mosfet/mosfet/jobs/eat_food.py

73 lines
1.5 KiB
Python

import re
import time
import importlib
import random
from itertools import count
from math import hypot, floor
from minecraft.networking.types import BlockFace
from protocol.managers import ChunkNotLoadedException
import utils
import path
import blocks
import items
import mcdata
import mobs
class EatFoodStates:
def idle(self):
return None
def init(self):
if self.g.food < 12:
print('Hungry, eating')
self.state = self.select_food
return
if self.g.health < 20 and self.g.food < 18:
print('Low health, eating')
self.state = self.select_food
return
print('Don\'t need to eat, aborting')
self.state = self.cleanup
def select_food(self):
if self.g.game.select_item(items.FOOD_IDS):
self.state = self.eat_food
else:
print('No food, aborting')
self.state = self.cleanup
def eat_food(self):
self.g.game.use_item(0)
print('Eating food')
self.wait_time = 3
self.state = self.wait
def wait(self):
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
self.state = self.cleanup
def cleanup(self):
self.state = self.done
def done(self):
# never gets ran, placeholder
return None
def __init__(self, global_state):
self.g = global_state
self.state = self.idle
self.wait_time = 0
def run(self):
self.state()