initial commit
This commit is contained in:
commit
0b021ee06f
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@ -0,0 +1 @@
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|||
**/__pycache__/
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@ -0,0 +1,17 @@
|
|||
{
|
||||
"ascii":{
|
||||
"tree": "T",
|
||||
"wall": "#",
|
||||
"rock": "X",
|
||||
"stone": "o",
|
||||
"player": "@",
|
||||
"ground": ".",
|
||||
"grass1": ",",
|
||||
"grass2": "'",
|
||||
"grass3": "`",
|
||||
"rabbit": "r",
|
||||
"water": "~",
|
||||
"floor": "+",
|
||||
" ": " "
|
||||
}
|
||||
}
|
|
@ -0,0 +1,133 @@
|
|||
#! /usr/bin/python3
|
||||
|
||||
import sys
|
||||
|
||||
import curses
|
||||
import threading
|
||||
#import logging
|
||||
import json
|
||||
import getpass
|
||||
import argparse
|
||||
from connection import Connection
|
||||
from screen import Screen
|
||||
|
||||
# todo: remove references to tron
|
||||
|
||||
#logging.basicConfig(filename="client.log", filemode='w', level=logging.DEBUG)
|
||||
|
||||
|
||||
class Client:
|
||||
|
||||
def __init__(self, stdscr, name="___", address="/tmp/tron_socket", spectate=False):
|
||||
self.stdscr = stdscr
|
||||
self.screen = Screen(stdscr)
|
||||
|
||||
self.name = name
|
||||
|
||||
self.keepalive = True
|
||||
|
||||
self.connection = Connection()
|
||||
self.connection.connect(address)
|
||||
|
||||
self.lastoutputstring = None
|
||||
self.lastinfostring = None
|
||||
|
||||
if not spectate:
|
||||
self.connection.send(json.dumps({"name":name}))
|
||||
|
||||
self.fieldWidth = 0
|
||||
self.fieldHeight = 0
|
||||
|
||||
with open("client/characters.json") as f:
|
||||
self.characters = json.load(f)['ascii']
|
||||
|
||||
threading.Thread(target=self.listen, daemon=True).start()
|
||||
self.command_loop()
|
||||
|
||||
def listen(self):
|
||||
self.connection.listen(self.update, self.close)
|
||||
|
||||
def close(self, err=None):
|
||||
self.keepalive = False
|
||||
sys.exit()
|
||||
|
||||
|
||||
def update(self, databytes):
|
||||
if not self.keepalive:
|
||||
sys.exit()
|
||||
datastr = databytes.decode('utf-8')
|
||||
data = json.loads(datastr)
|
||||
if 'error' in data:
|
||||
if data['error'] == "nametaken":
|
||||
print("error: name is already taken", file=sys.stderr)
|
||||
self.close()
|
||||
if 'field' in data:
|
||||
self.fieldWidth = data['field']['width']
|
||||
self.fieldHeight = data['field']['height']
|
||||
fieldCells = data['field']['field']
|
||||
mapping = data['field']['mapping']
|
||||
#print(mapping['0'])
|
||||
outputstring = '\n'.join(
|
||||
''.join(
|
||||
self.characters.get(mapping[fieldCells[x + y*self.fieldWidth]], '?') for x in range(self.fieldWidth)
|
||||
) for y in range(self.fieldHeight)
|
||||
)
|
||||
if outputstring != self.lastoutputstring:
|
||||
self.screen.put(outputstring, self.fieldWidth, self.fieldHeight)
|
||||
self.lastoutputstring = outputstring
|
||||
#else:
|
||||
#self.screen.put('_'*100)
|
||||
if 'info' in data:
|
||||
infostring = json.dumps(data['info'], indent=2)
|
||||
if infostring != self.lastinfostring:
|
||||
self.screen.putPlayers(infostring, self.fieldWidth+2)
|
||||
self.lastinfostring = infostring
|
||||
self.screen.refresh()
|
||||
|
||||
def command_loop(self):
|
||||
|
||||
commands = {
|
||||
ord("w"): "north",
|
||||
curses.KEY_UP: "north",
|
||||
ord("s"): "south",
|
||||
curses.KEY_DOWN: "south",
|
||||
ord("d"): "east",
|
||||
curses.KEY_RIGHT: "east",
|
||||
ord("a"): "west",
|
||||
curses.KEY_LEFT: "west",
|
||||
ord("e"): "take",
|
||||
ord("q"): "drop",
|
||||
ord("W"): "fastnorth",
|
||||
ord("S"): "fastsouth",
|
||||
ord("D"): "fasteast",
|
||||
ord("A"): "fastwest"
|
||||
}
|
||||
|
||||
while self.keepalive:
|
||||
key = self.stdscr.getch()
|
||||
if key == 27:
|
||||
self.keepalive = False
|
||||
if key in commands:
|
||||
self.connection.send(json.dumps({"input":commands[key]}))
|
||||
|
||||
|
||||
def main(name, socket, spectate=False):
|
||||
|
||||
|
||||
def start(stdscr):
|
||||
client = Client(stdscr, name, socket, spectate)
|
||||
|
||||
