[gd_scene load_steps=7 format=2] [ext_resource path="res://assets/sword/base.png" type="Texture" id=1] [ext_resource path="res://assets/sword/base_droite.png" type="Texture" id=2] [ext_resource path="res://assets/sword/base_gauche.png" type="Texture" id=3] [ext_resource path="res://Sword.gd" type="Script" id=4] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 3 ), ExtResource( 1 ), ExtResource( 2 ) ], "loop": true, "name": "cut", "speed": 10.0 } ] [sub_resource type="CapsuleShape2D" id=2] radius = 16.0 height = 32.0 [node name="Sword" type="RigidBody2D" groups=["weapons"]] script = ExtResource( 4 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 1 ) animation = "cut" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -2, -3 ) rotation = 1.5708 shape = SubResource( 2 ) [connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]