botany/menu_screen.py

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import curses, os, traceback, threading, time, datetime, pickle, operator, random
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class CursedMenu(object):
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#TODO: create a side panel with log of events..?
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#TODO: name your plant
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'''A class which abstracts the horrors of building a curses-based menu system'''
def __init__(self, this_plant, this_garden_file_path):
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'''Initialization'''
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self.initialized = False
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self.screen = curses.initscr()
curses.noecho()
curses.cbreak()
curses.start_color()
curses.curs_set(0)
self.screen.keypad(1)
self.plant = this_plant
self.garden_file_path = this_garden_file_path
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self.plant_string = self.plant.parse_plant()
self.plant_ticks = str(self.plant.ticks)
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self.exit = False
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self.instructiontoggle = False
self.gardenmenutoggle = False
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self.infotoggle = 0
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self.maxy, self.maxx = self.screen.getmaxyx()
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# Highlighted and Normal line definitions
curses.init_pair(1, curses.COLOR_BLACK, curses.COLOR_WHITE)
self.highlighted = curses.color_pair(1)
self.normal = curses.A_NORMAL
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# Threaded screen update for live changes
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screen_thread = threading.Thread(target=self.update_plant_live, args=())
screen_thread.daemon = True
screen_thread.start()
self.screen.clear()
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self.show(["water","look","garden","instructions"], title=' botany ', subtitle='options')
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def show(self, options, title, subtitle):
# Draws a menu with parameters
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self.set_options(options)
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self.update_options()
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self.title = title
self.subtitle = subtitle
self.selected = 0
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self.initialized = True
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self.draw_menu()
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def update_options(self):
# Makes sure you can get a new plant if it dies
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if self.plant.dead:
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if "start over" not in self.options:
self.options.insert(-1,"start over")
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else:
# TODO: remove after debug or bury in settings
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if self.plant.stage == 5:
if "start over" not in self.options:
self.options.insert(-1,"start over")
else:
if "start over" in self.options:
self.options.remove("start over")
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def set_options(self, options):
# Validates that the last option is "exit"
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if options[-1] is not 'exit':
options.append('exit')
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self.options = options
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def draw(self):
# Draw the menu and lines
# TODO: this needs to either display the default menu screen or the
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# garden/leaderboard thing
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# TODO: display refresh is hacky. Could be more precise
self.screen.refresh()
try:
self.draw_default()
self.screen.refresh()
except Exception as exception:
# Makes sure data is saved in event of a crash due to window resizing
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self.screen.clear()
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self.screen.addstr(0,0,"Enlarge terminal!")
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self.screen.refresh()
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self.__exit__()
traceback.print_exc()
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def draw_menu(self):
# Actually draws the menu and handles branching
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request = ""
try:
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while request is not "exit":
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self.draw()
request = self.get_user_input()
self.handle_request(request)
self.__exit__()
# Also calls __exit__, but adds traceback after
except Exception as exception:
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self.screen.clear()
self.screen.addstr(0,0,"Enlarge terminal!")
self.screen.refresh()
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self.__exit__()
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#traceback.print_exc()
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def ascii_render(self, filename, ypos, xpos):
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# Prints ASCII art from file at given coordinates
this_dir = os.path.join(os.path.dirname(os.path.realpath(__file__)),"art")
this_filename = os.path.join(this_dir,filename)
this_file = open(this_filename,"r")
this_string = this_file.readlines()
this_file.close()
for y, line in enumerate(this_string, 2):
self.screen.addstr(ypos+y,xpos,line, curses.A_NORMAL)
# self.screen.refresh()
def draw_default(self):
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# draws default menu
clear_bar = " " * (int(self.maxx*2/3))
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self.screen.addstr(2,2, self.title, curses.A_STANDOUT) # Title for this menu
self.screen.addstr(4,2, self.subtitle, curses.A_BOLD) #Subtitle for this menu
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# clear menu on screen
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for index in range(len(self.options)+1):
self.screen.addstr(5+index,4, clear_bar, curses.A_NORMAL)
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# display all the menu items, showing the 'pos' item highlighted
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for index in range(len(self.options)):
textstyle = self.normal
if index == self.selected:
textstyle = self.highlighted
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self.screen.addstr(5+index,4, clear_bar, curses.A_NORMAL)
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self.screen.addstr(5+index,4, "%d - %s" % (index+1, self.options[index]), textstyle)
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self.screen.addstr(11,2, clear_bar, curses.A_NORMAL)
self.screen.addstr(12,2, clear_bar, curses.A_NORMAL)
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self.screen.addstr(11,2, "plant: ", curses.A_DIM)
self.screen.addstr(11,9, self.plant_string, curses.A_NORMAL)
self.screen.addstr(12,2, "score: ", curses.A_DIM)
self.screen.addstr(12,9, self.plant_ticks, curses.A_NORMAL)
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if not self.plant.dead:
if int(time.time()) <= self.plant.watered_timestamp + 24*3600:
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self.screen.addstr(5,13, clear_bar, curses.A_NORMAL)
self.screen.addstr(5,13, " - plant watered today :)", curses.A_NORMAL)
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else:
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self.screen.addstr(5,13, clear_bar, curses.A_NORMAL)
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else:
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self.screen.addstr(5,13, clear_bar, curses.A_NORMAL)
self.screen.addstr(5,13, " - you can't water a dead plant :(", curses.A_NORMAL)
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# This draws cute ascii from files
self.ascii_render("bee.txt",-1,self.maxx-23)
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def update_plant_live(self):
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# updates plant data on menu screen, live!