curses.wrapper(start)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('-n', '--name', help='Your player name (must be unique!). Defaults to username', default=getpass.getuser())
|
||||
parser.add_argument('-s', '--socket', help='The socket file to connect to. Defaults to /tmp/tron_socket', default="/tmp/tron_socket")
|
||||
parser.add_argument('-p', '--spectate', help='Join as spectator', action="store_true")
|
||||
args = parser.parse_args()
|
||||
|
||||
main(args.name, args.socket, args.spectate)
|
||||
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
|
||||
import socket
|
||||
|
||||
from tcommunicate import send, receive
|
||||
|
||||
class Connection:
|
||||
|
||||
def __init__(self):
|
||||
self.sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
|
||||
|
||||
def connect(self, address):
|
||||
self.sock.connect(address)
|
||||
|
||||
def listen(self, callback, onError):
|
||||
while True:
|
||||
try:
|
||||
data = receive(self.sock)
|
||||
except Exception as err:
|
||||
onError(err)
|
||||
callback(data)
|
||||
|
||||
def send(self, message):
|
||||
send(self.sock, bytes(message, 'utf-8'))
|
|
@ -0,0 +1,36 @@
|
|||
|
||||
import curses
|
||||
|
||||
class Screen:
|
||||
|
||||
|
||||
def __init__(self, stdscr):
|
||||
curses.curs_set(0)
|
||||
self.height, self.width = stdscr.getmaxyx()
|
||||
self.stdscr = stdscr
|
||||
self.fieldpad = curses.newpad(100,200)
|
||||
self.playerpad = curses.newpad(100,100)
|
||||
self.changed = False
|
||||
|
||||
|
||||
def put(self, field, width, height):
|
||||
#self.fieldpad.clear()
|
||||
#if (
|
||||
self.fieldpad.addstr(0, 0, field)
|
||||
self.height, self.width = self.stdscr.getmaxyx()
|
||||
self.fieldpad.noutrefresh(0,0,0,0,min(height, self.height-1), min(width, self.width-1))
|
||||
self.changed = True
|
||||
|
||||
def putPlayers(self, players, x=0, y=0):
|
||||
self.playerpad.clear()
|
||||
self.playerpad.addstr(0, 0, players)
|
||||
self.height, self.width = self.stdscr.getmaxyx()
|
||||
#print(x, y, self.width, self.height)
|
||||
if x < self.width and y < self.height:
|
||||
self.playerpad.noutrefresh(0,0,y,x,self.height-1,self.width-1)
|
||||
self.changed = True
|
||||
|
||||
def refresh(self):
|
||||
if self.changed:
|
||||
curses.doupdate()
|
||||
self.changed = False
|
|
@ -0,0 +1,25 @@
|
|||
#! /usr/bin/python3
|
||||
|
||||
|
||||
import sys
|
||||
|
||||
if sys.version_info[0] < 3:
|
||||
print("This game is written in python 3.\nRun 'python3 "+sys.argv[0]+"' or './"+sys.argv[0]+"'")
|
||||
sys.exit(-1)
|
||||
|
||||
sys.path.append(sys.path[0]+"/server/")
|
||||
sys.path.append(sys.path[0]+"/shared/")
|
||||
import mainloop
|
||||
import argparse
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('-s', '--socket', help="""
|
||||
The address of the socket.\n
|
||||
If this starts with a null byte, it is an abstract socket (this is usually what you want).\n
|
||||
Otherwise it is a unix file (which you could give permissions)\n
|
||||
Defaults to \\0roomtest\n
|
||||
\n
|
||||
When using a file as socket you will have to remove the file manually after execution (it is suggested to make it in /tmp)""", default="\0roomtest")
|
||||
args = parser.parse_args()
|
||||
|
||||
mainloop.Game().start(args.socket)
|
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -0,0 +1,29 @@
|
|||
#! /usr/bin/python3
|
||||
|
||||
import sys
|
||||
|
||||
if sys.version_info[0] < 3:
|
||||
print("This game is written in python 3.\nRun 'python3 "+sys.argv[0]+"' or './"+sys.argv[0]+"'")
|
||||
sys.exit(-1)
|
||||
|
||||
sys.path.append(sys.path[0]+"/client/")
|
||||
sys.path.append(sys.path[0]+"/shared/")
|
||||
|
||||
import argparse
|
||||
import getpass
|
||||
import client
|
||||
|
||||
|
||||
parser = argparse.ArgumentParser(description="The client to Vamok World aka Project Doggo 2017. Run this to connect to to the server.", epilog="""
|
||||
Gameplay information:
|
||||
Control your player with the arrow keys or wasd. Press escape to exit.
|
||||
You can pick up something with the 'e' key, and drop whatever you're holding with 'q'.
|
||||
Currently you can't do much more than walking around and moving stones.
