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MAY 2017
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hello friends and welcome to a very special may edition of the tilde.town
times. the tilde.town times is a newsletter about what is happening on
tilde.town. it publishes on or around the 15th of every month and is
completely open to contributions! please see the section on contributing
if you would like to help towards the next edition.
this month we have a whole bunch of new users joined, a great big
interview with tilde.town user troido and various treats from around
the town. we hope you enjoy reading!
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1. tilde news
2. around the town
3. the troido interview
4. new members
5. a note from the editor
6. a moment of reflection
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hello and welcome to the tilde.town newsdesk. here is all the news that
has happened this month.
BOTANY UPDATE!
news comes from ~curioser that their amazing botany program has received
a substantial update:
"If you raise your plant all the way to the final stage (seed-bearing) and
choose to harvest it, your next plant will grow 20% faster. You'll get a
20% bonus for each plant brought to its final stage."
if you haven't planted anything yet just run botany from the terminal and
have a wonderful time caring for your new plant friend.
STARBOUND SERVER EXPANDED!
the starbound server has received a RAM upgrade! it now has twice as many
of RAM! wow that is so much RAM!! R A M ! !
FIFTY USER MILESTONE!
during the month we have had our first day with 50 users online at once!
following an initial burst of interest when the first few tilde boxes went
online, it seems that most other tilde communities have seen their active
userbases dwindle. this is a tragedy since the ideas of shared digital art
spaces and deliberate community building should extend well beyond initial
novelty.
if pressed to speculate why tilde.town has not seen the same user attrition
I would guess it is due to being so fortunate to find such an amazing bunch
of users to join. the town has always had a really excellent code of
conduct (http://tilde.town/~wiki/conduct.html) which sets out a shared
vision of how the community would like the town to be which sets it far
apart from basically every other online community out there. what's really
special about the town is that the coc has had to be invoked so rarely.
tilde.town offers a unique space on an increasingly hostile web and I
think that is what users have responded to so positively. people join with
a sincere intention to explore and contribute. users are friendly and
positive by default. drama is a rare exception. I feel incredibly
fortunate to share a cyberspace realm with such an inspiring group of
people.
ZAZZLE!
fans of capitalism will love checking out the amazing variety of
tilde.town-themed things you can now buy over at
https://www.zazzle.com/tildetownswaggery/products !
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CHINESE LESSONS!
http://tilde.town/~m455/stuff.html
m455 has updated their already really amazing retro page by adding chinese
lessons! you can find a link to the repo on the page above. m455谢谢!
LOVELY PHOTOS!
http://tilde.town/~atomicglee/bitpics.html
atomicglee has added some really lovely photos on their page. let's all
take some black and white photos and collect them all together somewhere!
BOTANY GARDEN!
http://tilde.town/~troido/hortus.txt
troido absolutely nails it AGAIN with a communal garden for everyone's
botany plants. don't forget to water your seedlings or they will die
and only you will be responsible.
COMMUNAL YOUTUBE PLAYLIST?!
http://tilde.town/~resir014/tildetv
resir014 and karlen have teamed up to build this truly incredible project.
you can add youtube links and then watch a playlist of them. at the time
of publishing there are three videos on there and they are a real treat.
this is a really amazing project and a great example of the power of
collaboration on the town
DIGITAL ART!
http://tilde.town/~joe
joe's updates are never less than beautiful, thoughtful pieces of html
art. this latest creation is no exception.
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this month we speak to town member troido about their recent projects!
hi trodio! thank you for taking the time to speak to us.
perhaps you could start with a introduction and maybe talk a little
about why you joined tilde.town?
I'm Troido (I won't mention my real name here, but it isn't hard to find).
I am currently a student Computing Science.
I have done programming as a hobby for quite a while too.
During secondary school I started programming.
First I mainly worked in game maker and on the graphical calculator.
A while later I learned javascript (actually, somebody advised me to learn
java, but once I found out they were different things I already had a
basic knowledge of how to do things with javascript so I stayed with it).
During that time I had my personal website (troido.nl) for my programming
tests.
Around december 2014 a friend of me, Qqwy, introduced me to the
tildeverse.
I initially joined tilde.red.
After a while I made an account on tilde.town, but I haven't been
active here (looking back at the irc logs I see I connected to the chat a
few times, but it stayed with that).
I also joined perispomeni.club, which was created by a tilde.red friend.
After the initial tilde hype had cooled down, like many other tildes
tilde.red became less and less active.
Halfway 2016 the tilde.red server closed.
Then, about 2 months ago I wanted to join a living tilde community again.
I chose tilde.town because it looked the most livelly (at first I forgot
that I made an account already so I tried joining again).
What I found here was an awesome community, so I'm really glad I did
I can see you were a member of tilde.red and perispomeni.club
(http://perispomeni.club/~troido/) before joining tilde.town. how
would you characterise those communities? are there any ways in which
tilde.town is significantly different?
Both communities are smaller than tilde.town.
Perispomeni.club was created while the tilde hype was fading, and
unfortunately never really took off (or if it did, I missed it).
While writing this peripomeni.club has shut down. Tsangiotis, the founder
of perispomeni.club has anounced that he will join tilde.town
Tilde.red had as identity a bit more focus on the web pages.
It profilated a bit more as a place to upload nice or weird html and css
stuff.
I think description of the tilde mentioned breaking all html taboos
The tilde.red website is not online anymore, but the backup is still
available as tilde.cagir.me
All the links on the main page (and many links on other pages) are broken,
but the pages can still be viewed if you replace 'www.tilde.red' with
'tilde.cagir.me' in the url (or 'troido.tilde.red' with
'tilde.cagir.me/~troido' since there were subdomains).
