animalia_remix/mobs/cat.lua

324 lines
8.8 KiB
Lua

---------
-- Cat --
---------
local follow = {
"animalia:poultry_raw"
}
if minetest.registered_items["ethereal:fish_raw"] then
follow = {
"ethereal:fish_raw",
"animalia:poultry_raw"
}
end
creatura.register_mob("animalia:cat", {
-- Stats
max_health = 10,
armor_groups = {fleshy = 200},
damage = 1,
speed = 5,
chattiness = 50,
tracking_range = 24,
despawn_after = 2000,
-- Entity Physics
stepheight = 1.1,
-- Visuals
mesh = "animalia_cat.b3d",
hitbox = {
width = 0.2,
height = 0.4
},
visual_size = {x = 6, y = 6},
textures = {
"animalia_cat_1.png",
"animalia_cat_2.png",
"animalia_cat_3.png",
"animalia_cat_4.png"
},
animations = {
stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 50, y = 90}, speed = 45, frame_blend = 0.3, loop = true},
run = {range = {x = 100, y = 130}, speed = 50, frame_blend = 0.3, loop = true},
sit = {range = {x = 140, y = 180}, speed = 10, frame_blend = 0.3, loop = true},
smack = {range = {x = 190, y = 210}, speed = 40, frame_blend = 0.1, loop = true},
},
-- Misc
catch_with_net = true,
catch_with_lasso = true,
sounds = {
random = {
name = "animalia_cat_idle",
gain = 0.25,
distance = 8
},
purr = {
name = "animalia_cat_purr",
gain = 0.6,
distance = 8
},
hurt = {
name = "animalia_cat_hurt",
gain = 0.25,
distance = 8
},
death = {
name = "animalia_cat_hurt",
gain = 0.25,
distance = 8
}
},
follow = follow,
head_data = {
offset = {x = 0, y = 0.22, z = 0},
pitch_correction = -20,
pivot_h = 0.65,
pivot_v = 0.65
},
-- Function
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self._path = {}
self.interact_sound_cooldown = 0
self.trust_cooldown = self:recall("trust_cooldown") or 0
self.order = self:recall("order") or "wander"
self.owner = self:recall("owner") or nil
self.trust = self:recall("trust") or {}
if self.owner
and minetest.get_player_by_name(self.owner) then
if not animalia.pets[self.owner][self.object] then
table.insert(animalia.pets[self.owner], self.object)
end
end
end,
utility_stack = {
[1] = {
utility = "animalia:skittish_wander",
get_score = function(self)
return 0.1, {self}
end
},
[2] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 0.9, {self}
end
return 0
end
},
[3] = {
utility = "animalia:find_and_break_glass_vessels",
get_score = function(self)
return math.random(10) * 0.01, {self}
end
},
[4] = {
utility = "animalia:walk_ahead_of_player",
get_score = function(self)
local player = creatura.get_nearby_player(self)
if player
and player:get_player_name() then
local trust = 0
if not self.trust[player:get_player_name()] then
self.trust[player:get_player_name()] = 0
self:memorize("trust", self.trust)
else
trust = self.trust[player:get_player_name()]
end
self._nearby_player = player
if trust > 3 then
return math.random(10) * 0.01, {self, player}
else
return 0
end
end
return 0
end
},
[5] = {
utility = "animalia:sit",
get_score = function(self)
if self.order == "sit"
and self.trust[self.owner] > 7 then
return 0.8, {self}
end
return 0
end
},
[6] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.order == "follow"
and minetest.get_player_by_name(self.owner)
and self.trust[self.owner] > 7 then
return 1, {self, minetest.get_player_by_name(self.owner)}
end
local trust = 0
local player = self._nearby_player
if player
and player:get_player_name() then
if not self.trust[player:get_player_name()] then
self.trust[player:get_player_name()] = 0
self:memorize("trust", self.trust)
else
trust = self.trust[player:get_player_name()]
end
else
return 0
end
if player:get_velocity()
and vector.length(player:get_velocity()) < 2
and self:follow_wielded_item(player)
and trust >= 4 then