# will eventually use this to display ascii art...
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while not self.exit:
self.plant_string = self.plant.parse_plant()
self.plant_ticks = str(self.plant.ticks)
if self.initialized:
self.update_options()
self.draw()
time.sleep(1)
def get_user_input(self):
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# gets the user's input and acts appropriately
try:
user_in = self.screen.getch() # Gets user input
except Exception as e:
self.__exit__()
# enter and exit Keys are special cases
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if user_in == 10:
return self.options[self.selected]
if user_in == 27:
return self.options[-1]
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if user_in == curses.KEY_RESIZE:
self.maxy,self.maxx = self.screen.getmaxyx()
self.screen.clear()
self.screen.refresh()
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# this is a number; check to see if we can set it
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if user_in >= ord('1') and user_in <= ord(str(min(9,len(self.options)+1))):
self.selected = user_in - ord('0') - 1 # convert keypress back to a number, then subtract 1 to get index
return
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# increment or Decrement
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if user_in == curses.KEY_DOWN: # down arrow
self.selected += 1
if user_in == curses.KEY_UP: # up arrow
self.selected -=1
self.selected = self.selected % len(self.options)
return
def format_garden_data(self,this_garden):
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plant_table = ""
for plant_id in this_garden:
if this_garden[plant_id]:
if not this_garden[plant_id]["dead"]:
this_plant = this_garden[plant_id]
plant_table += this_plant["owner"] + " - "
plant_table += this_plant["age"] + " - "
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plant_table += str(this_plant["score"]) + "p - "
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plant_table += this_plant["description"] + "\n"
return plant_table
def draw_garden(self):
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# draws neighborhood
clear_bar = " " * (self.maxx-2) + "\n"
clear_block = clear_bar * 5
control_keys = [curses.KEY_UP, curses.KEY_DOWN, curses.KEY_LEFT, curses.KEY_RIGHT]
# load data
with open(self.garden_file_path, 'rb') as f:
this_garden = pickle.load(f)
# format data
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if self.infotoggle != 2:
for y, line in enumerate(clear_block.splitlines(), 2):
self.screen.addstr(y+12, 2, line)
self.screen.refresh()
plant_table_formatted = self.format_garden_data(this_garden)
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self.infotoggle = 2
else:
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plant_table_formatted = clear_bar
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for plant in this_garden:
if not this_garden[plant]["dead"]:
plant_table_formatted += clear_bar
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self.infotoggle = 0
for y, line in enumerate(plant_table_formatted.splitlines(), 2):
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self.screen.addstr(y+12, 2, line)
self.screen.refresh()
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def get_plant_description(self, this_plant):
1==1
output_text = ""
this_species = this_plant.species_dict[this_plant.species]
this_color = this_plant.color_dict[this_plant.color]
this_stage = this_plant.stage
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stage_descriptions = {
0:[
"You're excited about your new seed.",
"You wonder what kind of plant your seed will grow into.",
"You're ready for a new start with this plant.",
"You're tired of waiting for your seed to grow.",
"You wish your seed could tell you what it needs.",
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"You can feel the spirit inside your seed.",
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],
1:[
"The seedling fills you with hope.",
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"The seedling shakes in the wind.",
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"You can make out a tiny leaf - or is that a thorn?",
"You can feel the seedling looking back at you.",
"You kiss your seedling good night.",
"You think about all the seedlings who came before it.",
"You and your seedling make a great team.",
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"Your seedling grows slowly and quietly.",
"You meditate on the paths your plant's life could take.",
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],
2:[
"The " + this_species + " makes you feel relaxed.",
"You sing a song to your " + this_species + ".",
"You quietly sit with your " + this_species + " for a few minutes.",
"Your " + this_species + " looks pretty good.",
"You play loud techno to your " + this_species + ".",
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"You play piano to your " + this_species + ".",
"You play rap music to your " + this_species + ".",
"You whistle a tune to your " + this_species + ".",
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],
3:[
"Your " + this_species + " is growing nicely!",
"You're proud of the dedication it took to grow your " + this_species + ".",
"The " + this_species + " looks good.",
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"You think about how good this " + this_species + " will look.",
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"The buds of your " + this_species + " are about to bloom.",
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"You play your favorite song for your " + this_species + ".",
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],
4:[
"The " + this_color + " flowers look nice on your " + this_species +"!",
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"The " + this_color + " flowers have bloomed and fill you with positivity.",
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"The " + this_color + " flowers of your " + this_species + " remind you of your childhood.",
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"The " + this_color + " flowers of your " + this_species + " smell amazing.",