|
||||
|
||||
~Troido""", formatter_class=argparse.RawDescriptionHelpFormatter)
|
||||
parser.add_argument('-n', '--name', help='Your player name (must be unique!). Defaults to username', default=getpass.getuser())
|
||||
parser.add_argument('-s', '--socket', help='The socket address to connect to. Defaults to \0roomtest\nIf the addres starts with a null byte it is treated as abstract address (usually what you want), Otherwise it is treated as a unix filename', default="\0roomtest")
|
||||
parser.add_argument('-p', '--spectate', help='Join as spectator', action="store_true")
|
||||
args = parser.parse_args()
|
||||
|
||||
client.main(args.name, args.socket, args.spectate)
|
|
@ -0,0 +1,153 @@
|
|||
|
||||
|
||||
from placable import GameObject
|
||||
import playerent
|
||||
import random
|
||||
|
||||
class Wall(GameObject):
|
||||
|
||||
char = 'wall'
|
||||
size = 2
|
||||
attributes = {
|
||||
"solid",
|
||||
}
|
||||
|
||||
|
||||
class Rock(GameObject):
|
||||
|
||||
char = 'rock'
|
||||
size = 10
|
||||
attributes = {
|
||||
"solid",
|
||||
}
|
||||
|
||||
|
||||
|
||||
class Tree(GameObject):
|
||||
|
||||
char = 'tree'# 🌳♣♠𐇲𐂷
|
||||
size = 3
|
||||
attributes = {
|
||||
"solid",
|
||||
}
|
||||
|
||||
|
||||
class Stone(GameObject):
|
||||
|
||||
char = 'stone' # •
|
||||
size = 0.2
|
||||
attributes = {
|
||||
"takable",
|
||||
}
|
||||
|
||||
|
||||
class Grass(GameObject):
|
||||
|
||||
size = 0.15
|
||||
|
||||
def __init__(self, *args):
|
||||
self.char = random.choice(["ground", "grass1", "grass2", "grass3"])
|
||||
|
||||
class Floor(GameObject):
|
||||
|
||||
char = "floor"
|
||||
size = 0.1
|
||||
|
||||
class Ground(GameObject):
|
||||
|
||||
char = "ground"
|
||||
size = 0.1
|
||||
|
||||
class Water(GameObject):
|
||||
|
||||
char = "water"
|
||||
size = 0.1
|
||||
attributes = {
|
||||
"solid"
|
||||
}
|
||||
|
||||
|
||||
#class MapExit(GameObject):
|
||||
|
||||
#char = "$"
|
||||
|
||||
#def __init__(self)
|
||||
|
||||
## not really compatible yet
|
||||
#class Rabbit(GameObject):
|
||||
|
||||
#char = 'rabbit'
|
||||
#size = 2
|
||||
#direction = None
|
||||
#attributes = {}
|
||||
#slowness = 8
|
||||
|
||||
#def __init__(self, x, y, field, game, name=None):
|
||||
#self.controller = {}
|
||||
#self.game = game
|
||||
#self.name = name or str(id(self))
|
||||
#self.x = x
|
||||
#self.y = y
|
||||
#self.ground = None
|
||||
#self.field = field
|
||||
#self.place(x, y)
|
||||
#self.holding = None
|
||||
#self.moveCooldown = random.randrange(self.slowness)
|
||||
#game.addUpdateListener(self.update, self)
|
||||
|
||||
|
||||
#def place(self, x, y):
|
||||
#if self.field:
|
||||
#self.field.removeObj(self.x, self.y, self)
|
||||
#self.field.addObj(x, y, self)
|
||||
#self.ground = self.field.get(x,y)
|
||||
#self.x = x
|
||||
#self.y = y
|
||||
|
||||
|
||||
#def update(self):
|
||||
#self.moveCooldown = max(self.moveCooldown-1, 0)
|
||||
|
||||
#action = random.choice(["north", "east", "south", "west", "", "", "", ""])
|
||||
#if action in {"north", "east", "south", "west"} and self.moveCooldown <= 0:
|
||||
#direction = action
|
||||
#dx = (direction == "east") - (direction == "west")
|
||||
#dy = (direction == "south") - (direction == "north")
|
||||
|
||||
#newx = self.x + dx
|
||||
#newy = self.y + dy
|
||||
|
||||
#if self.field.get(newx, newy).accesible():
|
||||
#self.place(newx, newy)
|
||||
#self.moveCooldown = self.slowness
|
||||
|
||||
|
||||
|
||||
#def remove(self):
|
||||
##self.game.removePlayer(self.name)
|
||||
#self.field.removeObj(self.x, self.y, self)
|
||||
#self.game.removeUpdateListener(self)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
objectdict = {
|
||||
"wall": Wall,
|
||||
"tree": Tree,
|
||||
"player": playerent.Player,
|
||||
"stone": Stone,
|
||||
"rock": Rock,
|
||||
"rabbit": Rabbit,
|
||||
"grass": Grass,
|
||||
"water": Water,
|
||||
"floor": Floor,
|
||||
"ground": Ground
|
||||
}
|
||||
|
||||
|
||||
def makeObject(name, *args, **kwargs):
|
||||
return objectdict[name](*args, **kwargs)
|
|
@ -0,0 +1,76 @@
|
|||
#! /usr/bin/python3
|
||||
|
||||
|
||||
|
||||
import json
|
||||
import server
|
||||
import view
|
||||
import player
|
||||
import queue
|
||||
|
||||
|
||||
class GameServer:
|
||||
|
||||
|
||||
def __init__(self, game):
|
||||
|
||||
self.serv = server.Server(self.newConnection, self.receive, self.close)
|
||||
|
