mosfet/mosfet/jobs/find_gapple.py

118 lines
3.0 KiB
Python

import re
import time
import importlib
import random
from itertools import count
from math import hypot, floor
from minecraft.networking.types import BlockFace
from protocol.managers import ChunkNotLoadedException
import utils
import path
import blocks
import items
import mcdata
import mobs
class FindGappleStates:
def idle(self):
return None
def init(self):
self.state = self.go_spectator
def go_spectator(self):
print('Going spectator...')
self.g.chat.send('/gamemode spectator')
self.state = self.tp_to_coord
def tp_to_coord(self):
step = utils.spiral(self.count)
step_scaled = utils.pmul(step, 192)
self.coord = utils.padd(self.origin, step_scaled)
self.coord = (self.coord[0], 50, self.coord[2])
print('count:', self.count, 'teleporting to:', self.coord)
self.g.chat.send('/tp {} {} {}'.format(*self.coord))
self.g.command_lock = True
self.state = self.wait_for_load
def wait_for_load(self):
if self.g.command_lock:
return
if self.g.chunks.check_loaded(self.g.pos, 169):
print('chunks have been loaded')
self.state = self.pick_chest
def pick_chest(self):
chest_list = []
for chest_id in blocks.CHEST_IDS:
chest_list.extend(self.g.chunks.index.get(chest_id, []))
for chest in chest_list:
if chest in self.checked_chests:
# slow but simple
continue
if utils.phyp_king(self.coord, chest) > 96:
# skip because we can't detect item drops
continue
self.current_chest = chest
self.checked_chests.append(self.current_chest)
self.state = self.break_chest
break
else: # for
print('exhausted chest list')
self.state = self.cleanup
def break_chest(self):
print('Breaking chest', self.current_chest)
self.g.command_lock = True
self.g.item_lock = True
self.g.chat.send('/setblock {} {} {} air destroy'.format(*self.current_chest))
self.wait_time = 0.5
self.state = self.wait_for_items
def wait_for_items(self):
# wait for command to execute
if self.g.command_lock:
return
# wait for items to drop
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
print('done waiting for items')
self.state = self.pick_chest
def cleanup(self):
self.count += 1
self.state = self.done
def done(self):
# never gets ran, placeholder
return None
def __init__(self, global_state):
self.g = global_state
self.state = self.idle
self.origin = utils.pint(self.g.pos)
self.count = 0
self.coord = None
self.current_chest = None
self.checked_chests = []
self.wait_time = 0
def run(self):
self.state()