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"The " + this_species + " has grown beautiful " + this_color + " flowers.",
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"The " + this_color + " petals remind you of that favorite shirt you lost.",
"The " + this_color + " flowers remind you of your crush.",
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],
5:[
"You fondly remember all of the time you spent caring for your " + this_species + ".",
"Seed pods have grown on your " + this_species + ".",
"The " + this_species + " fills you with love.",
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"Your " + this_species + " reminds you of your childhood backyard.",
"The " + this_species + " reminds you of your family.",
"The " + this_species + " reminds you of a forgotten memory.",
"You grow nostalgic about the early days with your " + this_species + ".",
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],
99:[
"You wish you had taken better care of your plant.",
"If only you had watered your plant more often..",
"Your plant is dead, there's always next time.",
"You cry over the withered leaves of your plant.",
"Your plant died. Maybe you need a fresh start.",
],
}
# self.life_stages is tuple containing length of each stage
# (seed, seedling, young, mature, flowering)
if this_plant.dead:
this_stage = 99
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this_stage_descriptions = stage_descriptions[this_stage]
description_num = random.randint(0,len(this_stage_descriptions) - 1)
if this_stage <= 4:
# Growth hint
if this_stage >= 1:
last_growth_at = this_plant.life_stages[this_stage - 1]
else:
last_growth_at = 0
ticks_since_last = this_plant.ticks - last_growth_at
ticks_between_stage = this_plant.life_stages[this_stage] - last_growth_at
if ticks_since_last >= ticks_between_stage * 0.8:
output_text += "You notice your plant looks different.\n"
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output_text += this_stage_descriptions[description_num] + "\n"
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if this_stage == 1:
species_options = [this_plant.species_dict[this_plant.species],
this_plant.species_dict[(this_plant.species+3) % len(this_plant.species_dict)],
this_plant.species_dict[(this_plant.species-3) % len(this_plant.species_dict)]]
random.shuffle(species_options)
plant_hint = "It could be a(n) " + species_options[0] + ", " + species_options[1] + ", or " + species_options[2]
output_text += plant_hint + ".\n"
if this_stage == 2:
# TODO: more descriptive rarity
if this_plant.rarity >= 2:
rarity_hint = "You feel like your plant is special."
output_text += rarity_hint + ".\n"
if this_stage == 3:
color_options = [this_plant.color_dict[this_plant.color],
this_plant.color_dict[(this_plant.color+3) % len(this_plant.color_dict)],
this_plant.color_dict[(this_plant.color-3) % len(this_plant.color_dict)]]
random.shuffle(color_options)
plant_hint = "You can see the first hints of " + color_options[0] + ", " + color_options[1] + ", or " + color_options[2]
output_text += plant_hint + ".\n"
return output_text
def draw_plant_description(self, this_plant):
clear_bar = " " * (self.maxx-2) + "\n"
# load data
# format data
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if self.infotoggle != 1:
# TODO: clear the bar first
# TODO: when garden grows this won't clear everything.
output_string = clear_bar * 8
for y, line in enumerate(output_string.splitlines(), 2):
self.screen.addstr(y+12, 2, line)
self.screen.refresh()
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output_string = self.get_plant_description(this_plant)
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self.infotoggle = 1
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else:
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output_string = clear_bar * 4
self.infotoggle = 0
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for y, line in enumerate(output_string.splitlines(), 2):
self.screen.addstr(y+12, 2, line)
self.screen.refresh()
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def draw_instructions(self):
if not self.instructiontoggle:
instructions_txt = """welcome to botany. you've been given a seed
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that will grow into a beautiful plant. check
in and water your plant every 24h to keep it
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growing. 5 days without water = death. your
plant depends on you to live! more info is
available in the readme :)
cheers,
curio"""
self.instructiontoggle = not self.instructiontoggle
else:
instructions_txt = """
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"""
self.instructiontoggle = not self.instructiontoggle
for y, line in enumerate(instructions_txt.splitlines(), 2):
self.screen.addstr(self.maxy-12+y,self.maxx-47, line)
self.screen.refresh()
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def handle_request(self, request):
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'''this is where you do things with the request'''
if request == None: return
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if request == "start over":
self.plant.start_over()
if request == "water":
self.plant.water()
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if request == "look":
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try:
self.draw_plant_description(self.plant)
except Exception as exception:
self.screen.refresh()
# traceback.print_exc()
if request == "instructions":
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try:
self.draw_instructions()
except Exception as exception:
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self.screen.refresh()
# traceback.print_exc()
if request == "garden":
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try:
self.draw_garden()
except Exception as exception:
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self.screen.refresh()
# traceback.print_exc()
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def __exit__(self):
self.exit = True
curses.curs_set(2)
curses.endwin()
os.system('clear')