||||
self.connections = {}
|
||||
|
||||
self.players = {}
|
||||
|
||||
self.game = game
|
||||
|
||||
self.messages = queue.Queue()
|
||||
|
||||
def start(self, address):
|
||||
self.serv.start(address)
|
||||
|
||||
def sendState(self, view):
|
||||
|
||||
for connection, name in list(self.connections.items()):
|
||||
|
||||
data = view.playerView(name)
|
||||
databytes = bytes(json.dumps(data), 'utf-8')
|
||||
|
||||
self.serv.send(connection, databytes)
|
||||
|
||||
def newConnection(self, n):
|
||||
pass
|
||||
|
||||
def receive(self, n, data):
|
||||
data = json.loads(data.decode('utf-8'))
|
||||
if "name" in data:
|
||||
name = data["name"]
|
||||
|
||||
if name in self.players:
|
||||
self.serv.send(n, bytes(json.dumps({"error":"nametaken"}), "utf-8"))
|
||||
else:
|
||||
self.connections[n] = name
|
||||
self.players[name] = n
|
||||
self.messages.put(("join", name))
|
||||
print("new player: "+name)
|
||||
|
||||
if "input" in data:
|
||||
#c.data = data["input"]
|
||||
if n in self.connections:
|
||||
self.messages.put(("input", self.connections[n], data["input"]))
|
||||
|
||||
def close(self, connection):
|
||||
if connection in self.connections:
|
||||
name = self.connections[connection]
|
||||
del self.connections[connection]
|
||||
del self.players[name]
|
||||
self.messages.put(("leave", name))
|
||||
print("player "+name+" left")
|
||||
|
||||
|
||||
def readMessages(self):
|
||||
m = []
|
||||
while not self.messages.empty():
|
||||
m.append(self.messages.get())
|
||||
return m
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,75 @@
|
|||
|
||||
|
||||
class Grid:
|
||||
|
||||
|
||||
def __init__(self, width, height, default=0):
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.clear(default)
|
||||
|
||||
def clear(self, value):
|
||||
self.grid = [value for i in range(self.width*self.height)];
|
||||
|
||||
def isValid(self, x, y):
|
||||
return x>=0 and y>=0 and x<self.width and y<self.height
|
||||
|
||||
def get(self, x, y):
|
||||
if self.isValid(x, y):
|
||||
return self.grid[x+y*self.width]
|
||||
else:
|
||||
return None
|
||||
|
||||
def set(self, x, y, value):
|
||||
if self.isValid(x, y):
|
||||
self.grid[x+y*self.width] = value
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
def toString(self):
|
||||
return '\n'.join(
|
||||
''.join(
|
||||
self.get(x, y) for x in range(self.width)
|
||||
) for y in range(self.height)
|
||||
)
|
||||
|
||||
def toDict(self):
|
||||
data = []
|
||||
valuesById = []
|
||||
idsByValue = {}
|
||||
#numIds = 0
|
||||
for char in self.grid:
|
||||
frozenChar = str(char)
|
||||
if frozenChar not in idsByValue:
|
||||
charId = len(valuesById) #numIds
|
||||
#numIds += 1
|
||||
valuesById.append(char)
|
||||
idsByValue[frozenChar] = charId
|
||||
charId = idsByValue[frozenChar]
|
||||
data.append(charId)
|
||||
#print(valuesById)
|
||||
#print(idsByValue)
|
||||
return {
|
||||
"width": self.width,
|
||||
"height": self.height,
|
||||
"field": data,
|
||||
"mapping": valuesById
|
||||
}
|
||||
|
||||
|
||||
def fromDict(data):
|
||||
width, height = data["width"], data["height"]
|
||||
field = data["field"] if "field" in data else []
|
||||
mapping = data["mapping"] if "mapping" in data else {}
|
||||
grid = Grid(width, height)
|
||||
for (i, val) in enumerate(field):
|
||||
y, x = divmod(i, width)
|
||||
grid.set(x, y, mapping[val])
|
||||
#for x in range(width):
|
||||
#for y in range(height):
|
||||
#i = x + width * y
|
||||
#grid.set(x, y, mapping.get(field.get(x+width*y)))
|
||||
|
||||
return grid
|
|
@ -0,0 +1,69 @@
|
|||
|
||||
import random
|
||||
from gameobjects import objectdict
|
||||
|
||||
class Ground:
|
||||
|
||||
field = []
|
||||
#ground = []
|
||||
width = 0
|
||||
height = 0
|
||||
|
||||
def __init__(self, game):
|
||||
|
||||
self.field = {}
|
||||
#self.mapGenerator = mapgenerator.MapGenerator(scale=8)
|
||||
self.game = game
|
||||
|
||||
def get(self, x, y):
|
||||
if (x, y) not in self.field:
|
||||
groundPatch = GroundPatch() #char=self.mapGenerator.getGrass(x, y))
|
||||
#for objecttype in self.mapGenerator.getObjects(x, y):
|
||||
#groundPatch.addObj(objectdict[objecttype](x, y, self, self.game))
|
||||
self.field[(x,y)] = groundPatch
|
||||
return self.field[(x, y)]
|
||||
|
||||
def addObj(self, x, y, obj):
|
||||
p = self.get(x, y).addObj(obj)
|
||||
|
||||
def removeObj(self, x, y, obj):
