[gd_scene load_steps=7 format=2] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://player.png" type="Texture" id=2] [ext_resource path="res://PlayerFollow.gd" type="Script" id=3] [ext_resource path="res://Sword.tscn" type="PackedScene" id=4] [ext_resource path="res://assets/light.png" type="Texture" id=5] [sub_resource type="CircleShape2D" id=1] radius = 15.0 [node name="Player" type="KinematicBody2D" groups=["player"]] script = ExtResource( 1 ) weapons = ExtResource( 4 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( -1, 0 ) texture = ExtResource( 2 ) [node name="Camera2D" type="Camera2D" parent="."] current = true zoom = Vector2( 0.7, 0.7 ) script = ExtResource( 3 ) [node name="CanvasLayer" type="CanvasLayer" parent="Camera2D"] [node name="Score" type="Label" parent="Camera2D/CanvasLayer"] margin_left = 2.0 margin_top = 2.0 margin_right = 51.0 margin_bottom = 16.0 text = "SCORE !" [node name="Victory" type="Label" parent="Camera2D/CanvasLayer"] visible = false anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 margin_left = -135.0 margin_top = -71.9999 margin_right = -80.9999 margin_bottom = -57.9999 rect_scale = Vector2( 5, 5 ) text = "VICTORY" [node name="Cheater" type="Label" parent="Camera2D/CanvasLayer"] visible = false anchor_left = 0.5 anchor_top = 1.0 anchor_right = 0.5 anchor_bottom = 1.0 margin_left = -243.0 margin_top = -132.0 margin_right = -124.0 margin_bottom = -101.0 rect_scale = Vector2( 4, 4 ) text = "Cheater :) Press Space to win" align = 1 [node name="Lose" type="Label" parent="Camera2D/CanvasLayer"] visible = false anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -158.0 margin_top = -27.0 margin_right = -93.9999 margin_bottom = -13.0 rect_scale = Vector2( 5, 5 ) text = "YOU DIED" [node name="Restart" type="Button" parent="Camera2D/CanvasLayer"] visible = false margin_left = 139.0 margin_top = 36.0 margin_right = 241.0 margin_bottom = 56.0 rect_scale = Vector2( 3, 3 ) text = "Restart game?" [node name="CheatTimer" type="Timer" parent="Camera2D/CanvasLayer"] wait_time = 3.0 [node name="Light2D2" type="Light2D" parent="."] position = Vector2( -0.500001, -4.76837e-07 ) scale = Vector2( 0.3, 0.3 ) texture = ExtResource( 5 ) texture_scale = 4.0 shadow_enabled = true __meta__ = { "_edit_lock_": true } [node name="WeaponTimer" type="Timer" parent="."] wait_time = 0.3 [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 1 ) [node name="CollisionShape2D2" type="CollisionShape2D" parent="."] visible = false shape = SubResource( 1 ) [connection signal="pressed" from="Camera2D/CanvasLayer/Restart" to="." method="_on_Button_pressed"] [connection signal="timeout" from="Camera2D/CanvasLayer/CheatTimer" to="." method="_on_CheatTimer_timeout"] [connection signal="timeout" from="WeaponTimer" to="." method="_on_WeaponTimer_timeout"]