#!/usr/bin/python3 import socket import threading import os # oh no serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) serversocket.bind(("test.tilde.team", 9090)) serversocket.listen(5) def clientthread(conn): while True: data = conn.recv(1024) if not data: break message = data.decode("utf-8").replace("\n", "") print("writing to log") log = open("gamelog.txt", "a") print(message, file=log) log.close() print("sending message") os.system("tail -n1 gamelog.txt | ./sendmsg.sh") # oh noooooo print("sent message: " + message) userisdead = ( True ) # Eventually add a check to differentiate death messages from other messages if userisdead: deaduser = message.split(" ")[0] print("eliminating " + deaduser) os.system("./deluser.sh " + deaduser) conn.close() break while True: (clientsocket, address) = serversocket.accept() print("Connected to " + address[0]) threading.Thread(target=clientthread, args=(clientsocket,)).start() serversocket.close()