|
||||
self.get(x, y).removeObj(obj)
|
||||
|
||||
|
||||
|
||||
class GroundPatch:
|
||||
|
||||
#height = 0
|
||||
size = 0
|
||||
char = ' '
|
||||
objects = None
|
||||
|
||||
def __init__(self, char=' '):
|
||||
#self.height = height
|
||||
# objects is actually a set, but because its elements are mutable
|
||||
# it is implemented as a dictionary with the id as index
|
||||
self.objects = {}
|
||||
self.char = char
|
||||
|
||||
def accessible(self):
|
||||
return not any("solid" in obj.attributes for obj in self.objects.values())
|
||||
|
||||
def addObj(self, obj):
|
||||
self.objects[id(obj)] = obj
|
||||
|
||||
def removeObj(self, obj):
|
||||
if id(obj) in self.objects:
|
||||
del self.objects[id(obj)]
|
||||
|
||||
def getObjs(self):
|
||||
return self.objects.values()
|
||||
|
||||
def getTopObj(self):
|
||||
topObj = self
|
||||
for obj in self.getObjs():
|
||||
if obj.size > topObj.size:
|
||||
topObj = obj
|
||||
return topObj
|
||||
|
||||
def getChar(self):
|
||||
return self.char
|
|
@ -0,0 +1,72 @@
|
|||
|
||||
|
||||
import gameserver
|
||||
import room
|
||||
import argparse
|
||||
#import threading
|
||||
import time
|
||||
#import os
|
||||
#import signal
|
||||
import sys
|
||||
import world
|
||||
import view
|
||||
import worldgen
|
||||
|
||||
|
||||
class Game:
|
||||
|
||||
def __init__(self):
|
||||
|
||||
self.server = gameserver.GameServer(self)
|
||||
|
||||
self.world = world.World(worldgen.generateWorld())
|
||||
|
||||
self.view = view.View(self.world)
|
||||
|
||||
|
||||
def start(self, address):
|
||||
|
||||
self.server.start(address)
|
||||
|
||||
self.game_loop()
|
||||
|
||||
|
||||
def game_loop(self):
|
||||
|
||||
keepRunning = True
|
||||
while keepRunning:
|
||||
|
||||
self.update()
|
||||
self.sendState()
|
||||
time.sleep(0.05)
|
||||
|
||||
def update(self):
|
||||
|
||||
messages = self.server.readMessages()
|
||||
|
||||
for msg in messages:
|
||||
t = msg[0]
|
||||
name = msg[1]
|
||||
if t == "join":
|
||||
self.world.makePlayer(name)
|
||||
elif t == "leave":
|
||||
self.world.removePlayer(name)
|
||||
elif t == "input":
|
||||
self.world.controlPlayer(name, msg[2])
|
||||
|
||||
|
||||
self.world.update()
|
||||
|
||||
def sendState(self):
|
||||
|
||||
self.server.sendState(self.view)
|
||||
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument('-s', '--socket', help='The socket file to listen to. Use this if the default socket exists already.\nWARNING: if the given file exists it will be overwritten.\nDefaults to /tmp/tron_socket', default="/tmp/tron_socket")
|
||||
args = parser.parse_args()
|
||||
|
||||
Game().start(args.socket)
|
|
@ -0,0 +1,14 @@
|
|||
|
||||
|
||||
|
||||
class GameObject:
|
||||
|
||||
char = ''
|
||||
size = 0
|
||||
attributes = {}
|
||||
|
||||
def __init__(self, *args):
|
||||
pass
|
||||
|
||||
def getChar(self):
|
||||
return self.char
|
|
@ -0,0 +1,48 @@
|
|||
|
||||
import playerent
|
||||
|
||||
class Player:
|
||||
|
||||
def __init__(self, name):
|
||||
|
||||
self.name = name
|
||||
|
||||
self.room = None
|
||||
#self.pos = (0,0)
|
||||
|
||||
self.entity = None
|
||||
|
||||
self.data = {}
|
||||
|
||||
self.controller = {}
|
||||
|
||||
def updateData(self):
|
||||
if self.entity:
|
||||
pass
|
||||
#self.data = self.entity.toJSON
|
||||
|
||||
def leaveRoom(self):
|
||||
self.entity.remove()
|
||||
|
||||
def joinRoom(self, room, place=None):
|
||||
if self.entity:
|
||||
self.leaveRoom()
|
||||
self.room = room
|
||||
pos = place or room.getEntrance()
|
||||
self.entity = playerent.Player(pos, room)
|
||||
self.entity.setController(self.controller)
|
||||
room.addObj(pos, self.entity)
|
||||
|
||||
def getRoom(self):
|
||||
return self.room
|
||||
|
||||
def getInventory(self):
|
||||
if self.entity:
|
||||
return self.entity.holding
|
||||
else:
|
||||
return None
|
||||
|
||||
def control(self, action):
|
||||
self.controller["action"] = action
|
||||
#return self.controller
|
||||
|
|
@ -0,0 +1,95 @@
|
|||
|
||||
from placable import GameObject
|
||||
|
||||
|
||||
class Player(GameObject):
|
||||
|
||||
char = 'player'
|
||||
size = 2
|
||||
direction = None
|
||||
attributes = {}
|
||||
slowness = 2
|
||||
|
||||
def __init__(self, pos, room, name=None):
|
||||
self.controller = {}
|
||||
self.room = room
|
||||
self.name = name or str(id(self))
|
||||
#self.char = self.name[0]
|
||||
