mosfet/mosfet/jobs/gather_crop.py

147 lines
3.7 KiB
Python

import re
import time
import importlib
import random
from itertools import count
from math import hypot, floor
from minecraft.networking.types import BlockFace
from protocol.managers import ChunkNotLoadedException
import utils
import path
import blocks
import items
import mcdata
import mobs
class GatherCropStates:
def idle(self):
return None
def init(self):
self.state = self.find_new_crop
def find_new_crop(self):
print('Finding new crop...')
w = self.g.world
p = utils.pint(self.g.pos)
mature_crops = [
blocks.MATURE_WHEAT_ID,
blocks.MATURE_POTATO_ID,
blocks.MATURE_CARROT_ID,
blocks.MATURE_BEETROOT_ID,
]
for crop in w.find_blocks_3d(p, mature_crops, 50, 20):
print('Found crop:', crop)
if crop not in self.bad_crops:
break
else: # for
print('No good crops left, aborting.')
self.state = self.cleanup
return
self.crop = crop
self.type_id = w.block_at(*crop)
self.state = self.nav_to_crop
def nav_to_crop(self):
w = self.g.world
p = utils.pint(self.g.pos)
navpath = w.path_to_place(p, self.crop)
if navpath:
self.g.path = navpath
self.g.look_at = utils.padd(self.crop, path.BLOCK_BELOW)
self.state = self.going_to_crop
else:
self.bad_crops.append(self.crop)
self.wait_time = 0.5
self.state = self.wait_to_restart
def wait_to_restart(self):
# prevent timeouts
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
self.state = self.find_new_crop
def going_to_crop(self):
if utils.pint(self.g.pos) == self.crop:
print('At the crop')
self.state = self.break_crop
def break_crop(self):
self.g.game.break_block(self.crop)
self.wait_time = 0.5
self.state = self.wait
def wait(self):
# wait for the item
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
self.state = self.select_seed
def select_seed(self):
p = utils.pint(self.g.pos)
crop_seeds = {
blocks.MATURE_WHEAT_ID: items.WHEAT_SEEDS_ID,
blocks.MATURE_POTATO_ID: items.POTATO_ID,
blocks.MATURE_CARROT_ID: items.CARROT_ID,
blocks.MATURE_BEETROOT_ID: items.BEETROOT_SEEDS_ID,
}
if self.g.game.select_item([crop_seeds[self.type_id]]):
self.state = self.wait_select
self.wait_time = 0.5
else:
print('Aborting planting, no crop')
self.state = self.cleanup
def wait_select(self):
# wait a bit to select
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
self.state = self.place_crop
def place_crop(self):
p = utils.pint(self.g.pos)
self.g.game.place_block(p, BlockFace.TOP)
print('Placed crop')
self.state = self.wait_place
self.wait_time = 0.5
def wait_place(self):
# wait a bit for chunk data to update
if self.wait_time > 0:
self.wait_time -= utils.TICK
else:
self.state = self.cleanup
def cleanup(self):
self.g.look_at = None
self.state = self.done
def done(self):
# never gets ran, placeholder
return None
def __init__(self, global_state):
self.g = global_state
self.state = self.idle
self.crop = None
self.type_id = None
self.bad_crops = []
self.wait_time = 0
def run(self):
self.state()