creatura_remix/spawning.lua

299 lines
8.4 KiB
Lua

--------------
-- Spawning --
--------------
creatura.registered_mob_spawns = {}
local walkable_nodes = {}
minetest.register_on_mods_loaded(function()
for name in pairs(minetest.registered_nodes) do
if name ~= "air" and name ~= "ignore" then
if minetest.registered_nodes[name].walkable then
table.insert(walkable_nodes, name)
end
end
end
end)
-- Math --
local abs = math.abs
local pi = math.pi
local random = math.random
local function vec_raise(v, n)
return {x = v.x, y = v.y + n, z = v.z}
end
local vec_sub = vector.subtract
local vec_add = vector.add
-- Registration --
local creative = minetest.settings:get_bool("creative_mode")
local function format_name(str)
if str then
if str:match(":") then str = str:split(":")[2] end
return (string.gsub(" " .. str, "%W%l", string.upper):sub(2):gsub("_", " "))
end
end
function creatura.register_spawn_egg(name, col1, col2, inventory_image) -- deprecated
if col1 and col2 then
local base = "(creatura_spawning_crystal.png^[multiply:#" .. col1 .. ")"
local spots = "(creatura_spawning_crystal_overlay.png^[multiply:#" .. col2 .. ")"
inventory_image = base .. "^" .. spots
end
local mod_name = name:split(":")[1]
local mob_name = name:split(":")[2]
minetest.register_craftitem(mod_name .. ":spawn_" .. mob_name, {
description = "Spawn " .. format_name(name),
inventory_image = inventory_image,
stack_max = 99,
on_place = function(itemstack, _, pointed_thing)
local mobdef = minetest.registered_entities[name]
local spawn_offset = abs(mobdef.collisionbox[2])
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
pos.y = (pos.y - 0.4) + spawn_offset
local object = minetest.add_entity(pos, name)
if object then
object:set_yaw(random(1, 6))
object:get_luaentity().last_yaw = object:get_yaw()
end
if not creative then
itemstack:take_item()
return itemstack
end
end
})
end
function creatura.register_spawn_item(name, def)
local inventory_image
if not def.inventory_image
and def.col1 and def.col2 then
local base = "(creatura_spawning_crystal.png^[multiply:#" .. def.col1 .. ")"
local spots = "(creatura_spawning_crystal_overlay.png^[multiply:#" .. def.col2 .. ")"
inventory_image = base .. "^" .. spots
end
local mod_name = name:split(":")[1]
local mob_name = name:split(":")[2]
def.description = def.description or "Spawn " .. format_name(name)
def.inventory_image = def.inventory_image or inventory_image
def.on_place = function(itemstack, player, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
if minetest.is_protected(pos, player and player:get_player_name() or "") then return end
local mobdef = minetest.registered_entities[name]
local spawn_offset = abs(mobdef.collisionbox[2])
pos.y = (pos.y - 0.49) + spawn_offset
if def.antispam then
local objs = minetest.get_objects_in_area(vec_sub(pos, 0.51), vec_add(pos, 0.51))
for _, obj in ipairs(objs) do
if obj
and obj:get_luaentity()
and obj:get_luaentity().name == name then
return
end
end
end
local object = minetest.add_entity(pos, name)
if object then
object:set_yaw(random(0, pi * 2))
object:get_luaentity().last_yaw = object:get_yaw()
end
if not minetest.is_creative_enabled(player:get_player_name())
or def.consume_in_creative then
itemstack:take_item()
return itemstack
end
end
minetest.register_craftitem(mod_name .. ":spawn_" .. mob_name, def)
end
function creatura.register_mob_spawn(name, def)
local spawn = {
chance = def.chance or 5,
min_height = def.min_height or 0,
max_height = def.max_height or 128,
min_light = def.min_light or 6,
max_light = def.max_light or 15,
min_group = def.min_group or 1,
max_group = def.max_group or 4,
nodes = def.nodes or nil,
biomes = def.biomes or nil,
spawn_spacing = def.spawn_spacing or 5,
spawn_cluster = def.spawn_cluster or false,
spawn_in_nodes = def.spawn_in_nodes or false,
spawn_cap = def.spawn_cap or 1,
send_debug = def.send_debug or false
