From a76d02d53cacbe007f20dd47f0ecb205668ce0bb Mon Sep 17 00:00:00 2001 From: Tanner Collin Date: Tue, 8 Sep 2020 17:51:27 -0600 Subject: [PATCH] Add support for chat commands --- bot.py | 10 ++++----- custom/managers/chat.py | 30 +++++++++++++++----------- packet_handlers.py | 48 +++++++++++++++++++++++++++++++++++++++++ 3 files changed, 70 insertions(+), 18 deletions(-) diff --git a/bot.py b/bot.py index 990fe6b..68a7d3c 100644 --- a/bot.py +++ b/bot.py @@ -177,14 +177,10 @@ def bot(global_state): g.chunks = ChunksManager(g.mcdata) g.chunks.register(g.connection) - g.chat = ChatManager() - g.chat.register(g.connection) - g.connection.connect() def packet_wrapper(handler): def wrapper(packet): - print('Wrapper:', handler) handler(packet, g) return wrapper @@ -197,6 +193,10 @@ def bot(global_state): h3 = packet_wrapper(packet_handlers.handle_block_change) g.connection.register_packet_listener(h3, BlockChangePacket) + g.chat = ChatManager(g) + h4 = packet_wrapper(packet_handlers.handle_chat) + g.chat.set_handler(h4) + try: while not g.pos: time.sleep(TICK) @@ -207,9 +207,7 @@ def bot(global_state): time.sleep(TICK) print('Chunks loaded.') - print('init..') init(g) - print('done init') while g.running: tick(g) diff --git a/custom/managers/chat.py b/custom/managers/chat.py index 9fd65d5..fe2dc61 100644 --- a/custom/managers/chat.py +++ b/custom/managers/chat.py @@ -3,34 +3,40 @@ import json from minecraft.networking.packets import clientbound, serverbound class ChatManager: + def __init__(self, global_state): + self.g = global_state + self.handler = None - def __init__(self): - return + self.g.connection.register_packet_listener(self.print_chat, clientbound.play.ChatMessagePacket) def translate_chat(self, data): if isinstance(data, str): return data elif 'extra' in data: - return "".join([self.translate_chat(x) for x in data['extra']]) + return ''.join([self.translate_chat(x) for x in data['extra']]) elif 'text' in data: return data['text'] else: - return "?" + return '?' def print_chat(self, chat_packet): # TODO: Replace with handler try: - print("[%s] %s"%(chat_packet.field_string('position'), self.translate_chat(json.loads(chat_packet.json_data)))) + source = chat_packet.field_string('position') + text = self.translate_chat(json.loads(chat_packet.json_data)) + print('[%s] %s'%(source, text)) + if self.handler: + self.handler((source, text)) except Exception as ex: - print("Exception %r on message (%s): %s" % (ex, chat_packet.field_string('position'), chat_packet.json_data)) - - def register(self, connection): - connection.register_packet_listener(self.print_chat, clientbound.play.ChatMessagePacket) - - def send(self, connection, text): + print('Exception %r on message (%s): %s' % (ex, chat_packet.field_string('position'), chat_packet.json_data)) + + def set_handler(self, func): + self.handler = func + + def send(self, text): if not text: # Prevents connection bug when sending empty chat message return packet = serverbound.play.ChatPacket() packet.message = text - connection.write_packet(packet) + self.g.connection.write_packet(packet) diff --git a/packet_handlers.py b/packet_handlers.py index 39b7824..a102d6d 100644 --- a/packet_handlers.py +++ b/packet_handlers.py @@ -1,8 +1,11 @@ +import re import time import importlib from panda3d.core import LPoint3f +from minecraft.networking.packets import Packet, clientbound, serverbound + import utils importlib.reload(utils) import path @@ -47,3 +50,48 @@ def handle_position_and_look(packet, g): print(packet) p = LPoint3f(x=packet.x, y=packet.y, z=packet.z) g.pos = p + +def handle_chat(message, g): + source, text = message + reply = None + + match = re.match(r'<(\w+)> (.*)', text) + if match: + sender, text = match.groups() + else: + return + + if text.startswith('! '): + text = text[2:] + elif text.startswith('!'): + text = text[1:] + else: + return + + if ' ' in text: + command = text.split(' ', 1)[0] + data = text.split(' ', 1)[1] + else: + command = text + + if command == 'ping': + reply = 'pong' + + if command == 'echo' and data: + reply = data + + if command == 'respawn': + packet = serverbound.play.ClientStatusPacket() + packet.action_id = serverbound.play.ClientStatusPacket.RESPAWN + g.connection.write_packet(packet) + reply = 'ok' + + if command == 'pos': + reply = str(utils.pint(g.pos))[1:-1] + + if command == 'afk': + reply = '/afk' + + if reply: + print(reply) + g.chat.send(reply)