43 lines
1.2 KiB
Python
Executable File
43 lines
1.2 KiB
Python
Executable File
#!/usr/bin/python3
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import socket
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import threading
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import os # oh no
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serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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serversocket.bind(("test.tilde.team", 9090))
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serversocket.listen(5)
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def clientthread(conn):
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while True:
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data = conn.recv(1024)
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if not data:
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break
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message = data.decode("utf-8").replace("\n", "")
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print("writing to log")
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log = open("gamelog.txt", "a")
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print(message, file=log)
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log.close()
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print("sending message")
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os.system("./sendmsg.sh \"$(tail -n1 gamelog.txt)\"") # oh noooooo
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print("sent message: " + message)
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userisdead = (
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True
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) # Eventually add a check to differentiate death messages from other messages
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if userisdead:
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deaduser = message.split(" ")[0]
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print("eliminating " + deaduser)
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os.system("./deluser.sh " + deaduser)
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conn.close()
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break
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while True:
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(clientsocket, address) = serversocket.accept()
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print("Connected to " + address[0])
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threading.Thread(target=clientthread, args=(clientsocket,)).start()
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serversocket.close()
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