}
creatura.registered_mob_spawns[name] = spawn
end
creatura.registered_on_spawns = {}
function creatura.register_on_spawn(name, func)
if not creatura.registered_on_spawns[name] then
creatura.registered_on_spawns[name] = {}
end
table.insert(creatura.registered_on_spawns[name], func)
end
-- Utility Functions --
local function is_value_in_table(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
local function get_biome_name(pos)
if not pos then return end
return minetest.get_biome_name(minetest.get_biome_data(pos).biome)
end
local function get_spawnable_mobs(pos)
local biome = get_biome_name(pos)
if not biome then biome = "_nil" end
local spawnable = {}
for k, v in pairs(creatura.registered_mob_spawns) do
if not v.biomes
or is_value_in_table(v.biomes, biome) then
table.insert(spawnable, k)
end
end
return spawnable
end
-- Spawning Function --
local min_spawn_radius = 64
local max_spawn_radius = 256
local mob_hard_cap = 20
local function execute_spawns(player)
if not player:get_pos() then return end
local pos = player:get_pos()
local spawn_pos_center = {
x = pos.x + random(-max_spawn_radius, max_spawn_radius),
y = pos.y,
z = pos.z + random(-max_spawn_radius, max_spawn_radius)
}
local spawnable_mobs = get_spawnable_mobs(spawn_pos_center)
if spawnable_mobs
and #spawnable_mobs > 0 then
local mob = spawnable_mobs[random(#spawnable_mobs)]
local spawn = creatura.registered_mob_spawns[mob]
if not spawn
or random(spawn.chance or 1) < 2 then return end
-- Spawn cap check
local objects = minetest.get_objects_inside_radius(pos, max_spawn_radius)
local same_mob_count = 0
local mob_count = 0
for _, object in ipairs(objects) do
if creatura.is_alive(object)
and not object:is_player() then
mob_count = mob_count + 1
if random(mob_hard_cap) < mob_count then
return
end
if object:get_luaentity().name == mob then
same_mob_count = same_mob_count + 1
end
end
end
if same_mob_count >= spawn.spawn_cap then
return
end
local index_func
if spawn.spawn_in_nodes then
index_func = minetest.find_nodes_in_area
else
index_func = minetest.find_nodes_in_area_under_air
end
local spawn_on = spawn.nodes or walkable_nodes
if type(spawn_on) == "string" then
spawn_on = {spawn_on}
end
local spawn_y_array = index_func(
vec_raise(spawn_pos_center, -max_spawn_radius),
vec_raise(spawn_pos_center, max_spawn_radius),
spawn_on)
if spawn_y_array[1] then
local spawn_pos = spawn_y_array[1]
local dist = vector.distance(pos, spawn_pos)
if dist < min_spawn_radius or dist > max_spawn_radius then
return
end
if spawn_pos.y > spawn.max_height
or spawn_pos.y < spawn.min_height then
return
end
if not spawn.spawn_in_nodes then
spawn_pos = vec_raise(spawn_pos, 1)
end
local light = minetest.get_node_light(spawn_pos) or 7
if light > spawn.max_light
or light < spawn.min_light then
return
end
local group_size = random(spawn.min_group, spawn.max_group)
local obj
for _ = 1, group_size do
spawn_pos.x = spawn_pos.x + spawn.spawn_spacing + random(-5, 5)
spawn_pos.z = spawn_pos.z + spawn.spawn_spacing + random(-5, 5)
spawn_pos = {
x = spawn_pos.x,
y = spawn_pos.y,
z = spawn_pos.z
}
spawn_pos = creatura.get_ground_level(spawn_pos, 10)
obj = minetest.add_entity(spawn_pos, mob)
if obj
and creatura.registered_on_spawns[name]
and #creatura.registered_on_spawns[name] > 0 then
for i = 1, #creatura.registered_on_spawns[name] do
local func = creatura.registered_on_spawns[name][i]
func(obj:get_luaentity(), pos)
end
end
end
if spawn.send_debug then
minetest.chat_send_all(mob .. " spawned at " .. minetest.pos_to_string(spawn_pos))
end
end
end
end
local spawn_step = tonumber(minetest.settings:get("creatura_spawn_step")) or 0
local spawn_tick = 0
minetest.register_globalstep(function(dtime)
spawn_tick = spawn_tick - dtime
if spawn_tick <= 0 then
for _, player in ipairs(minetest.get_connected_players()) do
execute_spawns(player)
end
spawn_tick = spawn_step
end
end)