matrix-org.dendrite/src/github.com/matrix-org/dendrite/syncapi/storage/syncserver.go

200 lines
6.8 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package storage
import (
"database/sql"
// Import the postgres database driver.
_ "github.com/lib/pq"
"github.com/matrix-org/dendrite/common"
"github.com/matrix-org/dendrite/syncapi/types"
"github.com/matrix-org/gomatrixserverlib"
)
// SyncServerDatabase represents a sync server database
type SyncServerDatabase struct {
db *sql.DB
partitions common.PartitionOffsetStatements
events outputRoomEventsStatements
roomstate currentRoomStateStatements
}
// NewSyncServerDatabase creates a new sync server database
func NewSyncServerDatabase(dataSourceName string) (*SyncServerDatabase, error) {
var db *sql.DB
var err error
if db, err = sql.Open("postgres", dataSourceName); err != nil {
return nil, err
}
partitions := common.PartitionOffsetStatements{}
if err = partitions.Prepare(db); err != nil {
return nil, err
}
events := outputRoomEventsStatements{}
if err = events.prepare(db); err != nil {
return nil, err
}
state := currentRoomStateStatements{}
if err := state.prepare(db); err != nil {
return nil, err
}
return &SyncServerDatabase{db, partitions, events, state}, nil
}
// WriteEvent into the database. It is not safe to call this function from multiple goroutines, as it would create races
// when generating the stream position for this event. Returns the sync stream position for the inserted event.
// Returns an error if there was a problem inserting this event.
func (d *SyncServerDatabase) WriteEvent(ev *gomatrixserverlib.Event, addStateEventIDs, removeStateEventIDs []string) (streamPos types.StreamPosition, returnErr error) {
returnErr = runTransaction(d.db, func(txn *sql.Tx) error {
var err error
pos, err := d.events.InsertEvent(txn, ev, addStateEventIDs, removeStateEventIDs)
if err != nil {
return err
}
streamPos = types.StreamPosition(pos)
if len(addStateEventIDs) == 0 && len(removeStateEventIDs) == 0 {
// Nothing to do, the event may have just been a message event.
return nil
}
// Update the current room state based on the added/removed state event IDs.
// In the common case there is a single added event ID which is the state event itself, assuming `ev` is a state event.
// However, conflict resolution may result in there being different events being added, or even some removed.
if len(removeStateEventIDs) == 0 && len(addStateEventIDs) == 1 && addStateEventIDs[0] == ev.EventID() {
// common case
if err = d.roomstate.UpdateRoomState(txn, []gomatrixserverlib.Event{*ev}, nil); err != nil {
return err
}
return nil
}
// uncommon case: we need to fetch the full event for each event ID mentioned, then update room state
added, err := d.events.Events(txn, addStateEventIDs)
if err != nil {
return err
}
return d.roomstate.UpdateRoomState(txn, added, removeStateEventIDs)
})
return
}
// PartitionOffsets implements common.PartitionStorer
func (d *SyncServerDatabase) PartitionOffsets(topic string) ([]common.PartitionOffset, error) {
return d.partitions.SelectPartitionOffsets(topic)
}
// SetPartitionOffset implements common.PartitionStorer
func (d *SyncServerDatabase) SetPartitionOffset(topic string, partition int32, offset int64) error {
return d.partitions.UpsertPartitionOffset(topic, partition, offset)
}
// SyncStreamPosition returns the latest position in the sync stream. Returns 0 if there are no events yet.
func (d *SyncServerDatabase) SyncStreamPosition() (types.StreamPosition, error) {
id, err := d.events.MaxID(nil)
if err != nil {
return types.StreamPosition(0), err
}
return types.StreamPosition(id), nil
}
// IncrementalSync returns all the data needed in order to create an incremental sync response.
func (d *SyncServerDatabase) IncrementalSync(userID string, fromPos, toPos types.StreamPosition, numRecentEventsPerRoom int) (data map[string]types.RoomData, returnErr error) {
data = make(map[string]types.RoomData)
returnErr = runTransaction(d.db, func(txn *sql.Tx) error {
roomIDs, err := d.roomstate.SelectRoomIDsWithMembership(txn, userID, "join")
if err != nil {
return err
}
state, err := d.events.StateBetween(txn, fromPos, toPos)
if err != nil {
return err
}
for _, roomID := range roomIDs {
recentEvents, err := d.events.RecentEventsInRoom(txn, roomID, fromPos, toPos, numRecentEventsPerRoom)
if err != nil {
return err
}
roomData := types.RoomData{
State: state[roomID],
RecentEvents: recentEvents,
}
data[roomID] = roomData
}
return nil
})
return
}
// CompleteSync returns all the data needed in order to create a complete sync response.
func (d *SyncServerDatabase) CompleteSync(userID string, numRecentEventsPerRoom int) (pos types.StreamPosition, data map[string]types.RoomData, returnErr error) {
data = make(map[string]types.RoomData)
// This needs to be all done in a transaction as we need to do multiple SELECTs, and we need to have
// a consistent view of the database throughout. This includes extracting the sync stream position.
returnErr = runTransaction(d.db, func(txn *sql.Tx) error {
// Get the current stream position which we will base the sync response on.
id, err := d.events.MaxID(txn)
if err != nil {
return err
}
pos = types.StreamPosition(id)
// Extract room state and recent events for all rooms the user is joined to.
roomIDs, err := d.roomstate.SelectRoomIDsWithMembership(txn, userID, "join")
if err != nil {
return err
}
for _, roomID := range roomIDs {
stateEvents, err := d.roomstate.CurrentState(txn, roomID)
if err != nil {
return err
}
// TODO: When filters are added, we may need to call this multiple times to get enough events.
// See: https://github.com/matrix-org/synapse/blob/v0.19.3/synapse/handlers/sync.py#L316
recentEvents, err := d.events.RecentEventsInRoom(txn, roomID, types.StreamPosition(0), pos, numRecentEventsPerRoom)
if err != nil {
return err
}
data[roomID] = types.RoomData{
State: stateEvents,
RecentEvents: recentEvents,
}
}
return nil
})
return
}
func runTransaction(db *sql.DB, fn func(txn *sql.Tx) error) (err error) {
txn, err := db.Begin()
if err != nil {
return
}
defer func() {
if r := recover(); r != nil {
txn.Rollback()
panic(r)
} else if err != nil {
txn.Rollback()
} else {
err = txn.Commit()
}
}()
err = fn(txn)
return
}