return 0.6, {self, player}
elseif player:get_wielded_item():get_name() == "animalia:cat_toy" then
return 0.6, {self, player, true}
end
return 0
end
},
[7] = {
utility = "animalia:mammal_breed",
get_score = function(self)
if self.breeding
and animalia.get_nearby_mate(self, self.name) then
return 0.7, {self}
end
return 0
end
},
[8] = {
utility = "animalia:speak",
get_score = function(self)
if math.random(100) < self.chattiness then
return 0.2, {self}
end
return 0
end
},
},
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
if self:timer(1) then
if self.trust_cooldown > 0 then
self.trust_cooldown = self:memorize("trust_cooldown", self.trust_cooldown - 1)
end
if self.interact_sound_cooldown > 0 then
self.interact_sound_cooldown = self.interact_sound_cooldown - 1
end
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
local item_name = clicker:get_wielded_item():get_name()
if item_name == "animalia:net" then return end
local trust = self.trust[clicker:get_player_name()] or 0
local pos = self:get_center_pos()
local minppos = vector.add(pos, 1)
local maxppos = vector.subtract(pos, 1)
if animalia.feed(self, clicker, true, true) then
if self.trust_cooldown <= 0
and trust < 10 then
self.trust[clicker:get_player_name()] = trust + 1
self.trust_cooldown = self:memorize("trust_cooldown", 60)
self:memorize("trust", self.trust)
animalia.particle_spawner(pos, "creatura_particle_green.png", "float", minppos, maxppos)
end
return
end
if animalia.set_nametag(self, clicker) then
return
end
-- Initiate trust
if not self.trust[clicker:get_player_name()] then
self.trust[clicker:get_player_name()] = 0
self:memorize("trust", self.trust)
end
-- Increase trust by playing
if item_name == "animalia:cat_toy"
and self:get_utility() == "animalia:follow_player" then
if trust < 10 then
self.trust[clicker:get_player_name()] = trust + 1
self:memorize("trust", self.trust)
animalia.particle_spawner(pos, "creatura_particle_green.png", "float", minppos, maxppos)
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 1
self.interact_sound_cooldown = 3
self:play_sound("purr")
end
end
end
-- Purr to indicate trust level (louder = more trust)
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * trust
self.interact_sound_cooldown = 3
self:play_sound("purr")
end
end
animalia.add_libri_page(self, clicker, {name = "cat", form = "pg_cat;Cats"})
if not self.owner
or clicker:get_player_name() ~= self.owner then
return
end
if trust <= 7 then
if self.interact_sound_cooldown <= 0 then
self.interact_sound_cooldown = 3
self:play_sound("random")
end
return
end
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
self.interact_sound_cooldown = 3
self:play_sound("purr")
end
local order = self.order
if order == "wander" then
self.order = "follow"
elseif order == "follow" then
self.order = "sit"
else
self.order = "wander"
end
self:memorize("order", self.order)
end
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
if not self.trust[puncher:get_player_name()] then
self.trust[puncher:get_player_name()] = 0
else
local trust = self.trust[puncher:get_player_name()]
self.trust[puncher:get_player_name()] = trust - 1
end
local pos = self.object:get_pos()
pos = vector.new(pos.x, pos.y + 0.5, pos.z)
local minppos = vector.add(pos, 1)
local maxppos = vector.subtract(pos, 1)
animalia.particle_spawner(pos, "creatura_particle_red.png", "float", minppos, maxppos)
self:memorize("trust", self.trust)
end,
deactivate_func = function(self)
if self.owner
and animalia.pets[self.owner][self.object] then
animalia.pets[self.owner][self.object] = nil
end
end
})
creatura.register_spawn_egg("animalia:cat", "db9764" ,"cf8d5a")