---------- -- Wolf -- ---------- local vec_dist = vector.distance local follow = { "animalia:mutton_raw", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:poultry_raw" } if minetest.registered_items["bonemeal:bone"] then follow = { "bonemeal:bone", "animalia:beef_raw", "animalia:porkchop_raw", "animalia:mutton_raw", "animalia:poultry_raw" } end local function is_value_in_table(tbl, val) for _, v in pairs(tbl) do if v == val then return true end end return false end creatura.register_mob("animalia:wolf", { -- Stats max_health = 15, armor_groups = {fleshy = 100}, damage = 4, speed = 5, chattiness = 50, tracking_range = 24, despawn_after = 2000, -- Entity Physics stepheight = 1.1, -- Visuals mesh = "animalia_wolf.b3d", hitbox = { width = 0.35, height = 0.7 }, visual_size = {x = 9, y = 9}, textures = {"animalia_wolf.png"}, animations = { stand = {range = {x = 30, y = 49}, speed = 10, frame_blend = 0.3, loop = true}, sit = {range = {x = 60, y = 90}, speed = 20, frame_blend = 0.3, loop = true}, walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true}, run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true}, leap = {range = {x = 100, y = 100}, speed = 1, frame_blend = 0.15, loop = false} }, -- Misc catch_with_net = true, catch_with_lasso = true, assist_owner = true, follow = follow, head_data = { offset = {x = 0, y = 0.22, z = 0}, pitch_correction = -25, pivot_h = 0.65, pivot_v = 0.65 }, -- Function utility_stack = { [1] = { utility = "animalia:skittish_boid_wander", get_score = function(self) return 0.1, {self, true} end }, [2] = { utility = "animalia:swim_to_land", get_score = function(self) if self.in_liquid then return 0.9, {self} end return 0 end }, [3] = { utility = "animalia:attack", get_score = function(self) local target = creatura.get_nearby_entity(self, "animalia:sheep") local player = self._nearby_player local is_attacking = self:get_utility() == "animalia:attack" if player and player:get_player_name() then if is_value_in_table(self.enemies, player:get_player_name()) then local nearby_players = creatura.get_nearby_players(self) local nearby_allies = creatura.get_nearby_entities(self, self.name) if #nearby_players < #nearby_allies then target = player end end end if target then if is_attacking and self._utiltiy_data and self._utility_data.args[2] and self._utility_data.args[2] == target then return 0 end return 0.85, {self, target} end return 0 end }, [4] = { utility = "animalia:flee_from_player", get_score = function(self) local player = self._nearby_player if player and player:get_player_name() then if is_value_in_table(self.enemies, player:get_player_name()) then local nearby_players = creatura.get_nearby_players(self) local nearby_allies = creatura.get_nearby_entities(self, self.name) if #nearby_players >= #nearby_allies then return 0.86, {self, player} end end end return 0 end }, [5] = { utility = "animalia:sit", get_score = function(self) if self.order == "sit" then return 0.8, {self} end return 0 end }, [6] = { utility = "animalia:follow_player", get_score = function(self) local trust = 0 local player = self._nearby_player if self.lasso_origin and type(self.lasso_origin) == "userdata" then return 0.7, {self, self.lasso_origin, true} elseif player and self:follow_wielded_item(player) then return 0.7, {self, player} end if self.order == "follow" and self.owner and minetest.get_player_by_name(self.owner) then return 1, {self, minetest.get_player_by_name(self.owner), true} end return 0 end }, [7] = { utility = "animalia:mammal_breed", get_score = function(self) if self.breeding and animalia.get_nearby_mate(self, self.name) then return 0.7, {self} end return 0 end }, [8] = { utility = "animalia:speak", get_score = function(self) if math.random(100) < self.chattiness then return 0.2, {self} end return 0 end }, }, activate_func = function(self) animalia.initialize_api(self) animalia.initialize_lasso(self) self._path = {} self.order = self:recall("order") or "wander" self.owner = self:recall("owner") or nil self.enemies = self:recall("enemies") or {} if self.owner and minetest.get_player_by_name(self.owner) then if not is_value_in_table(animalia.pets[self.owner], self.object) then table.insert(animalia.pets[self.owner], self.object) end end end, step_func = function(self) animalia.step_timers(self) animalia.head_tracking(self, 0.5, 0.75) animalia.do_growth(self, 60) animalia.update_lasso_effects(self) end, death_func = function(self) if self:get_utility() ~= "animalia:die" then self:initiate_utility("animalia:die", self) end end, on_rightclick = function(self, clicker) if not clicker:is_player() then return end local passive = true if is_value_in_table(self.enemies, clicker:get_player_name()) then passive = false end if animalia.feed(self, clicker, passive, passive) then return end if animalia.set_nametag(self, clicker) then return end if self.owner and clicker:get_player_name() == self.owner and clicker:get_player_control().sneak then local order = self.order if order == "wander" then minetest.chat_send_player(clicker:get_player_name(), "Wolf is following") self.order = "follow" self:initiate_utility("animalia:follow_player", self, clicker, true) self:set_utility_score(1) elseif order == "follow" then minetest.chat_send_player(clicker:get_player_name(), "Wolf is sitting") self.order = "sit" self:initiate_utility("animalia:sit", self) self:set_utility_score(0.8) else minetest.chat_send_player(clicker:get_player_name(), "Wolf is wandering") self.order = "wander" self:set_utility_score(0) end self:memorize("order", self.order) end animalia.add_libri_page(self, clicker, {name = "wolf", form = "pg_wolf;Wolves"}) end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage) if puncher:is_player() then if self.owner and puncher:get_player_name() == self.owner then return elseif not is_value_in_table(self.enemies, puncher:get_player_name()) then table.insert(self.enemies, puncher:get_player_name()) if #self.enemies > 15 then table.remove(self.enemies, 1) end self.enemies = self:memorize("enemies", self.enemies) else table.remove(self.enemies, 1) table.insert(self.enemies, puncher:get_player_name()) self.enemies = self:memorize("enemies", self.enemies) end end self:initiate_utility("animalia:attack", self, puncher, true) self:set_utility_score(1) end, deactivate_func = function(self) if self.owner then for i = 1, #animalia.pets[self.owner] do if animalia.pets[self.owner][i] == self.object then animalia.pets[self.owner][i] = nil end end end if self.enemies and self.enemies[1] then self.enemies[1] = nil self.enemies = self:memorize("enemies", self.enemies) end end }) creatura.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")