I think one of my favourite things about the stuff youve made is
their playfulness and sense of exploration. youve made things
including a platform game (http://perispomeni.club/~troido/platform/),
a 3D CSS webpage (http://perispomeni.club/~troido/index_css3.html) and
a whole collection of browser games
(http://perispomeni.club/~troido/troido). what motivates you to build
these?
One of the reasons I like making these things is the puzzling aspect for
me.
When playing a normal puzzle, you're usually limited to te creativity
of the creator.
With programming, you can create your own approach to solve these puzzles.
Another great motivation for some games is building a world, my own world,
that I can share with others.
I have a lot of ideas about other realms that I would want to make it a
game.
The platformer and desolate-gorge.herokuapp.com are the main examples for
this, but I have some very old game-maker projects too.
Even though I mainly get stuck on the creation of functionality instead of
the world, I like working on this, hoping to create something playable someday.
The css3d thing was made to create some unique identity.
Many users on tilde.red had weird html in their pages.
I had expirimented with this already before, so I saw an oppertunity to
profile myself with this.
since joining tilde.town your projects feel like they have been more
collaborative. weve seen the wonderful cadastre
(http://tilde.town/~troido/cadastre/) and youre also working on a
terminal-based multiplayer shooter and now a MMORPG. has there been a
reason to start creating multiplayer experiences? have you found it
easy to collaborate on different projects?
I learned how to make multiplayer things 2 years ago, on tilde.red.
For some reason I can't remember the IRC was down so I decided to make my
own chat program.
Around that time I also got the idea to make an ascii multiplayer rpg on
tilde.
After that I haven't been on any tilde for a while.
I did get some more experience in networking during that time.
When I got on tilde again I decided that I still wanted to make a
multiplayer sandbox game so the tildezitens could make a town in the game.
I started coding the rpg, but soon I realized that it was quite an
ambitions idea.
Having way to many projects that never finished I decided to simplify and
make the game Tron instead (run the command 'tron' to try).
Once I had a working multiplayer ascii game engine it became easier to
make more of those games, so when someone (I think it was m455) mentioned
that we needed a UT server I decided "Why not make our own shooter".
What also helped was the feedback on my earlier ascii 3d attempts.
I still like the idea of this but I worry about how playable it would be
since for most people the lag would probably be terrible.
Having recycled the code into Tron and Doom, I decided to recycle the idea
of "everybody can make their own home which together forms a town" into
cadastre.
By now I have continued working on the original project, and while it is
far from finished (if it ever will be) I hope to have something that is
fun to play soon.
I think tilde.town is a very good place for multiplayer games and
collaborative projects.
This place has a great community of enthousiast people, who will quickly
give feedback on the projects.
For games projects that are exposed to all the internet, extreme care has
to be taken to prevent trolls and hackers from ruining it all, while I
think the users of tilde can generally be trusted.
on the subject of cadastre could you talk a little about the
experience of creating that? how did you feel about its reception?
what plans do you have for it in the immediate future?
I had mentioned the idea for cadastre once in the irc, when discussing
about what the town would need.
After you mentioned using cron, I knew all technology needed to make
cadastre.
Making cadastre was one of the easiest things I made.
In an afternoon I had made the code, let some townies try it, and fix the
bugs found (line wrapping and javascript injection).
The next morning I implemented it so that parts of the parcel can be a
link to some webpage.
Later I implemented public parcels, but apart from that I haven't changed
much.
I am quite surprised that it became so popular, since it's one of my
simplest things.
I suppose projects that inspire creativity are often a good idea.
I am not sure yet what would be a good way to continue cadastre, since it
works pretty well as it is, and I think minimalism is an important
feature.
The best thing to do now is to involve the community now in the plans.
I would love more suggestions for new features and other improvements.
While writing this I decided to make a bbj thread for cadastre.
are there any other projects on the town you have really enjoyed?
There are several projects I enjoyed:
One of the first things I encountered on tilde.town was botany by
curiouser.
It is a slow paced game that gives yet another reason to come back to the
town.
Another project I really like is BBJ.
Having forums was reallly something the town needed.
Desvox did a wonderful job on this.
The !talklike bot always makes me smile too.
Almost all generated sentences are very realistic.
thank you so much for participating in the newsletter! any final
words?
Thank you all for making tilde.town such an awesome place.
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welcome everyone who has joined recently! here are the new members and
their ~ pages. a ** indicates they have updated their index page!
• http://tilde.town/~marcelle/
• http://tilde.town/~rmo/
• https://tilde.town/~greely/ **
• http://tilde.town/~atomicglee/ **
• http://tilde.town/~superloach/
• http://tilde.town/~robrtsql/ **
• http://tilde.town/~gioabel/ **
• http://tilde.town/~theresatagonmyshirt/
• http://tilde.town/~awanhitam/
• http://tilde.town/~tortoise/ **
• http://tilde.town/~owen/ **
• http://tilde.town/~jasp/ **
• http://tilde.town/~paladinjack/
• http://tilde.town/~csilverman/ **
• http://tilde.town/~lycaon/ **
• http://tilde.town/~joniwoni/ **
• http://tilde.town/~jacobi/
• http://tilde.town/~aidotato5/
• http://tilde.town/~flyboibubba/ **
• http://tilde.town/~tensei/
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thank you so much for all the help I've had for this issue! special thanks
to troido for taking so much time to contribute the amazing interview
and also to everyone on the town for their continued contributions.
writing the newsletter is a pleasure but also it takes a bunch of time.
if you would like to help contribute then that would be so welcome.
even just writing up the new members section would be a huge help.
details on contributing are available on the github repo:
https://github.com/tildetown/newsletter
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the moment of reflection this month comes from troido:
"Thank you all for making tilde.town such an awesome place."