added installer branding

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sose 2020-09-22 17:47:59 -07:00
parent 7004c7b534
commit b5554819e0
3 changed files with 223 additions and 1 deletions

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# SPDX-FileCopyrightText: no
# SPDX-License-Identifier: CC0-1.0
#
# Product branding information. This influences some global
# user-visible aspects of Calamares, such as the product
# name, window behavior, and the slideshow during installation.
#
# Additional styling can be done using the stylesheet.qss
# file, also in the branding directory.
---
componentName: tildelinux
### WELCOME / OVERALL WORDING
#
# These settings affect some overall phrasing and looks,
# which are most visible in the welcome page.
# This selects between different welcome texts. When false, uses
# the traditional "Welcome to the %1 installer.", and when true,
# uses "Welcome to the Calamares installer for %1." This allows
# to distinguish this installer from other installers for the
# same distribution.
welcomeStyleCalamares: false
# Should the welcome image (productWelcome, below) be scaled
# up beyond its natural size? If false, the image does not grow
# with the window but remains the same size throughout (this
# may have surprising effects on HiDPI monitors).
welcomeExpandingLogo: true
### WINDOW CONFIGURATION
#
# The settings here affect the placement of the Calamares
# window through hints to the window manager and initial
# sizing of the Calamares window.
# Size and expansion policy for Calamares.
# - "normal" or unset, expand as needed, use *windowSize*
# - "fullscreen", start as large as possible, ignore *windowSize*
# - "noexpand", don't expand automatically, use *windowSize*
windowExpanding: normal
# Size of Calamares window, expressed as w,h. Both w and h
# may be either pixels (suffix px) or font-units (suffix em).
# e.g. "800px,600px"
# "60em,480px"
# This setting is ignored if "fullscreen" is selected for
# *windowExpanding*, above. If not set, use constants defined
# in CalamaresUtilsGui, 800x520.
windowSize: 800px,520px
# Placement of Calamares window. Either "center" or "free".
# Whether "center" actually works does depend on the window
# manager in use (and only makes sense if you're not using
# *windowExpanding* set to "fullscreen").
windowPlacement: center
### PANELS CONFIGURATION
#
# Calamares has a main content area, and two panels (navigation
# and progress / sidebar). The panels can be controlled individually,
# or switched off. If both panels are switched off, the layout of
# the main content area loses its margins, on the assumption that
# you're doing something special.
# Kind of sidebar (panel on the left, showing progress).
# - "widget" or unset, use traditional sidebar (logo, items)
# - "none", hide it entirely
# - "qml", use calamares-sidebar.qml from branding folder
# In addition, you **may** specify a side, separated by a comma,
# from the kind. Valid sides are:
# - "left" (if not specified, uses this)
# - "right"
# - "top"
# - "bottom"
# For instance, "widget,right" is valid; so is "qml", which defaults
# to putting the sidebar on the left. Also valid is "qml,top".
# While "widget,top" is valid, the widgets code is **not** flexible
# and results will be terrible.
sidebar: widget
# Kind of navigation (button panel on the bottom).
# - "widget" or unset, use traditional navigation
# - "none", hide it entirely
# - "qml", use calamares-navigation.qml from branding folder
# In addition, you **may** specify a side, separated by a comma,
# from the kind. The same sides are valid as for *sidebar*,
# except the default is *bottom*.
navigation: widget
### STRINGS, IMAGES AND COLORS
#
# This section contains the "branding proper" of names
# and images, rather than global-look settings.
# These are strings shown to the user in the user interface.
# There is no provision for translating them -- since they
# are names, the string is included as-is.
#
# The four Url strings are the Urls used by the buttons in
# the welcome screen, and are not shown to the user. Clicking
# on the "Support" button, for instance, opens the link supportUrl.
# If a Url is empty, the corresponding button is not shown.
#
# bootloaderEntryName is how this installation / distro is named
# in the boot loader (e.g. in the GRUB menu).
#
# These strings support substitution from /etc/os-release
# if KDE Frameworks 5.58 are available at build-time. When
# enabled, @{var-name} is replaced by the equivalent value
# from os-release. All the supported var-names are in all-caps,
# and are listed on the FreeDesktop.org site,
# https://www.freedesktop.org/software/systemd/man/os-release.html
# Note that ANSI_COLOR and CPE_NAME don't make sense here, and
# are not supported (the rest are). Remember to quote the string
# if it contains substitutions, or you'll get YAML exceptions.
#
# The *Url* entries are used on the welcome page, and they
# are visible as buttons there if the corresponding *show* keys
# are set to "true" (they can also be overridden).
strings:
productName: "Tildelinux"
shortProductName: Tildelinux
version: 96
shortVersion: 96
versionedName: Tildelinux 96
shortVersionedName: Tildelinux 96
bootloaderEntryName: Tildelinux
# productUrl: https://calamares.io/
# supportUrl: https://github.com/calamares/calamares/issues
# knownIssuesUrl: https://calamares.io/about/
# releaseNotesUrl: https://calamares.io/about/
# donateUrl: https://kde.org/community/donations/index.php
# These images are loaded from the branding module directory.
#
# productBanner is an optional image, which if present, will be shown
# on the welcome page of the application, above the welcome text.
# It is intended to have a width much greater than height.
# It is displayed at 64px height (also on HiDPI).
# Recommended size is 64px tall, and up to 460px wide.
# productIcon is used as the window icon, and will (usually) be used
# by the window manager to represent the application. This image
# should be square, and may be displayed by the window manager
# as small as 16x16 (but possibly larger).
# productLogo is used as the logo at the top of the left-hand column
# which shows the steps to be taken. The image should be square,
# and is displayed at 80x80 pixels (also on HiDPI).
# productWallpaper is an optional image, which if present, will replace
# the normal solid background on every page of the application.
# It can be any size and proportion,
# and will be tiled to fit the entire window.
# For a non-tiled wallpaper, the size should be the same as
# the overall window, see *windowSize* above (800x520).
# productWelcome is shown on the welcome page of the application in
# the middle of the window, below the welcome text. It can be
# any size and proportion, and will be scaled to fit inside
# the window. Use `welcomeExpandingLogo` to make it non-scaled.
# Recommended size is 320x150.
#
# These filenames can also use substitutions from os-release (see above).
images:
# productBanner: "banner.png"
productIcon: ""
productLogo: ""
# productWallpaper: "wallpaper.png"
# productWelcome: "languages.png"
# Colors for text and background components.
#
# - sidebarBackground is the background of the sidebar
# - sidebarText is the (foreground) text color
# - sidebarTextHighlight sets the background of the selected (current) step.
# Optional, and defaults to the application palette.
# - sidebarSelect is the text color of the selected step.
#
# These colors can **also** be set through the stylesheet, if the
# branding component also ships a stylesheet.qss. Then they are
# the corresponding CSS attributes of #sidebarApp.
style:
sidebarBackground: "#040304"
sidebarText: "#3DE57A"
sidebarTextSelect: "#3DE57A"
sidebarTextHighlight: "#211921"
### SLIDESHOW
#
# The slideshow is displayed during execution steps (e.g. when the
# installer is actually writing to disk and doing other slow things).
# The slideshow can be a QML file (recommended) which can display
# arbitrary things -- text, images, animations, or even play a game --
# during the execution step. The QML **is** abruptly stopped when the
# execution step is done, though, so maybe a game isn't a great idea.
#
# The slideshow can also be a sequence of images (not recommended unless
# you don't want QML at all in your Calamares). The images are displayed
# at a rate of 1 every 2 seconds during the execution step.
#
# To configure a QML file, list a single filename:
# slideshow: "show.qml"
# To configure images, like the filenames (here, as an inline list):
slideshow: [ "/usr/share/images/tildelinux/verse.png" ]
# slideshow: "show.qml"
# slideshow: "show.qml"
# There are two available APIs for a QML slideshow:
# - 1 (the default) loads the entire slideshow when the installation-
# slideshow page is shown and starts the QML then. The QML
# is never stopped (after installation is done, times etc.
# continue to fire).
# - 2 loads the slideshow on startup and calls onActivate() and
# onLeave() in the root object. After the installation is done,
# the show is stopped (first by calling onLeave(), then destroying
# the QML components).
#
# An image slideshow does not need to have the API defined.
# slideshowAPI: 2

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# here, Calamares then takes care of finding it and loading the contents.
#
# YAML: string.
branding: default
branding: tildelinux
# If this is set to true, Calamares will show an "Are you sure?" prompt right
# before each execution phase, i.e. at points of no return. If this is set to