x, y = pos
|
||||
self.x = x
|
||||
self.y = y
|
||||
#self.ground = None
|
||||
self.place((x, y))
|
||||
self.holding = None
|
||||
self.moveCooldown = 0
|
||||
#self.direction = random.choice(["north", "south", "east", "west"])
|
||||
room.addUpdateListener(self.update, self)
|
||||
|
||||
def setController(self, controller):
|
||||
self.controller = controller
|
||||
|
||||
def place(self, pos):
|
||||
x, y = pos
|
||||
self.room.removeObj((self.x, self.y), self)
|
||||
self.room.addObj((x, y), self)
|
||||
#self.ground = self.room.get(x, y)
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
|
||||
def update(self):
|
||||
self.moveCooldown = max(self.moveCooldown-1, 0)
|
||||
|
||||
if "action" in self.controller:
|
||||
action = self.controller["action"]
|
||||
|
||||
if action in {"north", "east", "south", "west"} and self.moveCooldown <= 0:
|
||||
direction = action
|
||||
dx = (direction == "east") - (direction == "west")
|
||||
dy = (direction == "south") - (direction == "north")
|
||||
|
||||
newx = self.x + dx
|
||||
newy = self.y + dy
|
||||
|
||||
if self.room.accessible((newx, newy)):
|
||||
self.place((newx, newy))
|
||||
self.moveCooldown = self.slowness
|
||||
|
||||
|
||||
if action in {"fastnorth", "fasteast", "fastsouth", "fastwest"}:
|
||||
direction = action
|
||||
dx = (direction == "fasteast") - (direction == "fastwest")
|
||||
dy = (direction == "fastsouth") - (direction == "fastnorth")
|
||||
|
||||
dx *= 10
|
||||
dy *= 10
|
||||
|
||||
newx = self.x + dx
|
||||
newy = self.y + dy
|
||||
|
||||
if self.room.accessible((newx, newy)):
|
||||
self.place((newx, newy))
|
||||
|
||||
#place = self.room.get((self.x, self.y))
|
||||
|
||||
if action == "drop" and self.holding:
|
||||
self.room.addObj((self.x, self.y), self.holding)
|
||||
self.holding = None
|
||||
|
||||
if action == "take" and not self.holding:
|
||||
#place = self.field.get(self.x, self.y)
|
||||
for obj in self.room.getObjs((self.x, self.y)):
|
||||
if "takable" in obj.attributes:
|
||||
self.room.removeObj((self.x, self.y), obj)
|
||||
self.holding = obj
|
||||
break
|
||||
|
||||
#del self.controller["action"]
|
||||
|
||||
def remove(self):
|
||||
#self.game.removePlayer(self.name)
|
||||
self.room.removeObj((self.x, self.y), self)
|
||||
self.room.removeUpdateListener(self)
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,99 @@
|
|||
|
||||
import random
|
||||
import ground
|
||||
import playerent
|
||||
import gameobjects
|
||||
from gameobjects import Wall
|
||||
import grid
|
||||
|
||||
_listType = type([])
|
||||
_stringType = type("hello")
|
||||
_noneType = type(None)
|
||||
_tupleType = type(())
|
||||
_dictType = type({})
|
||||
|
||||
class Room:
|
||||
|
||||
|
||||
def __init__(self, name, data):
|
||||
self.name = name
|
||||
self.players = {}
|
||||
self.width = data["width"]
|
||||
self.height = data["height"]
|
||||
self.updateListeners = {}
|
||||
self.entrance = (10, 5)
|
||||
|
||||
self.field = {}
|
||||
|
||||
g = grid.fromDict(data)
|
||||
for x in range(g.width):
|
||||
for y in range(g.height):
|
||||
val = g.get(x, y)
|
||||
if isinstance(val, _stringType) :
|
||||
val = [val]
|
||||
for obj in val:
|
||||
if isinstance(obj, _stringType):
|
||||
self.addObj((x, y), gameobjects.makeObject(obj))
|
||||
elif isinstance(obj, _dictType):
|
||||
t = obj["type"]
|
||||
args = obj.get("args", [])
|
||||
kwargs = obj.get("kwargs", {})
|
||||
self.addObj((x, y), gameobjects.makeObject(objtype, *args, **kwargs))
|
||||
|
||||
#for x in range(self.width):
|
||||
#self.addObj((x, 0), Wall())
|
||||
#self.addObj((x, self.height-1), Wall())
|
||||
#for y in range(1,self.height-1):
|
||||
#self.addObj((0, y), Wall())
|
||||
#self.addObj((self.width-1, y), Wall())
|
||||
|
||||
|
||||
def getEntrance(self):
|
||||
return self.entrance
|
||||
|
||||
def getController(self, name):
|
||||
return self.players[name].getControlInterface()
|
||||
|
||||
def update(self):
|
||||
for listener in frozenset(self.updateListeners.values()):
|
||||
listener()
|
||||
|
||||
def addUpdateListener(self, listener, key=None):
|
||||
if (key == None):
|
||||
key = listener
|
||||
self.updateListeners[key] = listener
|
||||
|
||||
def removeUpdateListener(self, key):
|
||||
self.updateListeners.pop(key, None)
|
||||
|
||||
def getChar(self, pos):
|
||||
#x, y = pos
|
||||
return self._getGround(pos).getTopObj().getChar()
