also send messages for players connecting/disconnecting
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parent
1f0834986c
commit
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@ -56,7 +56,9 @@
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"chat": [15,0],
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"attack": [12,0],
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"damage": [9,0],
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"heal": [10,0]
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"heal": [10,0],
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"connect": [3,0],
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"server": [11,0]
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},
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"alphabet": "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~"
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}
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@ -71,6 +71,7 @@ class GameServer:
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self.players[name] = n
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self.messages.put(("join", name))
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print("new player: "+name)
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self.broadcast("{} has connected".format(name), "connect")
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return
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elif msgType == "input":
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if n in self.connections:
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@ -80,11 +81,10 @@ class GameServer:
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name = self.connections[n]
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message = name + ": " + msg[1]
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print(message)
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databytes = bytes(json.dumps(["message", message, "chat"]), "utf-8")
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for connection in self.connections:
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self.serv.send(connection, databytes)
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self.broadcast(message, "chat")
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except Exception as e:
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print(e)
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self.error(n, "invalidmessage", repr(e))
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@ -98,6 +98,12 @@ class GameServer:
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del self.players[name]
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self.messages.put(("leave", name))
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print("player "+name+" left")
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self.broadcast("{} has disconnected".format(name), "connect")
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def broadcast(self, message, type="server"):
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databytes = bytes(json.dumps(["message", message, type]), "utf-8")
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for connection in self.connections:
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self.serv.send(connection, databytes)
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def readMessages(self):
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