[gd_scene load_steps=2 format=2] [ext_resource path="res://assets/light.png" type="Texture" id=1] [node name="Light2D2" type="Light2D"] position = Vector2( -0.500001, -4.76837e-07 ) scale = Vector2( 0.3, 0.3 ) texture = ExtResource( 1 ) texture_scale = 4.0 color = Color( 0.984314, 0.701961, 0.341176, 1 ) shadow_enabled = true __meta__ = { "_edit_lock_": true }