|
||||
|
||||
def isValidPos(self, pos):
|
||||
x, y = pos
|
||||
return x >= 0 and y >= 0 and x < self.width and y < self.height
|
||||
|
||||
def _getGround(self, pos):
|
||||
if pos not in self.field and self.isValidPos(pos):
|
||||
groundPatch = ground.GroundPatch()
|
||||
self.field[pos] = groundPatch
|
||||
return self.field.get(pos)
|
||||
|
||||
#def get(self, pos):
|
||||
#return self._getGround(pos)
|
||||
|
||||
def addObj(self, pos, obj):
|
||||
self._getGround(pos).addObj(obj)
|
||||
|
||||
def removeObj(self, pos, obj):
|
||||
self._getGround(pos).removeObj(obj)
|
||||
|
||||
def getObjs(self, pos):
|
||||
return self._getGround(pos).getObjs()
|
||||
|
||||
def accessible(self, pos):
|
||||
ground = self._getGround(pos)
|
||||
return ground and ground.accessible()
|
||||
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
|
||||
import sys
|
||||
import socket
|
||||
import threading
|
||||
import os
|
||||
from tcommunicate import send, receive
|
||||
|
||||
|
||||
# Class to open a TCP Unix Domain Socket
|
||||
# will execute callback functions on new connections, closing connections and received messages
|
||||
# also provides a send function
|
||||
|
||||
class Server:
|
||||
|
||||
|
||||
def __init__(self, onConnection=(lambda *_:None), onMessage=(lambda *_:None), onConnectionClose=(lambda *_:None)):
|
||||
self.sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
|
||||
self.onConnection = onConnection
|
||||
self.onMessage = onMessage
|
||||
self.onConnectionClose = onConnectionClose
|
||||
|
||||
|
||||
def start(self, address):
|
||||
print("starting server on address", address)
|
||||
try:
|
||||
self.sock.bind(address)
|
||||
except PermissionError:
|
||||
print("You don't have permission to use this socket file.\nRun the server with the '-s' option to specify another socket file path.\nWARNING: if an existing file is given, it will be overwritten.")
|
||||
sys.exit(-1)
|
||||
except OSError:
|
||||
print("Unable to create a socket file.\nMost likely this means that a server is already running and using the socket file, or the execution of this program didn't clean up well.\nIf no other server is running, try removing "+address+".\nIf you can't specify another socket file with the -s option (and tell all players to connect to that)")
|
||||
sys.exit(-1)
|
||||
|
||||
self.sock.listen()
|
||||
|
||||
self.listener = threading.Thread(target=self._listen, daemon=True)
|
||||
self.listener.start()
|
||||
|
||||
|
||||
def _listen(self):
|
||||
self.connections = set()
|
||||
print("listening")
|
||||
while True:
|
||||
connection, client_address = self.sock.accept()
|
||||
listener = threading.Thread(target=self._listenCon, args=(connection,), daemon=True)
|
||||
listener.start()
|
||||
|
||||
def _listenCon(self, connection):
|
||||
#print(connection.getsockopt(socket.SOL_SOCKET, socket.SO_PEERCRED))
|
||||
self.connections.add(connection)
|
||||
self.onConnection(connection)
|
||||
data = receive(connection)
|
||||
while data:
|
||||
self.onMessage(connection, data)
|
||||
try:
|
||||
data = receive(connection)
|
||||
except socket.error:
|
||||
break
|
||||
if not len(data):
|
||||
break
|
||||
self.connections.discard(connection)
|
||||
self.onConnectionClose(connection)
|
||||
|
||||
|
||||
|
||||
def send(self, connection, msg):
|
||||
try:
|
||||
send(connection, msg)
|
||||
except:
|
||||
self.connections.discard(connection)
|
||||
self.onConnectionClose(connection)
|
||||
print("failed to send to client")
|
||||
|
||||
def broadcast(self, msg):
|
||||
for connection in frozenset(self.connections):
|
||||
self.send(connection, msg)
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
|
||||
import grid
|
||||
|
||||
# this class extracts the data to send to the clients from the world
|
||||
|
||||
|
||||
class View:
|
||||
|
||||
def __init__(self, world):
|
||||
self.world = world
|
||||
|
||||
|
||||
def viewRoom(self, room):
|
||||
if not room:
|
||||
return None
|
||||
width = room.width
|
||||
height = room.height
|
||||
screen = grid.Grid(width, height)
|
||||
for x in range(width):
|
||||
for y in range(height):
|
||||
screen.set(x, y, room.getChar((x, y)))
|
||||
return screen.toDict()
|
||||
|
||||
def roomView(self, roomName):
|
||||
room = self.world.getRoom(roomName)
|
||||
return self.viewRoom(room)
|
||||
|
||||
def playerView(self, playerName):
