animalia_remix/mobs/frog.lua

218 lines
5.6 KiB
Lua

----------
-- Frog --
----------
local random = math.random
local vec_dist = vector.distance
creatura.register_mob("animalia:frog", {
-- Stats
max_health = 5,
armor_groups = {fleshy = 200},
damage = 0,
speed = 4,
chattiness = 60,
tracking_range = 16,
despawn_after = 2500,
-- Entity Physics
stepheight = 1.1,
max_fall = 100,
turn_rate = 10,
bouyancy_multiplier = 0,
-- Visuals
mesh = "animalia_frog.b3d",
hitbox = {
width = 0.15,
height = 0.3
},
visual_size = {x = 7, y = 7},
textures = {
"animalia_frog_1.png",
"animalia_frog_2.png"
},
child_textures = {
"animalia_tadpole.png"
},
animations = {
stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
float = {range = {x = 90, y = 90}, speed = 1, frame_blend = 0.3, loop = true},
swim = {range = {x = 90, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
walk = {range = {x = 50, y = 80}, speed = 50, frame_blend = 0.3, loop = true}
},
-- Misc
makes_footstep_sound = true,
catch_with_net = true,
catch_with_lasso = true,
sounds = {
random = {
name = "animalia_frog",
gain = 0.5,
distance = 32,
variations = 3
}
},
follow = {
"butterflies:butterfly_red",
"butterflies:butterfly_white",
"butterflies:butterfly_violet"
},
head_data = {
offset = {x = 0, y = 0.43, z = 0},
pitch_correction = -15,
pivot_h = 0.3,
pivot_v = 0.3
},
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self}
end
},
[2] = {
utility = "animalia:wander_water_surface",
get_score = function(self)
if self.in_liquid then
return 0.11, {self}
end
return 0
end
},
[3] = {
utility = "animalia:eat_bug_nodes",
get_score = function(self)
local pos = self.object:get_pos()
if math.random(12) * 0.01 then
local food = minetest.find_nodes_in_area(vector.subtract(pos, 1.5), vector.add(pos, 1.5), self.follow)
if food[1] then
return 0.2, {self}
end
end
return 0
end
},
[4] = {
utility = "animalia:flop",
get_score = function(self)
if not self.in_liquid
and self.growth_scale <= 0.6 then
return 1
end
return 0
end
},
[5] = {
utility = "animalia:breed_water_surface",
get_score = function(self)
if self.breeding
and animalia.get_nearby_mate(self, self.name)
and self.in_liquid then
return 1
end
return 0
end
},
[6] = {
utility = "animalia:flee_from_player",
get_score = function(self)
if self.in_liquid then return 0 end
local player = creatura.get_nearby_player(self)
if player
and player:get_player_name() then
local trust = self.trust[player:get_player_name()] or 0
self._nearby_player = player -- stored to memory to avoid calling get_nearby_player again
if self.object:get_pos()
and player:get_pos()
then
return (10 - (vec_dist(self.object:get_pos(), player:get_pos()) + trust)) * 0.1, {self, player}
end
end
return 0
end
},
[7] = {
utility = "animalia:flee_to_water",
get_score = function(self)
if self.in_liquid then return 0 end
local pos = self.object:get_pos()
local water = minetest.find_nodes_in_area(vector.subtract(pos, 1.5), vector.add(pos, 1.5), {"default:water_source"})
if not water[1] then return 0 end
local player = self._nearby_player
if player
and player:get_player_name() then
local trust = self.trust[player:get_player_name()] or 0
if self.object:get_pos()
and player:get_pos()
then
return (10 - (vec_dist(self.object:get_pos(), player:get_pos()) + trust)) * 0.1, {self, player}
end
end
return 0
end
},
[8] = {
utility = "animalia:speak",
get_score = function(self)
if math.random(100) < self.chattiness then
return 0.2, {self}
end
return 0
end
},
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.trust = self:recall("trust") or {}
for i = 1, 15 do
local frame = 120 + i
local anim = {range = {x = frame, y = frame}, speed = 1, frame_blend = 0.3, loop = false}
self.animations["tongue_" .. i] = anim
end
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.2, 0.2)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
local props = self.object:get_properties()
if self.growth_scale <= 0.6
and props.mesh ~= "animalia_tadpole.b3d" then
self.object:set_properties({
mesh = "animalia_tadpole.b3d"
})
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, true) then
local name = clicker:get_player_name()
if self.trust[name] then
self.trust[name] = self.trust[name] + 1
else
self.trust[name] = 1
end
if self.trust[name] > 5 then self.trust[name] = 5 end
self:memorize("trust", self.trust)
return
end
if animalia.set_nametag(self, clicker) then
return
end
animalia.add_libri_page(self, clicker, {name = "frog", form = "pg_frog;Frogs"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self.trust[puncher:get_player_name()] = 0
self:memorize("trust", self.trust)
end
})
creatura.register_spawn_egg("animalia:frog", "67942e", "294811")