
b.Zoom -= 1
}
}
func (b *Board) ZoomOut() {
if b.Width / (b.Zoom+1) > 15 {
b.Zoom += 1
}
}
func (b *Board) Move(ch rune) {
if len(b.Lanes) == 0 {
b.SetMessage("You cannot move what does not exist", true)
return
}
switch ch {
case 'h':
// move left a lane
if b.Current > 0 {
b.Current -= 1
} else {
b.SetMessage("Cannot move further left", true)
}
case 'l':
// move selection right a lane
if b.Current < len(b.Lanes)-1 {
b.Current += 1
} else {
b.SetMessage("Cannot move further right", true)
}
case 'j':
// move selection down a story
if b.Lanes[b.Current].Current < len(b.Lanes[b.Current].Stories)-1 {
b.Lanes[b.Current].Current += 1
} else {
b.SetMessage("Cannot move further down", true)
}
case 'k':
// move selection up a story
if b.Lanes[b.Current].Current > 0 {
b.Lanes[b.Current].Current -= 1
} else {
b.SetMessage("Cannot move further up", true)
}
case 'H':
// move story left a lane
if b.Current == 0 {
b.SetMessage("Cannot move story left", true)
break
}
storyIndex := b.Lanes[b.Current].Current
if len(b.Lanes[b.Current].Stories) <= 0 {
goto MoveLeft
}
b.Lanes[b.Current-1].Stories = append(b.Lanes[b.Current-1].Stories, b.Lanes[b.Current].Stories[storyIndex].Duplicate())
if storyIndex == len(b.Lanes[b.Current].Stories)-1 {
b.Lanes[b.Current].Stories = b.Lanes[b.Current].Stories[:len(b.Lanes[b.Current].Stories)-1]
b.Lanes[b.Current].Current -= 1
} else {
b.Lanes[b.Current].Stories[storyIndex] = b.Lanes[b.Current].Stories[len(b.Lanes[b.Current].Stories)-1]
b.Lanes[b.Current].Stories = b.Lanes[b.Current].Stories[:len(b.Lanes[b.Current].Stories)-1]
}
b.Lanes[b.Current-1].Current = len(b.Lanes[b.Current-1].Stories)-1
MoveLeft: b.Move('h')
case 'L':
// move story right a lane
if b.Current == len(b.Lanes)-1 {
b.SetMessage("Cannot move story right", true)
break
}
storyIndex := b.Lanes[b.Current].Current
if len(b.Lanes[b.Current].Stories) <= 0 {
goto MoveRight
}
b.Lanes[b.Current+1].Stories = append(b.Lanes[b.Current+1].Stories, b.Lanes[b.Current].Stories[storyIndex].Duplicate())
if storyIndex == len(b.Lanes[b.Current].Stories)-1 {
b.Lanes[b.Current].Stories = b.Lanes[b.Current].Stories[:len(b.Lanes[b.Current].Stories)-1]
b.Lanes[b.Current].Current -= 1
} else {
b.Lanes[b.Current].Stories[storyIndex] = b.Lanes[b.Current].Stories[len(b.Lanes[b.Current].Stories)-1]
b.Lanes[b.Current].Stories = b.Lanes[b.Current].Stories[:len(b.Lanes[b.Current].Stories)-1]
}
b.Lanes[b.Current+1].Current = len(b.Lanes[b.Current+1].Stories)-1
MoveRight: b.Move('l')
case 'K':
storyIndex := b.Lanes[b.Current].Current
if storyIndex <= 0 {
b.SetMessage("Cannot move story up", true)
break
}
swapper := reflect.Swapper(b.Lanes[b.Current].Stories)
swapper(storyIndex, storyIndex-1)
b.Move('k')
case 'J':
storyIndex := b.Lanes[b.Current].Current
if storyIndex > len(b.Lanes[b.Current].Stories)-2 {
b.SetMessage("Cannot move story down", true)
break
}
swapper := reflect.Swapper(b.Lanes[b.Current].Stories)
swapper(storyIndex, storyIndex+1)
b.Move('j')
}
}
func (b Board) Draw() {
var out strings.Builder
out.WriteString(cursorHome)
out.WriteString(b.PrintHeader())
out.WriteString(b.PrintLanes())
out.WriteString(b.PrintInputArea())
out.WriteString(b.PrintMessage())
fmt.Print(out.String())
}