|
||||
player = self.world.getPlayer(playerName)
|
||||
field = self.viewRoom(player.getRoom())
|
||||
#print(player.getRoom())
|
||||
holding = player.getInventory()
|
||||
data = {
|
||||
"type": "fullupdate",
|
||||
"info":{
|
||||
"holding": holding.char if holding else "nothing"
|
||||
#"ground": [obj.char for obj in player.ground.getObjs()]
|
||||
}
|
||||
}
|
||||
if field:
|
||||
data["field"] = field
|
||||
|
||||
return data
|
||||
|
||||
def view(room):
|
||||
width = room.width
|
||||
height = room.height
|
||||
|
||||
screen = grid.Grid(width, height)
|
||||
|
||||
for x in range(width):
|
||||
for y in range(height):
|
||||
screen.set(x, y, room.getChar((x, y)))
|
||||
|
||||
return screen
|
|
@ -0,0 +1,59 @@
|
|||
|
||||
|
||||
import room
|
||||
import player
|
||||
|
||||
# The World class is like the model in the MVC pattern (though the rest is not that clear)
|
||||
|
||||
class World:
|
||||
|
||||
def __init__(self, data={}):
|
||||
|
||||
self.rooms = {}
|
||||
|
||||
self.players = {}
|
||||
|
||||
for roomname, roomdata in data.items():
|
||||
self.makeRoom(roomname, roomdata)
|
||||
#self.makeRoom("begin", {"width": 64, "height": 32})
|
||||
|
||||
|
||||
def makePlayer(self, name, data=None):
|
||||
if name in self.players:
|
||||
#raise Exception("Can not make new player with the name of an existing player")
|
||||
pl = self.players[name]
|
||||
else:
|
||||
pl = player.Player(name)
|
||||
self.players[name] = pl
|
||||
pl.joinRoom(self.rooms["begin"])
|
||||
return pl
|
||||
|
||||
def makeRoom(self, name, data):
|
||||
ro = room.Room(name, data)
|
||||
self.rooms[name] = ro
|
||||
return ro
|
||||
|
||||
def update(self):
|
||||
|
||||
for r in self.rooms.values():
|
||||
r.update()
|
||||
|
||||
for player in self.players:
|
||||
self.controlPlayer(player, None)
|
||||
|
||||
def getPlayer(self, playername):
|
||||
return self.players[playername]
|
||||
|
||||
def getRoom(self, roomname):
|
||||
return self.rooms.get(roomname)
|
||||
|
||||
def controlPlayer(self, playername, action):
|
||||
self.players[playername].control(action)
|
||||
#return self.players[playername].getController()
|
||||
|
||||
def removePlayer(self, name):
|
||||
if name not in self.players:
|
||||
return
|
||||
pl = self.players[name]
|
||||
pl.leaveRoom()
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
|
||||
import grid
|
||||
|
||||
|
||||
|
||||
# module for generating some test rooms. should probably be replaced
|
||||
|
||||
def generateBeginRoom():
|
||||
|
||||
g = grid.Grid(64, 32, "grass")
|
||||
|
||||
|
||||
|
||||
for x in range(20, 41):
|
||||
for y in range(15, 26):
|
||||
g.set(x, y, "ground")
|
||||
|
||||
for x in range(20, 41):
|
||||
g.set(x, 15, "wall")
|
||||
g.set(x, 25, "wall")
|
||||
|
||||
for y in range(16, 25):
|
||||
g.set(20, y, "wall")
|
||||
g.set(40, y, "wall")
|
||||
|
||||
g.set(20, 19, "ground")
|
||||
g.set(20, 20, "ground")
|
||||
|
||||
for x in range(25, 32):
|
||||
for y in range(6, 11):
|
||||
g.set(x, y, "water")
|
||||
for x in range(24, 34):
|
||||
for y in range(7, 10):
|
||||
g.set(x, y, "water")
|
||||
|
||||
g.set(3, 8, ["grass", "stone"])
|
||||
|
||||
return g.toDict()
|
||||
|
||||
|
||||
def generateWorld():
|
||||
return {
|
||||
"begin": generateBeginRoom()
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
|
||||
HEADER_SIZE = 4
|
||||
|
||||
|
||||
# this module is for sending discree messages over TCP
|
||||
# this is achieved by prefixing all messages with their length
|
||||
# calls to send and recv will also keep attempting to send all data unless this proves impossible
|
||||
|
||||
|
||||
def send(sock, msg):
|
||||
length = len(msg)
|
||||
header = length.to_bytes(4, byteorder="big")
|
||||
totalmsg = header + msg
|
||||
sock.sendall(totalmsg)
|
||||
|
||||
def receive(sock):
|
||||
header = recvall(sock, 4) #sock.recv(4)
|
||||
length = int.from_bytes(header, byteorder="big")
|
||||
return recvall(sock, length)
|
||||
|
||||
def recvall(sock, length):
|
||||
chunks = []
|
||||
bytes_recd = 0
|
||||
while bytes_recd < length:
|
||||
chunk = sock.recv(min(length - bytes_recd, 4096))
|
||||
if chunk == b'':
|
||||
break
|
||||
#raise RuntimeError("socket connection broken")
|
||||
chunks.append(chunk)
|
||||
bytes_recd = bytes_recd + len(chunk)
|
||||
return b''.join(chunks)
|
||||
|
Loading…
Reference in New Issue